Roll to Dodge - Mecha ON HOLD
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
Banrax, the taser is perfectly fine, but the thing with the Gyros isn't gonna work. Gyro itself is a proprietary design by Fiona, and she's not just gonna loan it out to people. You're gonna need a different gimmick.
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Wed Mar 02, 2011 1:56 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll to Dodge - Mecha
TorrentHKU wrote: Banrax, the taser is perfectly fine, but the thing with the Gyros isn't gonna work. Gyro itself is a proprietary design by Fiona, and she's not just gonna loan it out to people. You're gonna need a different gimmick. Fine, regular old laser attack minichoppers then.
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Wed Mar 02, 2011 2:44 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll to Dodge - Mecha
I have found my roll when Fiona made the Drone, so if anyone wants a definite description just ask.
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Wed Mar 02, 2011 2:53 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll to Dodge - Mecha
That drone was junk and spare motors, I'm pretty sure it was upgraded since then
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Wed Mar 02, 2011 5:37 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Mecha
> Escort those who surrendered to the mech bay, then go look for repairs.
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Wed Mar 02, 2011 5:49 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll to Dodge - Mecha
>Make sure i'm out of the way of any returning mechs and Chill in a corner.
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Wed Mar 02, 2011 7:53 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Mecha
Is it possible for my pilot to be in a wheel chair, as I just got a interesting idea for a pilot.
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Wed Mar 02, 2011 8:32 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
ShadoWKilleR255 wrote: That drone was junk and spare motors, I'm pretty sure it was upgraded since then Yeah, the Gyros in Blue were only really still Gyro by name. The original was about the size of a shoebox, the ones in Blue were as big as a human, if not bigger.
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Wed Mar 02, 2011 10:34 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
Rolling, btw. AND I DON'T WANNA HEAR ANY BITCHING ABOUT DOUBLE POSTS. I AM ALLOWED TO FOR A ROLL.
HighEndNoob Pierre Berguard [1]: You see a man struggling with a large cart filled with boxes of .50 ammunition, and go over to him, offering to help push it. He accepts the help and moves to one side behind the cart, allowing you to help push. Unfortunately, you miss because of a sudden sway in the ship, and your push ends up hitting the boxes of ammo themselves. The boxes fall off the cart, hit the ground, and break open, sending live ammunition all across the floor. Brilliant. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Tomaster Vladimír Shurla [1]: Before you get a chance, a nearby idiot spills live ammo all over the floor. One of which, you immediately step on, causing you to slip and fall on it. Mercifully, none go off from catastrophic silliness such as belt buckles accidentally hitting the firing cap or something. You get back to your feet, nursing your ego and your bruised ass. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: - Bruised Rear (-1 to walking, lasts 3 turns)
Mecha Name: Goliath Mk.V Class: Heavy Weaponry: - Two Heavy Cannons -- Empty - Hellfire FaF Missile Pod -- Empty Inventory: Abilities: - Heavily Armored (+1 to defense rolls, -1 to dodging attacks) - Depleted Uranium Slugs (+1 to attacks using the main guns) - Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene) - Ypsilon Strike [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OK
Roast Veg Aark-han [2]: Oh, it seems as though the enemies have given up. You let your grenades finish reloading, then walk forward to escort the enemy mech and its pilot inside. Very unfortunately for you, the one you shot in the torso with the very large cannon fell just perfectly to shoot you in the left foot, which would incidentally blow it to pieces. You fall over from lack of foot, probably damaging your arm again. "Augh, ♥♥♥♥!" Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Belt Conditions: - Shell Shocked (-2 to next roll)
Mecha Name: The Han Van Class: Light Weaponry: - Innnardsplatter -- Set to Long Range -- 2/5 Rounds Loaded ---Reloading (-2 to firing next turn) - "Le Big Tweezers" - Some Kinda Acid Sprayer [SW] Inventory: - 15 AP Grenades Abilities: - Scream Siren Conditions: Status: Arms: DANGER -- Left Shoulder Damaged, armor at 23%, motor function at 50% Legs: DANGER -- Left Foot Damaged, armor at 0%, motor function at 0%, structural integrity compromised Torso: OK Etc: OK
Amazigh "Amazigh" [5]: Chilling in a corner is something you can do. You head over to a stack of empty crates that once held the armor for your mech, and plant yourself down on one. You just sit there and watch your mech get its overhaul on. It's actually pretty entertaining. Abilities: - Cyborg Enhancements Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: - Makeshift Belt (Right Hand Disabled)
JJA79 James Argus [7]: Satisfied that everything is under control here, you head back towards the ramp, leaving the rounding up of the enemies to your allies. You head down the long spiral ramp, eventually ending at ground floor. You head over towards the repair bays, the sea of people below you parting as you walk. You reach the other end of the Mecha Bay, and head into the only empty Repair Bay. Automatic systems take over, and your mech turns itself around, walking in place, so that it is facing away from the wall. An elevator cart comes up to meet you, and you climb out to see someone on it. "They're disabled, I got a bit lasered in the elbow. I think it fused the joint. Oh, and the primary computer seems to have ♥♥♥♥ the bed." "Ah Shite. Ah well, nuttin' we cannae fix." Pilot Abilities: - Sniper expert (+1 when shooting from long range) Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: - Panic (-1 to actions when in close combat)
Mecha Name: Stinger Class: Medium Weaponry: - Machine Gun - Light Rail Sniper Inventory: - 8 LRS Slugs - 550 .50 rounds Abilities: - Energy Blast [SW] Conditions: Status: Arms: DANGER -- Left Elbow Joint Damaged, Motor Function 0% Legs: OK Torso: OK Etc: PROBLEM -- Error in Primary Computer, Secondary Computer functioning
Tokochiro John Kosloswa [8]: Before you get a chance to get in your mech, the alarm that's been sounding around the ship stops, and pretty much everyone breathes a collective sigh of relief as the personnel not on shift drop what they're doing and begin trekking back to their rooms. You guess there's not much point in getting in anymore... Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Cigarette Conditions:
Game Events: With the alarm ended, the worker bees go back to work, and the hubbub of the ship begins to die down. The higher rank personnel all file back to their rooms to go back to sleep. You players can go ahead and go back to sleep, do some other stuff then grab some sleep, or just stay up until you pass out. Tomorrow, your first real mission happens.
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Thu Mar 03, 2011 1:53 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll to Dodge - Mecha
TorrentHKU wrote: AND I DON'T WANNA HEAR ANY BITCHING ABOUT DOUBLE POSTS. I AM ALLOWED TO FOR A ROLL. Tru dat. Gotta love exceptions, and thus, exceptionals.
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Thu Mar 03, 2011 1:58 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Mecha
Go back to my room. Examine it, and then get on the computer.
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Thu Mar 03, 2011 2:44 am |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: Roll to Dodge - Mecha
>Help clean-up the bullets, than head back to our room.
Last edited by HighEndNoob on Thu Mar 03, 2011 6:15 am, edited 1 time in total.
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Thu Mar 03, 2011 2:46 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll to Dodge - Mecha
>Get back to the room.
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Thu Mar 03, 2011 2:49 am |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll to Dodge - Mecha
"There is no way im going back to sleep for awhile after that" >Go gather random electronics for no reason.
Hyper can we like get skills if we practice or something?
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Thu Mar 03, 2011 3:31 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
JJA79 wrote: Hyper can we like get skills if we practice or something? Practice, no. Train, yes. There's a big difference between practicing something and training it. This applies to new skills and improving old skills. Oh, you can improve your mech, too. Yeah, you guys have several options right now. Going to bed and staying awake both have advantages and disadvantages, but I'm not just gonna go out and say them. That'd be no fun.
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Thu Mar 03, 2011 5:16 am |
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