View unanswered posts | View active topics It is currently Wed Jan 01, 2025 6:46 am



This topic is locked, you cannot edit posts or make further replies.  [ 770 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28 ... 52  Next
 Roll To Dodge: Ethersphere (Roll 76) 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge: Ethersphere (Roll 39)
May I recommend thoroughly examining your new equipment before you proceed?

A company would not leave experimental weaponry around without some sort of security measure, like a tracking chip.

The sniper rifles that require a external power supply could still be used - the marksman bot might have one that you could use.

The guardian weapons don't have to be used to be useful, why not cannibalize them or the shields?

Assuming the mech was attacked by Mr McNasty, I recommend searching it for a blackbox recorder of some kind. It's more likely to be found on a experimental mech as the company manufacturing the mech would probably desire information about the mech's performance, especially if something went wrong.


Sat Jun 09, 2012 4:20 pm
Profile WWW
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll To Dodge: Ethersphere (Roll 39)
Well the experimental weapons were never meant to leave the room, plus the one I've got is old as ♥♥♥♥, so I doubt it has a tracker.
> Swap out repeater for PDW, leave on shelf with sniper. Worst comes to worst, I have to leave them behind and lose some inferior weaponry.
Head over to big busted blast door.


Sat Jun 09, 2012 4:27 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Post Re: Roll To Dodge: Ethersphere (Roll 39)
>Keep waiting on the others.


Sat Jun 09, 2012 10:35 pm
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 39)
Well, I can respect that. Just lookin' out for my own interests though, you understand.
Stay charming. Make idle small talk.


Sun Jun 10, 2012 1:41 am
Profile
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Post Re: Roll To Dodge: Ethersphere (Roll 39)
See if I can scavenge some rounds from that marksman rifle, and pocket the pistol.


Sun Jun 10, 2012 2:39 am
Profile WWW
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Post Re: Roll To Dodge: Ethersphere (Roll 39)
> See if I can slice up the brute for ZIGER ammo.


Sun Jun 10, 2012 4:09 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 39)
Rollspaghetti

I don't know what was up with the low rolls, but luckily, no combat this roll :P
=================================================================================
Tomaster | Jet (Roll: 2)


TorrentHKU | John S. Freeman (Roll: 1)


Amazigh | Aicaya (Roll: 1)


DSMK2 | DEYE-5 (Roll: 2)


alphagamer774 | Michael "Mike" Rocksford (Roll: 3)


NPC | Jackson (Roll: 2)


Game Events
Jackson whistles to get everyone's attention. "Right, so uh, there's some kinda mecha in the next room, but that thing from earlier took it out already. I don't know how security'll be as we go further. Maybe everything's been wiped out. And, maybe, if we keep goin', we'll have to fight that thing- it seemed to be helpin' us but we can't be sure. So like I said earlier, the way out right now is clear, an' anyone who wants to can leave. Now let's go." He turns and walks through the large hole in the blast door, the group following closely behind. As Jackson said and as Aicaya personally observed, the next room is huge- at least four times the area of the previous one- and in the center is a large mecha. Bipedal, heavily armored, bristling with armaments, and standing taller than the heights of everyone in the group combined, they're quite grateful that it's out of operation. Two large holes in the abdomen and head of the mecha are proof of that.

There's nothing else in the room other than large metal crates lining the perimeter and a sort of observational chamber visible high up on the right side, a long, dark window pane, somewhat similar to the entrance hall in the previous room. The exit in this mecha room is not located at the north end, but rather, at the east end, under the observational chamber. "I think I've got the place figured out. The layout, at least. These rooms seem to all be testing chambers for whatever bots or bioweapons these guys made. I'm thinkin' that if we'd taken the other door in the atrium, we'd have ended up in the R&D department. Looks like these rooms are gonna coil in a kinda "S" pattern, so in the next room, the exit'll be on the south side, then it'll be east again, and then finally north. Jus' a pattern of north-east-south-east. The facility's pretty big, but these rooms are huge, too, so maybe we'll only see one iteration of this layout." By the time Jackson's done talking, the group has reached the eastern exit- also a blast door with a huge hole in it. "Convenient."

The party steps through the door into the next room, which is roughly the same size as the first room, but there are large containers, random sections of wall, and other obstacles throughout the room. "BEGINNING COMBAT ASSESSMENT THREE: CLOSE QUARTERS PERFORMANCE TEST." D's scanners start picking up enemies as they're released on the other side of the room. "Looks like we've got another fight on our hands!"

MAP


Image
Note: The dark grey obstacles are too tall to jump or climb, but you can still lob grenades over them.

Letters: Characters
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
J = Jackson


Mon Jun 11, 2012 11:05 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Post Re: Roll To Dodge: Ethersphere (Roll 40)
>Move to the top of the vertical wall to the right of our current position, take aim towards the gap at the edge of the long horizontal wall.


Tue Jun 12, 2012 1:36 am
Profile
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 40)
Why didn't you let me loot the ♥♥♥♥ outta the Mecha :(
Take cover behind the western-most block, and quickly swap my load-out in the MLG to FL-HE-HE-FL-HE-HE. Prepare to fire when the group comes into sight.
Image


Last edited by Tomaster on Tue Jun 12, 2012 4:56 am, edited 1 time in total.



Tue Jun 12, 2012 1:54 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll To Dodge: Ethersphere (Roll 40)
"..."
> Holster Sniper Rifle, take out PDW, ready a Kamataichi in free hand.


Tue Jun 12, 2012 2:09 am
Profile WWW
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 40)
Hey guys, I think I'll be able to tell where you want to go on descriptions alone, but if you want to be sure, just copy/paste that map into Paint and put your desired location with a blue dot or something, then put it up here.


Tue Jun 12, 2012 2:48 am
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Post Re: Roll To Dodge: Ethersphere (Roll 40)
> Scan the ceiling, obstacles, and the walls enclosing the room.
"Scanning for force fields or any booby traps... I think we should fall back behind the entrance to this room, our enemies will have a small passage to enter."[/u]


Tue Jun 12, 2012 3:16 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 40)
Haiguise. So I made a major herpderp that nobody has thus far pointed out. If you payed attention to the game events, you know that the party moved into this new room going in an easterly direction, so they should be on the left side of the room, and the enemies should be on the right. Sorry, but you'll probably have to re-action. Here is the updated map. I'm putting it in the Game Events, too.

Image


Tue Jun 12, 2012 5:59 pm
Profile
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Post Re: Roll To Dodge: Ethersphere (Roll 40)
Run like five feet forwards and lay down in that little opening and go for the multispray.


Tue Jun 12, 2012 6:49 pm
Profile WWW
DRLGrump
User avatar

Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 40)
Same loadout as last action, move to the block directly north of me, and prepare to assault the group as it comes down the straightaway.


Tue Jun 12, 2012 10:53 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 770 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28 ... 52  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.030s | 13 Queries | GZIP : Off ]