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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge
I try to wake up.


Sun Nov 15, 2009 7:42 am
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Post Re: Roll To Dodge
Benpasko wrote:
I want to build armor out of any non-scorching pieces of Matilda I can find, using my now returned powers.

Ben, you are on my dinghy, speeding away from the liner, get back here so we can board and you get whatever the hell you need before somebody kills us trying to use psionic powers to keep this redead dead-weight afloat.

rjhw1 wrote:
I try to wake up.

I hope you were bound correctly, just in case, or the dinghy will be containing three zombies onboard soon.


Sun Nov 15, 2009 8:04 am
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Post Re: Roll To Dodge
Alright, fine, I drive the dinghy backwards while SIMOTANEOUSLY(or however its spelled) making armor out of non-scorching metal.
Oooh, ooh, also, I want to make any blades or guns on the arms of the armor that I can, effectively making it a psionic powered mech.

Also, someone should try and figure out how matilda jammed out powers.


Sun Nov 15, 2009 8:26 am
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Post Re: Roll To Dodge
Benpasko wrote:
Alright, fine, I drive the dinghy backwards while SIMOTANEOUSLY(or however its spelled) making armor out of non-scorching metal.
Oooh, ooh, also, I want to make any blades or guns on the arms of the armor that I can, effectively making it a psionic powered mech.

Also, someone should try and figure out how matilda jammed out powers.

It was powered by the energies created by her heat, movement, and metabolism, all I can tell from the turn descriptions, and game events, it's probably a psionic EMP field, because of the word field, and the phrase 'the air doesn't feel so electric, now something blah, you can use telekenisis' .

All I know is that the human brain uses biochemical computation, and gives many electronic signals that are hard to scramble ( quoted from two science journals that said it used supermagnets to shut down vocal, and visual capabilities ) , so basically it uses electricity or sound frequencies ( ever heard of the sound bomb ) .
This thing uses electricity or sound, maybe artificial psionic powers to jam your psionic powers.

From what I've read from the descriptions, salvaging and rebuilding it would require many die rolls of 6.


Sun Nov 15, 2009 8:35 am
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Post Re: Roll To Dodge
You mean 5? 6 is overshooting.


Sun Nov 15, 2009 8:49 am
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Post Re: Roll To Dodge
411570N3 wrote:
You mean 5? 6 is overshooting.

Perfect win isn't enough in it's condition, and his ability.

Oh, and, Ben, before you make a suit of armor, do you think a small motorized boat can carry that on top of six people.
It'll be a tight fit for a small yatch man.


Last edited by Foa on Sun Nov 15, 2009 9:26 am, edited 1 time in total.



Sun Nov 15, 2009 9:16 am
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Post Re: Roll To Dodge
Benpasko wrote:
Alright, fine, I drive the dinghy backwards while SIMOTANEOUSLY(or however its spelled) making armor out of non-scorching metal.
Oooh, ooh, also, I want to make any blades or guns on the arms of the armor that I can, effectively making it a psionic powered mech.

Also, someone should try and figure out how matilda jammed out powers.

Alright, tighten and check the bonds on Frank, and then take over dinghy driving from Ben, so he can concentrate on armor making. Drive back to the sinking boat and rescue whoever is still on there.


Sun Nov 15, 2009 9:25 am
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Post Re: Roll To Dodge
Tomaster wrote:
Benpasko wrote:
Alright, fine, I drive the dinghy backwards while SIMOTANEOUSLY(or however its spelled) making armor out of non-scorching metal.
Oooh, ooh, also, I want to make any blades or guns on the arms of the armor that I can, effectively making it a psionic powered mech.

Also, someone should try and figure out how matilda jammed out powers.

Alright, tighten and check the bonds on Frank, and then take over dinghy driving from Ben, so he can concentrate on armor making. Drive back to the sinking boat and rescue whoever is still on there.

Me, MLC ( He'll probably take the helm of the small yacht ) , and wiffles, who is now prone to fits of comatose streaks.

You, should lock Frank in a closet or chest until he can really prove he won't zombify us, and I should probably help you with the unundeadifying.

Wiffles need to take one of the more comfortable cots due to his burns.

And Ben, stay off the deck, you may lose parts, and we need quality work, and possibly designate you smithy.

MLC, get over the liner, and settle for the dinghy, at least it is faster, and more maneuverable.


Sun Nov 15, 2009 9:31 am
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Post Re: Roll To Dodge
Aw fine. But I'm still getting hydrokinesis.


Stop messing with Frank, he's got his zombie control power back, he should be in control of himself.

Also, now we know, if we think we're going to be jammed, shove Frank in front so he goes to eat the monster.


And when this is all over you guys have to build me a new boat. *pout*


Sun Nov 15, 2009 11:10 am
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Post Re: Roll To Dodge
Foa wrote:
411570N3 wrote:
You mean 5? 6 is overshooting.

Perfect win isn't enough in it's condition, and his ability.

Hyperkultra turned off his roll subtractor a few rolls ago so a 5 would make a perfect mech. A 6 would probably give the mech to much power and it would explode or be too heavy or something.


Sun Nov 15, 2009 4:12 pm
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Post Re: Roll To Dodge
I can build a new boat, one made of dark matter.


Sun Nov 15, 2009 6:14 pm
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Post Re: Roll To Dodge
rjhw1 wrote:
I can build a new boat, one made of dark matter.

You sure? I'm pretty positive Hyper said that it would take more than one person's ability.


Sun Nov 15, 2009 6:19 pm
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Post Re: Roll To Dodge
Tomaster wrote:
rjhw1 wrote:
I can build a new boat, one made of dark matter.

You sure? I'm pretty positive Hyper said that it would take more than one person's ability.

Either that or years of time.


Sun Nov 15, 2009 6:29 pm
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Post Re: Roll To Dodge
Hyperkultra wrote:
Tomaster wrote:
rjhw1 wrote:
I can build a new boat, one made of dark matter.

You sure? I'm pretty positive Hyper said that it would take more than one person's ability.

Either that or years of time.


If we don't use the dinghy, we need all the people we can get:


rjhw1, you use your Shadow crafting to prepare for soldering the hull

MLC if you get your water powers, keep this ♥♥♥♥ bundle afloat while we repair this.

Ben, you repair the hull, because you are a good smithy.

Tomaster, I think you are the fire guy, solder with the DM that rjhw1 lays down.

wiffles, strobe the waters with your lasers, we don't need anymore aquatic friends coming by.


Sun Nov 15, 2009 7:18 pm
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Post Re: Roll To Dodge
Fine, but I'm not driving, and I want to make my armor as soon as I finish fixing it.


Sun Nov 15, 2009 7:20 pm
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