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 Roll to Dodge - Mecha ON HOLD 
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Mecha
Ask one of the engineers to upgrade my mech somehow.


Thu Mar 03, 2011 5:17 pm
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Post Re: Roll to Dodge - Mecha
> Ensure that all the enemies are disabled in some way, then activate SOS and crawl on my good arm to safety.


Thu Mar 03, 2011 6:05 pm
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Post Re: Roll to Dodge - Mecha
caekdaemon wrote:
Is it possible for my pilot to be in a wheel chair, as I just got a interesting idea for a pilot.

Hyper, is it possible for us to have a pilot in a wheel chair ( A steam powered wheel chair?)

If so, Dr Loveless and his giant spider mech!
Image


Thu Mar 03, 2011 9:31 pm
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Post Re: Roll to Dodge - Mecha
Go Go Hyper rolling gadget!


Thu Mar 03, 2011 10:19 pm
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Post Re: Roll to Dodge - Mecha
Roll goes here.

HighEndNoob
Pierre Berguard [5]: "Ah crap! Sorry, sorry!"
You quickly scramble to help gather the bullets, careful not to slip and fall yourself. It takes a good fifteen minutes with other people helping, but all the bullets are finally gathered up and re-boxed.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:


Tomaster
Vladimír Shurla [2-1=1]: You get up, and immediately slip on a bullet again. You decide to just lie there, contemplating why the world must hate you.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Bruised Rear (-1 to walking, lasts 3 turns)

Mecha
Name: Goliath Mk.V
Class: Heavy
Weaponry:
- Two Heavy Cannons
-- Empty
- Hellfire FaF Missile Pod
-- Empty
Inventory:
Abilities:
- Heavily Armored (+1 to defense rolls, -1 to dodging attacks)
- Depleted Uranium Slugs (+1 to attacks using the main guns)
- Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene)
- Ypsilon Strike [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Roast Veg
Aark-han [8-2=6]: "MEDIC!"
You activate your radio, sending an automatic SOS signal out. One of the allied bots, no longer needed with the enemies handled, walks over to you and assists you in getting down the ramp. With its help, you make it down to the full Repair Bays just fine. Unfortunately, all three of them have occupants, so your mech gets propped up against a wall for the time being and deactivated. You climb out onto a waiting cart, and are lowered down to the ground where a large man with a salt and pepper walrus mustache greets you.
"Ello dere! Wha' cannae do fer ya?"
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha
Name: The Han Van
Class: Light
Weaponry:
- Innnardsplatter
-- Set to Long Range
-- 2/5 Rounds Loaded
---Reloading (-2 to firing next turn)
- "Le Big Tweezers"
- Some Kinda Acid Sprayer [SW]
Inventory:
- 15 AP Grenades
Abilities:
- Scream Siren
Conditions:
Status:
Arms: DANGER
-- Left Shoulder Damaged, armor at 23%, motor function at 50%
Legs: DANGER
-- Left Foot Damaged, armor at 0%, motor function at 0%, structural integrity compromised
Torso: OK
Etc: OK


Amazigh
"Amazigh" [8]: Exciting as this is, you think you've had enough. When you get up, you see a medium mech with a missing foot and damaged arm hobble over to the repair bays. You decide to stay for a bit longer, and are not disappointed. Out of the mech comes your teammate Aark-Han, and goodness gracious, he has an extra belt! You happily approach him, 'coach' him to relieve his extra belt, then put it on! Victory is sweet.
With this accomplished, you head back to your room without incident.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:


JJA79
James Argus [6]: You look around the repair bay for spare electronics you can pinch, but all you can find are useless, burnt out components waiting to be recycled. You consider stealing a box from a pile of various boxes and crates, but since every box is cataloged and tracked, you think it's a better idea not to. I mean, who the hell just steals random electronics on a military Aircraft Carrier?
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Panic (-1 to actions when in close combat)

Mecha
Name: Stinger
Class: Medium
Weaponry:
- Machine Gun
- Light Rail Sniper
Inventory:
- 8 LRS Slugs
- 550 .50 rounds
Abilities:
- Energy Blast [SW]
Conditions:
Status:
Arms: DANGER
-- Left Elbow Joint Damaged, Motor Function 0%
Legs: OK
Torso: OK
Etc: PROBLEM
-- Error in Primary Computer, Secondary Computer functioning


Tokochiro
John Kosloswa [2]: Upgrade your mech? Oh hell no. It's not THAT easy. For one, there's a process to this thing. You need to apply a request to the Head Mechanic, then they look over the available parts, weapons, ammo, and a billion other things, then decide to approve it or not. And that's only if the storerooms have the stuff you'd need in stock. If they don't, which is a very real possibility while on a rogue aircraft carrier, then you're pretty much out of luck. Although those mecha that just got beaten have weapons, maybe you could request one of those be stripped off of their mech and attached to yours? That could work. Maybe.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Cigarette
Conditions:


Game Events:


Fri Mar 04, 2011 11:14 pm
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Post Re: Roll to Dodge - Mecha
"Mech needs an open station, I could do with some food and then a nap." Ask the Scottish bloke to take me to the relative places to find these.


Fri Mar 04, 2011 11:37 pm
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Post Re: Roll to Dodge - Mecha
Get back to my room and see if i lost something useful there.
"I wanted to be in the party -sadfaic-"


Last edited by Tokochiro on Sat Mar 05, 2011 1:52 pm, edited 1 time in total.



Sat Mar 05, 2011 12:03 am
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Post Re: Roll to Dodge - Mecha
Tokochiro wrote:
Mrs.Lovegale

Lol Whut.


Sat Mar 05, 2011 12:20 am
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Post Re: Roll to Dodge - Mecha
Quote:
Pilot
Name:Dr Arliss Loveless
Age: 45
Physical Description: A fairly short man, but this is caused by him being in a wheel chair, having been severed from above the hip down. He has long black hair and a moustache, with a thick southern accent and a black coat. His wheelchair is steam powered, as water and fuel to burn are quite abundant. The wheel chair is painted black with a golden trim, and features a small gun that can be deployed from the chair.

Back story: Nobody is really sure where Dr Loveless came from, some say he came from a alternate reality, others say he is not actually a human being, but a advanced machine. Whenever anyone tries to find out more about his past however, he quickly changes the topic. One thing people are certain of however, is that he is from the south, yet dresses like a British gentlemen from the Industrial age.

Mecha
Name: Octoleg
Height/Weight: 16 Meters tall, 80 Tons
Physical Description: Arachnoid in shape, with a spinally mounted railgun on the mechs back. Battle scars on the surface of the frame, but nothing extensive. Speakers in some areas, mostly for breaking morale of enemy infantry, and for communicating with the mecha's contractor.
Classification: Heavy
Combat Role: Artillery
Primary Weapon: Spinally mounted railgun.
Secondary Weapon: No Secondary, just amped up primary.

Abilities:
Spinal Skill : +1 to using a spinally mounted weapon.
Bombardment : +1 to firing at a long range.

SuperWeapon: Engine Burst : The mechs engine goes into a overdrive mode, rapidly speeding up the mech. The mech then darts forward, trampling most smaller mechs. This severely damages the engine in the process.

There, a flesh and blood pilot. Could not really think of a back story however.


Last edited by caekdaemon on Mon Mar 07, 2011 10:39 am, edited 4 times in total.



Sat Mar 05, 2011 12:30 am
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Post Re: Roll to Dodge - Mecha
Hyper we don't know anything about the complex we are in. Other than there is a giant room with mechs and sleeping quarters.

>Ask some of the mechanics to train me in making mechanical things.


Sat Mar 05, 2011 12:46 am
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Post Re: Roll to Dodge - Mecha
>Check on the state of repairs my mech is at.


Sat Mar 05, 2011 12:47 am
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Post Re: Roll to Dodge - Mecha
>Just lie there and get my sleep on.
[I'm guessing sleeping will have you more rested for the mission while staying up will give you the chance to get more backstory and information]


Sat Mar 05, 2011 1:23 am
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Post Re: Roll to Dodge - Mecha
I dunno, Cake, your primary doesn't seem very strong. Like, as strong as (or in some cases, weaker than) a secondary. Unless, of course, there are some details about it that I don't know? But really, if you are forgoing a secondary, I'd think your primary could be MUCH stronger than an amped-up flamethrower with poor range.


Sat Mar 05, 2011 1:45 am
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Post Re: Roll to Dodge - Mecha
JJA79 wrote:
Hyper we don't know anything about the complex we are in. Other than there is a giant room with mechs and sleeping quarters.

Said it before and I'll say it again.
Ask and you shall receive.


Sat Mar 05, 2011 2:52 am
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Post Re: Roll to Dodge - Mecha
Tokochiro wrote:
Look around for Mrs.Lovegale.

Cpt. Lovegale, for one. But if you'd read everyone's roll like two rolls ago, you'd discover important information!
Is it safe to get up yet?
Return to my room. Log onto my computer, and browse the files. See if I can find a map of the ship.


Sat Mar 05, 2011 4:24 am
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