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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge
Foa wrote:
Hyperkultra wrote:
Tomaster wrote:
rjhw1 wrote:
I can build a new boat, one made of dark matter.

You sure? I'm pretty positive Hyper said that it would take more than one person's ability.

Either that or years of time.


If we don't use the dinghy, we need all the people we can get:


rjhw1, you use your Shadow crafting to prepare for soldering the hull

MLC if you get your water powers, keep this ♥♥♥♥ bundle afloat while we repair this.

Ben, you repair the hull, because you are a good smithy.

Tomaster, I think you are the fire guy, solder with the DM that rjhw1 lays down.

wiffles, strobe the waters with your lasers, we don't need anymore aquatic friends coming by.

MLC's the fire dude. I've just got guns. Or had guns at any rate...MLC lost my minigun, and my medigun blew up. I guess I'll administer the other half of my medikit to Frank and see what happens. Does this mean we're not using the dinghy?


Sun Nov 15, 2009 7:26 pm
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Post Re: Roll To Dodge
Benpasko wrote:
Fine, but I'm not driving, and I want to make my armor as soon as I finish fixing it.

That is if we do decide to fix it.

If we do fix the ship your smithing will be delayed, but you'll be more experienced, and the boat will be able to hold more resources/crafted items.

If we decide to take the dinghy, you'll be able to immediately, but you'll have less skill, and be stuck under deck crafting with a burn victim, and a person fighting against zombism besides you, in a boat that can't carry that much else..


Sun Nov 15, 2009 7:29 pm
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DRLGrump
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Post Re: Roll To Dodge
Foa wrote:
Benpasko wrote:
Fine, but I'm not driving, and I want to make my armor as soon as I finish fixing it.

That is if we do decide to fix it.

If we do fix the ship your smithing will be delayed, but you'll be more experienced, and the boat will be able to hold more resources/crafted items.

If we decide to take the dinghy, you'll be able to immediately, but you'll have less skill, and be stuck under deck crafting with a burn victim, and a person fighting against zombism besides you, in a boat that can't carry that much else..

You make a compelling argument, but what if the entire ship sinks while we're working on it?


Sun Nov 15, 2009 7:35 pm
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Post Re: Roll To Dodge
if I'm not inaccurate you dropped your half a medkit on the boat.
and I'm pretty sure i am


Sun Nov 15, 2009 7:41 pm
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DRLGrump
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Post Re: Roll To Dodge
ShadoWKilleR255 wrote:
if I'm not inaccurate you dropped your half a medkit on the boat.
and I'm pretty sure i am

Damn, you're right.


Sun Nov 15, 2009 7:50 pm
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Post Re: Roll To Dodge
or... I fix the dinghy AND the boat. win.


Sun Nov 15, 2009 7:51 pm
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Post Re: Roll To Dodge
since when the dinghy was damaged?


Sun Nov 15, 2009 7:57 pm
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Post Re: Roll To Dodge
ShadoWKilleR255 wrote:
since when the dinghy was damaged?

Excusing the broken grammar, but yeah Ben, when has it ever been stated that the dinghy was ever damaged?


Sun Nov 15, 2009 7:59 pm
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Post Re: Roll To Dodge
Im going to refrain from shooting my eye beams becase: A, I might be unconcious, and B I might hit the dinghy. So instead I will try to heal myself


Last edited by wiffles on Sun Nov 15, 2009 8:07 pm, edited 1 time in total.



Sun Nov 15, 2009 8:01 pm
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Post Re: Roll To Dodge
wiffles wrote:
Im going to refrain from hooting my eye beams becase: A, I might be unconcious, and B I might hit the dinghy. So instead I will try to heal myself

Yes, more the merrier, and the more you won't go unconsciousness, I'll re-designate you point, look out for any threats, and how much this ship has sinked, we don't all want to die of undertow.

Oh, and we have two fail-safes Tomaster, either it's MLC's control over water, or wiffle's point, and the dinghy.


Sun Nov 15, 2009 8:05 pm
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Post Re: Roll To Dodge
Oh...lol. I guess I just fix the boat, and attach the dinghy to it.


Sun Nov 15, 2009 8:06 pm
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Post Re: Roll To Dodge
Foa wrote:
wiffles wrote:
Im going to refrain from hooting my eye beams becase: A, I might be unconcious, and B I might hit the dinghy. So instead I will try to heal myself

Yes, more the merrier, and the more you won't go unconsciousness, I'll re-designate you point, look out for any threats, and how much this ship has sinked, we don't all want to die of undertow.

Oh, and we have two fail-safes Tomaster, either it's MLC's control over water, or wiffle's point, and the dinghy.

Wiffle's point?


Sun Nov 15, 2009 8:07 pm
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Post Re: Roll To Dodge
Benpasko wrote:
Oh...lol. I guess I just fix the boat, and attach the dinghy to it.

Oh lol, here is a second thought, we make a raft with what we can get from the liner and make it into your feed bag.
Tomaster, wiffles as point.


Considering the descriptions again, we better get of this boat, because we don't have an industrial mining pump!

Wiffles after this turn I'll drag you onto boat, if you fail your roll.
MLC you take the helm of the dinghy, and take point.
rjhw1, tomaster, and Ben, build a raft so we can have more cargo.
If wiffles doesn't fail his roll, and still has the debuff, get onto the boat, I'll keep take scavenging.
If wiffles is cured of the roll to turn penalty, I take point, I'll help you scavenge for materials, with MLC at helm, and as point.


Last edited by Foa on Sun Nov 15, 2009 8:15 pm, edited 1 time in total.



Sun Nov 15, 2009 8:11 pm
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Post Re: Roll To Dodge
Foa wrote:
Benpasko wrote:
Oh...lol. I guess I just fix the boat, and attach the dinghy to it.

Oh lol, here is a second thought, we make a raft with what we can get from the liner and make it into your feed bag.
Tomaster, wiffles as point.


Considering the descriptions again, we better get of this boat, because we don't have an industrial mining pump!

Wiffles after this turn we'll drag you onto boat, if you fail your roll.

MLC you take the helm of the dinghy.

rjhw1, tomaster, and Ben, build a raft so we can have more cargo.

I think just Frank should build the raft out of DM, since a raft shouldn't be too hard to make. I'll run back onto the liner, scavenge what I can from it, including weapons and armor(hopefully), and bring it all back and dump it back onto the raft. I'll do it multiple times if I have enough time before the liner sinks. So disregard everything action wise up until here, this is my action.


Sun Nov 15, 2009 8:14 pm
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Post Re: Roll To Dodge
Okay, lets just follow what tomaster said, I'll drag wiffles into the boat, and Ben help with the raft.
Anybody inactive take point, or scavenge for parts, MLC gets helm.


Sun Nov 15, 2009 8:17 pm
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