Roll To Dodge 2 (RtD2) - Finished
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
I figure Tyler|Raven wants to follow the others, so that's what I'm making him to. Nothing else for him to do anyway Also, it would be really nice if you guys wouldn't say > Repeat previous action 'cos then I need to go searching for that action. Please look at the map! It is very important for a scale reference! ------------------------------------------------------------------FoiL (3) Andrew Rodrigues Asfer rolls over and stands up, Andrew gets up after and climbs into his Container again. They set off, Asfer slashing through the jungle and Tyler trailing behind. Appearance:20, Black hair, brown eyes, 6', well built. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 2 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (30 of 30 rounds, slung) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Stored, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 9 Rations (+1 to next action) - A water bottle (+1 to next action, 2 uses) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 4 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines
Condition(s) Heavyweight (-1 to any actions involving fast movement) Crushed (Must get out from underneath Asfer) Broken Nose (Speech impediment, -1 until re-aligned) - Counterable by Rage Face
Ociamarru (6) Vladimir Ivanov Vlad swears to himself about things not going right. He hears an eagle's cry looks to see an Eagle flying alongside the Biplane. It looks at him as it flies. Appearance:27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, slung) Khazar-replicated knife (Sheathed) Grappling Cane with hidden blade (Held) Inventory Containment Unit (36 slots used, 14 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun with 2 green flares - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit
Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Fail Chest? (Healed?) Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison )
Point.Blank (3) Asfer Wilks Asfer rolls over and stands up, Andrew gets up after and climbs into his Container again. They set off, Asfer slashing through the jungle and Tyler trailing behind. Appearance:Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload) Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) - Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to jogging or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 95%
HighEndNoob (5) Kyle Berguard Kyle rests, but keeps an ear out for Vlad. He hears an eagle's cry and opens one eye to peek. The Eagle he saw earlier is flying alongside the Biplane. Appearance:French. 5'8", goatee, green eyes. Abilities Marksman (+1 to longrange combat) Pyromaniac (+1 when using explosives or flame) Mental Link - Vladimir ('Telepathy' with Vladimir) Weapons FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung) Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered) Katana (Sheathed) Inventory Holographic Sight (Mounted on FAMAS) KAC Masterkey Shotgun Attachment (Mounted on FAMAS) Recoil-countering Wristguards (85% Energy) Backpack (26 slots used, 4 available) - 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots) - 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots) - 4 Molotov Cocktails (Flammable, 2 slots) - Cigarette Lighter (100% Fuel, 1 slot) - 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots) - 4 C-4 Explosives (Everything-proof, malleable, 2 slots) - Detonator (C-4/Semtex, 1 slots) - 5 spare FAMAS Magazines (2 slots) - 10 spare Desert Eagle Magazines (5 slots) - 7 Spare Shotgun Shells (1 slot) - Rations (2 uses - +1 to next turn when used, 2 slots) - Medical Kit (0 uses, refillable, 1 slots)
Condition(s) Highly Explosive (Roll a 1 when shot and one of your explosives blow up) Recoil-Countering (+1 accuracy, -1 when Energy has run out) Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Raven (4) Tyler Smith Tyler takes the bundle of rope and puts it on his shoulder and follows behind Asfer and Andrew. Appearance:19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones. Abilities Stealth (+1 to stealth actions) Athletics (+1 to agility-related actions) Chaotic (Things are more chaotic or gory around you) Akimbo (Can use two weapons at once, 4 or 5 to use successfully) Auditory R&R (+1 to any non-combat action while listening to your music) Weapons Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung) Silenced H&K USP .45 (12 of 12 rounds, holstered) Machete (Sheathed) Ballistic Knife (Single use unless retrieved, sheathed) Paralysis Pair of Throwing Knives (1 turn to extract from shoes) Inventory Skiing mask Chocolate snack bar iPod and Skullcandy headphones (Worn and playing) Garrote (5 of 5 uses) Ammo (1x UMP45, 1x USP) MAD SKILLZ E-Book (5 uses)
Condition(s) Bullet Wound (-1 to taking torso damage, heals in 1 turn) Game EventsIt is about 2pm CURRENT SUB / OBJECTIVES:Find the Fabled Tree - Currently in a Westerly Direction
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Sun Jan 16, 2011 9:24 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Make the eagle fly to the plane and perch on Kyle.
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Sun Jan 16, 2011 6:28 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
"Why is there an eagle here anyway? They are only in the États-Unis. I can't get a bit of sleep, can I?" Try to rest, and have the bird not rip my arm off if he lands on me.
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Sun Jan 16, 2011 9:57 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Keep heading west, trying to keep turbulence for my passenger to a minimum.
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Sun Jan 16, 2011 11:08 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Rest inside the container
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Mon Jan 17, 2011 10:48 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
It would be easier to travel if you headed for the river instead of cutting through trees.
You all know that there was a river to the south, because you were driving next to it and the Clearing was to the north of it.
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Mon Jan 17, 2011 11:05 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Keep going west, I guess.
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Mon Jan 17, 2011 7:35 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
"Eagles are zeh vorst aff moy worreez; we heyd an atteyk earlier, bords zaht were as beeg as a meyn. Gave me zeece scar..."
So, uh, we must be going between 200-400 mph, right? That's a DAMN FAST eagle.
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Mon Jan 17, 2011 10:50 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Ociamarru wrote: That's a DAMN FAST eagle. 'Tis. No discrepancy here, it's a mutant Eagle. Doesn't mean it's ugly or anything, just larger and thus more powerful than normal. Rolling.
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Tue Jan 18, 2011 3:11 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
FoiL (1) Andrew Rodrigues Andrew tries to rest in the container, but the going is bumpy and he can't relax. He shifts himself around inside it, still standing since it's too small to sit down, and twists his ankle. Appearance:20, Black hair, brown eyes, 6', well built. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 2 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (30 of 30 rounds, slung) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Stored, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 9 Rations (+1 to next action) - A water bottle (+1 to next action, 2 uses) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 4 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines
Condition(s) Heavyweight (-1 to any actions involving fast movement) Twisted Ankle (-1 to walking for next 5 turns) Broken Nose (Speech impediment, -1 until re-aligned) - Counterable by Rage Face
Ociamarru (6) Vladimir Ivanov Vlad looks straight back at the Eagle's eyes and wills it to come closer. It does so without hesitation attempts to perch on Kyle, but Kyle waves his arms about and shoos it off him. It perches instead between the cockpit and the gunner's seat, behind Vlad. Appearance:27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, slung) Khazar-replicated knife (Sheathed) Grappling Cane with hidden blade (Held) Inventory Containment Unit (36 slots used, 14 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun with 2 green flares - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit
Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Fail Chest? (Healed?) Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison )
Point.Blank (6) Asfer Wilks Asfer keeps slashing away, continually heading West, but somehow seems to find all the bumps and holes in the ground, making for a bumpy ride for his passenger. Appearance:Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload) Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED Mk.II 5.7x28mm Vulcan Gun (200 of 250 rounds, 1 turn to reload) DISENGAGED Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) - Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to jogging or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 95%
HighEndNoob (5) Kyle Berguard The Eagle flies closer and attempts to land on Kyle, but he shoos it away. He then leans back and takes a short nap. NEW CONDITION: Refreshed (+1 to the next 5 actions. Resting actions do not count)Appearance:French. 5'8", goatee, green eyes. Abilities Marksman (+1 to longrange combat) Pyromaniac (+1 when using explosives or flame) Mental Link - Vladimir ('Telepathy' with Vladimir) Weapons FAMAS-A3 (30 of 30 rounds, Semi-auto mode, slung) Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered) Katana (Sheathed) Inventory Holographic Sight (Mounted on FAMAS) KAC Masterkey Shotgun Attachment (Mounted on FAMAS) Recoil-countering Wristguards (85% Energy) Backpack (26 slots used, 4 available) - 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots) - 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots) - 4 Molotov Cocktails (Flammable, 2 slots) - Cigarette Lighter (100% Fuel, 1 slot) - 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots) - 4 C-4 Explosives (Everything-proof, malleable, 2 slots) - Detonator (C-4/Semtex, 1 slots) - 5 spare FAMAS Magazines (2 slots) - 10 spare Desert Eagle Magazines (5 slots) - 7 Spare Shotgun Shells (1 slot) - Rations (2 uses - +1 to next turn when used, 2 slots) - Medical Kit (0 uses, refillable, 1 slots)
Condition(s) Highly Explosive (Roll a 1 when shot and one of your explosives blow up) Recoil-Countering (+1 accuracy, -1 when Energy has run out) Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Raven (6) Tyler Smith Tyler follows after Asfer, still to the West, but he trips on a thick root and stumbles, loses his balance and drops his UMP45 on the ground. Appearance:19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones. Abilities Stealth (+1 to stealth actions) Athletics (+1 to agility-related actions) Chaotic (Things are more chaotic or gory around you) Akimbo (Can use two weapons at once, 4 or 5 to use successfully) Auditory R&R (+1 to any non-combat action while listening to your music) Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung) Dropped! Silenced H&K USP .45 (12 of 12 rounds, holstered) Machete (Sheathed) Ballistic Knife (Single use unless retrieved, sheathed) Paralysis Pair of Throwing Knives (1 turn to extract from shoes) Inventory Skiing mask Chocolate snack bar iPod and Skullcandy headphones (Worn and playing) Garrote (5 of 5 uses) Ammo (1x UMP45, 1x USP) MAD SKILLZ E-Book (5 uses)
Condition(s) Bullet Wound (-1 to taking torso damage, heals in 1 turn) Game EventsIt is about 2pm Vladimir and Kyle are about to fly over another clearing, but they cannot see what is in it until they get closer. Asfer, Andrew and Tyler just see trees and undergrowth. CURRENT SUB / OBJECTIVES:Find the Fabled Tree - Currently in a Westerly Direction for Andrew, Asfer and Tyler - Currently in a West-South-Westerly Direction for Vlad and Kyle
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Tue Jan 18, 2011 3:37 am |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Get the Gun ready and look at the clearing when I pass over it.
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Tue Jan 18, 2011 3:51 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Continue flying. "Oy meece moy mannkey, though Oy suppose zaht theece eagle weel meyk a maur appropreyt companion..."
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Tue Jan 18, 2011 4:11 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Maybe we should try a path nearer to the river... Adjust the heading so that we are now heading 15 degrees S of W (so we will end up at the tip of the clearing closest to the water).
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Tue Jan 18, 2011 9:11 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Try resting yet again.
Last edited by FoiL on Tue Jan 18, 2011 10:29 pm, edited 1 time in total.
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Tue Jan 18, 2011 10:09 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: (srs) Roll To Dodge 2 - We have Liftoff!
Pick up my ump, get up and keep going.
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Tue Jan 18, 2011 10:11 pm |
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