Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic ROLL 27
This is the roll that ne-ver ends.
CaveCricket48 (Raphael) [1]: The closest source of trouble is right outside. You walk out the door, just as Dane and Mana shoot past you into the room. Huh, you wonder why they're- Suddenly a blast of thunder rocks the hallway, and what feels like tiny knives dot the front of your body. You fall backwards, your vision rapidly darkening. Oh my. You seem to be dying.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions: - Shrapnel (-3 to rolls, -3 to movement) - Bleeding Out (Death in 2 turns)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 2 - Negation -- Short Range -- Limited Negation
Chakra: 1 - Basic Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [9]: Vadim, anyone on the 6th floor is not friendly towards you. They will attempt to kill you. I'll explain the rest when we're not in mortal danger. "I... alright." Ok, you're not sure how, but you think you know how to use this gun. You hold it at the ready and peak around the doorway. Nobody there. Maybe... They all left? Went downstairs to go after the others? Wait, others? There are others? Yes... Yes, there are others. You remember now, you have a mission. Find a commander, or something, kill anyone else in the way, break some ♥♥♥♥ and make some noise. You think you can handle that.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- Medkit -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [4]: You stow away your SVD for now to run faster, and continue down the hall away from the guards. Halfway down the hall, you hear a loud boom up ahead. After rounding the corner, you see Raphael about a third of the way down the hall, on the ground and bleeding, and near the very end, a bunch of corpses in an area with broken plaster and scorch marks covering the walls. You notice that one guard is still alive, and in a crouch, trying to regain his senses. Then you round the corner before the other guards get a chance to gun you down.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 8/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 30 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [8]: Dane turns around and concentrates, then snaps his eyes back open and yells, just as a large group of guards round the corner. Both of you have the idea to duck back into the room, but you get off a shot before you do. You notice Raphael pass the two of you, and a heartbeat later, your grenade goes off. The blast shakes the walls, and you hear Raphael fall to the floor in the hall. "♥♥♥♥, I think Raph got hit in the blast."
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 23 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [7-1=6]: "Vadim, anyone on the 6th floor is not friendly towards you. They will attempt to kill you. I'll explain the rest when we're not in mortal danger." I... alright. You quickly plan out a plan of attack, but an explosion in the hallway breaks your concentration. "♥♥♥♥, I think Raph got hit in the blast." Well so much for that plan. Not that you can really get to the door with your wounded leg.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (-4 to walking) - Bandaged Leg (Will come undone if Charles runs)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [3]: Once again, you look for guards with Clairvoyance, and see them about to round the corner and shoot you. You give a yelp of fear, then both you and Mana dart back into the room. Not even a second later, there's an explosion in the hallway. "♥♥♥♥, I think Raph got hit in the blast." Blast? Wait, what?
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Vadim is on the sixth floor. Jamal is in the hallway outside the 1st Floor Room. Dane, Mana, and Sir Charles are in a room on the 1st Floor. Raphael is outside a room on the 1st Floor.
The guards split up, half going after Jamal, the others going down the other hall. 7 Guards chasing Jamal towards the Rollers' room. 1 Dazed Guard in the hallway outside the Rollers' room. 8 Dead, 1 Dazed Guard.
Thu Jul 21, 2011 5:43 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Make my way downstairs. Shoot anyone if I have to, but if I catch any guards unawares, kill 'em nice...and quiet.
Thu Jul 21, 2011 6:28 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
"♥♥♥♥. OW."
> Use Chakra to heal. If I can't heal myself completely, just heal enough to stop the bleeding.
Thu Jul 21, 2011 6:33 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I'm never leaving the ♥♥♥♥ group again, y'alls bleedin' left an' right.
Thu Jul 21, 2011 6:37 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Vadim, hurry. You were our team's medic, and we've got a man down, and bleeding heavily. We need you here ASAP. Try and take over one of the guards rushing after Jamal. If successful, gun down as many as possible. Otherwise, stay in the room, and shoot any baddies that come through the door.
Thu Jul 21, 2011 6:38 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"I'll be there as soon as I can, but the reality is, I can't just pop a rope into existence outta nowhere and rappel down the side of the building."
Thu Jul 21, 2011 6:40 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
How do you think you got up there? Check your pockets, or failing that, look at your hands.
Thu Jul 21, 2011 6:44 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Check myself for some climbing gear. If I find the needed equipment, action becomes: Rappel down the building. If not, continue with previous action.
Thu Jul 21, 2011 7:08 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Drag Raphael back into the room, and observe the locations of the guards.
Thu Jul 21, 2011 12:05 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
I fear that If I run into the room more allies will die than need be...Try to lead the guards off away from the Rollers' room.
Fri Jul 22, 2011 4:12 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
"I'm sorry!!" Kill the people in the corridor
Fri Jul 22, 2011 8:42 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolllllllllllll.
CaveCricket48 (Raphael) [6-3=3]: "FAHGLGE. AGLE." With your chest full of shrapnel, you seem capable of only gurgling. That's bad. You have a feeling that if you use your Chakra, then you can fix this... But regardless of how hard you try, it won't work. Either your Chakra is too weak to heal you, you're hurt too much for the healing to keep up with your bloodloss, or both.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions: - Shrapnel (-3 to rolls, -3 to movement) - Bleeding Out (Death in 1 turn)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 2 - Negation -- Short Range -- Limited Negation
Chakra: 1 - Basic Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [9]: Vadim, hurry. You were our team's medic, and we've got a man down, and bleeding heavily. We need you here ASAP. "I'll be there as soon as I can, but the reality is, I can't just pop a rope into existence outta nowhere and rappel down the side of the building." How do you think you got up there? Check your pockets, or failing that, look at your hands. How DID you get up here? Ah yes, Psionic climbing hooks. Taking Charles's advice, you look at your hands. Then you grab the wall with the sharp metal hooks on your fingers, and easily lift yourself up. This will do just fine. You head back into the room from before and lower yourself out the window. Your bullet wound flares in pain, but you ignore it and continue lowering yourself, holding your weight on your right arm as much as possible. Realizing that it took you a good 3 minutes to go down 1 floor, you decide that you don't have time for this, and release the building entirely. When you're about to shoot past the 2nd floor, you form Psionic claws on top of your existing ones, and drive them into the wall. They leave deep gouges in the brickwork, but you rapidly slow down. You let go of the wall, and fall the remaining 6 feet. Now your arms are sore, but you're down.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- Medkit -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac - Sore Arms (-2 to using arms, wears off in 3 turns)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [6]: "I fear that If I run into the room more allies will die than need be..." You shoot the only guard that survived the blast, then run down to the end of the hallway, seeing the numerous charred corpses and Dane dragging Raphael back to safety. At the end of the hall, you raise your SVD up, just as the guards round the corner. It is also at the same time that Mana trips and falls out of the room, then scrambles back in. Your concentration broken by Mana, you swear loudly then run down the hallway to your right, towards the stairs up. You hear the guards shouting and running after you. Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 8/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 30 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [3]: Dane quickly grabs Raphael and drags him back in. "I'm sorry!!" You then run out into the hall, and trip over Raphael, who wasn't fully in the room yet. Your upper half falls in the hall, while your legs are still in the room. Realizing that this is a good way to get killed, you scramble back to safety.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 23 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [5+1=6]: "Vadim, hurry. You were our team's medic, and we've got a man down, and bleeding heavily. We need you here ASAP." I'll be there as soon as I can, but the reality is, I can't just pop a rope into existence outta nowhere and rappel down the side of the building. "How do you think you got up there? Check your pockets, or failing that, look at your hands." Grah, idiots, all of them. You try to take control of one of the guards in the hall, but they're too frantic and too far away. Instead, you lie on your back, point your gun towards the door, and wait. You're not disappointed. Your superior reflexes allow you to quickly headshot the first two that enter before the others get the idea not to run right in.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (-4 to walking) - Bandaged Leg (Will come undone if Charles runs)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [6]: Goddamn team killers! You run into the hall, grab Raphael under his arms, and drag his heavily bleeding body into the room. Then Mana trips into the hallway, then scrambles right back in. Finally in this parade of endless noise and retardation, two guards storm into the room and receive a few bullets each to the face, courtesy of Charles. You concentrate to see where the others are. "There are two more guards to our left of the door. Take em out." ♥♥♥♥, Raphael's gonna bleed out at this rate. There must be some way you can slow the bleeding until Vlad and his proper medkit gets here.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Vadim is on the 1st Floor, out front. Jamal is in the hallway outside the stairs up. Raphael, Dane, Mana, and Sir Charles are in a room on the 1st Floor.
The 2 guards outside the Rollers room aren't going to rush in like their comrades. 2 Guards outside the Rollers' room. 11 Dead Guards.
Sun Jul 24, 2011 3:55 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Guys, Raphael has duct tape in his backpack. Someone use it to tape his wounds up until Vadim gets here. Try for mind control again. If failed, go for illusions to make them panic. Stay on guard.
Sun Jul 24, 2011 4:38 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Enter the building, shooting any baddies wearing similar outfits to the dead guy I apparently killed. Go to whoever I'm saving, and save them. "Someone called for a medic? 'Cos the doctor is in."
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