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 Roll To Die - ENDED 
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
"BASTARDS!" DO as much possible damage as I can with electrokinesis. 'Overclock' it .


Sat Jun 25, 2011 7:21 am
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Data Realms Elite
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Post Re: Roll To Die
>Inspect mah bleeding wounds and try to stop the bleeding.


Sat Jun 25, 2011 10:27 am
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Post Re: Roll To Die
>Accurate firing: Given the reasonably short distance, headshots on the closest 4 (2 north, 2 south).


Sat Jun 25, 2011 12:33 pm
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Post Re: Roll To Die
> Duck behind barrier and wait for grenade launcher to reload.


Sat Jun 25, 2011 7:50 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Natti's gonna be away for about a week, i'll be rolling for him.
ROLLAN
6 1 6 1 6 5 4 [Robots]

CaveCricket48
Clone #25942 [3] > Duck behind barrier and wait for grenade launcher to reload.
You drop down behind the Barrier and wait while your Grenade Launcher finishes Reloading.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >Accurate firing: Given the reasonably short distance, headshots on the closest 4 (2 north, 2 south).
You fire single shots at the four closest Robots, but only one of your shots manages to hit and luckily hits the Robots eye rendering it and the attached head Inoperable
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||----] [3 turns]
Inventory:
-Assault Rifle [20/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [5] "BASTARDS!" DO as much possible damage as I can with electrokinesis. 'Overclock' it .
You try to overcharge a Bolt with intense amounts of energy and it goes mostly to plan, it lances out completely obliterating one of the regular Robots.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Bleeding [-1 to some actions]


Natti
Clone #25945 [3] >Inspect mah bleeding wounds and try to stop the bleeding.
You try to figure out how you could stop your bleeding, you figure if you ripped off a piece of your jumpsuit you could probably wrap that around the wound to stop the bleeding for now.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [30/50]
-Basic Targeting System
-Medium Static Field Projector [74%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [5] "BLAWAWAWAWAGRAWAMOFAMATINGYTONGYDOODLEBUS!" Try to hurt a shielded one.
You continue firing at the nearest Shielded Robot and after a couple more hits manage to make a decent sized hole in the middle of the Shield
Abilities:
Inventory:
-Pulse Laser [76%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [3] Firing at the same 'bot, keep on plinking away, aiming at the weapon.
You keep on firing at the same Robot and through some surprising luck manage to help #25946 in tearing a hole in it's Shield.
Abilities:
Inventory:
-Rifle [1/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots maintain position and continue firing at the Barrier, causing it to drop a large amount.

Map:
Image


Mon Jun 27, 2011 11:09 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Continue firing at the same 'bot, through the hole in its shield.


Tue Jun 28, 2011 12:46 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Moar barrier


Tue Jun 28, 2011 12:58 am
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Post Re: Roll To Die
Kill three bots to the left. BE angry.


Tue Jun 28, 2011 7:48 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll To Die
> Fire another grenade into a robot's shield.


Tue Jun 28, 2011 9:37 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Waiting on Nonsequitorian.


Fri Jul 01, 2011 10:42 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
8 7 1 5 3 3 [Robots]

CaveCricket48
Clone #25942 [7] > Fire another grenade into a robot's shield.
You Fire at a secon Shielded Robot, you hit and blast the shield into pieces, damaging the Robots arm and also slightly damaging a nearby Robot.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [|||-----]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [3] >Moar barrier
You try reinforcing the Barrier but under the Robots massed fire it fails, thankfully the few rounds that were fired after it was destroyed are stopped by #25945's Projector.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [20/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [6-1=5] Kill three bots to the left. BE angry.
You fling out one Bolt and further damage the Robot that #25942 damaged but before you can fling out any more you are hit by several more shots from the Shielded Robots tearing into your Left Arm and Right Shoulder. Oh man, you are struggling to handle how much this hurts.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Crippled Right shoulder [-1 to rolls involving Right Arm]
-Severe Bleeding [-1 to most actions]


Natti
Clone #25945 [8] >BANDAGE WOUNDS WITH PARTS OF JUMSUIT
You tear off several pieces from your Jumpsuit and use them to bandage your wounds, it would seem that you have stopped bleeding for now.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [30/50]
-Basic Targeting System
-Medium Static Field Projector [62%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [2] FIRE THROUGH THE SHIELD HOLE
You fire at the Robot again but your shots fail to hit the hole with one even missing the shield entirely.
Abilities:
Inventory:
-Pulse Laser [64%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [8] Continue firing at the same 'bot, through the hole in its shield.
You fire the last Round in your weapons magazine and it flies straight through the hole blasting the Robots head off.
Abilities:
Inventory:
-Rifle [0/8] [|||||---]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Standard Robots continue firing at the Barrier causing it to drop, but the Shielded Robots all turn and fire at #25944 seeing as how he wasn't behind the Barrier, things aren't looking all that good for the Clones.

Map:
Image


Sun Jul 03, 2011 1:08 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Roll To Die
> Hit the deck, switch to assault rifle, and fire at bots.


Sun Jul 03, 2011 4:25 am
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
"AUGH! Take cover and use electrokinesis and parts of clothing to patch wounds to semi-manageable state.


Sun Jul 03, 2011 4:38 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Strong barrier facing South-East. Assault rifle to the North bots.

"Guys, if we focus fire on the Northern bots, the barrier will be much easier to maintain."


Sun Jul 03, 2011 11:08 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Fire at the 'bots up north, just as Barnox has said. When my weapon is done reloading, that is.


Last edited by Ociamarru on Mon Jul 04, 2011 5:39 pm, edited 1 time in total.



Sun Jul 03, 2011 6:28 pm
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