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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Just to make sure everyone understands, MLC's... version is NOT Canon. IT DID NOT HAPPEN.


Wed Sep 08, 2010 1:19 am
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Post Re: Roll To Dodge - Blue
Gah, Hyper, you beat me in our rolling race by two minutes.
:<

Anyway,
> Try to reform the parts of my body with the Ragdagger, then hand it back to Radgoll. |


Wed Sep 08, 2010 1:33 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Eheheh, BLUE'S GUNNA HAVE A FUN TIME.

> Stand still, call for medic |


Wed Sep 08, 2010 1:48 am
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Post Re: Roll To Dodge - Blue
Foa, no medic is there to help you.
Everyone, theres a group of well trained stab-happy dwarves jumping Shadow right now. You guys are all next.


Wed Sep 08, 2010 1:53 am
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Post Re: Roll To Dodge - Blue
Fuuuckkk yes! Now I need to come up with a bitchin' name that goes along with Wolfhunt.
I'll give you an action in a sec. Where's Shadow relative to us?


Wed Sep 08, 2010 2:01 am
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Post Re: Roll To Dodge - Blue
>"♥♥♥♥ this is going to hurt"
Ok tell blue what i heard but reassuring her i don't believe it. Then brace for incoming death.

Blue moves super fast but i have accelerated reaction time too.


[irony]I would love a teleport right now[/irony]


Last edited by JJA79 on Wed Sep 08, 2010 2:38 am, edited 1 time in total.



Wed Sep 08, 2010 2:02 am
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Post Re: Roll To Dodge - Blue
Shadow is right outside the door.
The armory is in another spire entirely, nowhere near running distance.


Wed Sep 08, 2010 2:07 am
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Post Re: Roll To Dodge - Blue
Very well. Shadow, I shall save you!
Go invisible, and join Shadow. Wait for one of the Dorfs to let their guard down, and then seize the opportunity. Stay invisible throughout, so they don't know what's hitting them. Yell some Dorfish boast, like "Mess with the best, die like the rest'. Just try to convey the fact that they will be ♥♥♥♥.


Wed Sep 08, 2010 2:38 am
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Post Re: Roll To Dodge - Blue
Your invis won't transfer to the BlueMetal, so you'll look like a spooky thing of armor what should be stabbed.


Wed Sep 08, 2010 2:48 am
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Post Re: Roll To Dodge - Blue
Quote:
Very well. Shadow, I shall save you!
Bust out the door and join Shadow. Try to negotiate. If that fails, wait for one of the Dorfs to let their guard down, and then seize the opportunity. Yell some Dorfish boast, like "Mess with the best, die like the rest'. Just try to convey the fact that they will be ♥♥♥♥.

Better?


Wed Sep 08, 2010 3:02 am
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Post Re: Roll To Dodge - Blue
Blast, the effects are only temporary? :-( Hrmph. Well, we can't exactly share. FINDERS KEEPERS?

>Step outside and warn those dorf mofos to leave Shadow alone, with lots of sparks and electricity that would make Emperor Palpatine jealous. Then turn back to Crazy- "Hey Crazy, would you mind uh, giving that back when you're done? My hand feels like it's been hit by a chainsaw-nunchuck or something."


Wed Sep 08, 2010 3:11 am
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Post Re: Roll To Dodge - Blue
> Back off a bit from the action and >> spawn myself a Shapeshifting weapon

Last action I'll be able to post unless hyper rolls within 3 hours from now.


Wed Sep 08, 2010 6:09 am
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Post Re: Roll To Dodge - Blue
Well, that's errybody. I'll be rolling today, maybe soon, maybe not. I'll post again when I do.


Wed Sep 08, 2010 7:48 pm
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Post Re: Roll To Dodge - Blue
OKAY YEAH I'M BORED LETS ROLL.

CrazyMLC[4]: The holes on your arm disappeared on their own, but your left leg still feels weird. You knead the skin, and it moves like a beanbag... The weird sensation also just intensified to ten times as weird. You reshape your leg back to how it normally looks, then drop the dagger on the ground. The tingling ceases, and your leg feels better. Lots better! In fact, it isn't even broken now! You can walk again! Hooray! You don your left gauntlet, and pick up the dagger carefully. You don't go all crazy this time, so you just hand the dagger back to Ragdoll. He gives a huge grin, and a one liner as electricity begins to crackle around him again.
"Back in a flash!"
There is then a flash of light, and Ragdoll is still standing in front of you.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
2/4 Inventory:
- DecaBow
- Nautical Shiv
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: None)
- DecaBow Quiver

Tomaster [1]: Hearing Shadow be in need, you rush out the door to help, and are immediately tackled to the ground by four dwarves, their collective strength enough to wrestle you to the ground. The dwarves have you facedown, somehow, against your ridiculous strength. You think it may be related to them surprising you. Suddenly, there's a bright flash of light, and the four dwarves holding you down all go limp and fall over you.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
2/2 Equipped:
- BlueMetal Platemail (Deflects Elemental attacks)
- WolfHunt
Injuries:
- Right Wing Impaled

Foa [1-2=1]: "OW OW OW ♥♥♥♥ MEDIC OW OW OW!"
You try to pry the beartrap off your hand, but when you get it halfway open you lose your grip, and the whole thing slams shut on both your hands.
"♥♥♥♥!"
0/2 Active Abilities:
- Ranged Teleprotation
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 6 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora of the Gods
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Punctured Lungs (-1 to rolls)
- Bear Trapped Hands (-1 to rolls, cannot use hands)

JJA79 [5]: "It said you were batshit insane and that Die made you forget or something like that but I don't believe it at all kay?"
"bull♥♥♥♥."
"KAY THANX BAI!"
You bring both of your free hands forward, and combining your Arthro and Ergo Kinesises, shove Blue backwards into the wall, crack the stone. You then sprint down the hallway, taking multiple left and right turns, going up and down staircases, trying to lose Blue somewhere behind you. After taking a left turn, you find yourself in a very large circular room. The door slams shut behind you, leaving you in total darkness until a number of torches circling the perimeter of the room light up. You can now see that there's something in the middle. Walking over, you see that the something is a spear, embedded tip first into a small stone pedestal. The spear has a large, swooping metal wing, on each side of the tip, with curved blades in several places. It looks like it's just as lethal with a swing as with a stab.
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Peak Musculature
- Rapid Bone Regeneration
0/4 Inventory:
0/2 Equipped:
Injuries:
- Paralyzed Legs

ShadoWKilleR255 [6]: "MEEP!"
Before the dwarves can get you, you sprint backwards back into the armory, leading four of the dwarves. Suddenly, a light flashes, the dwarves' throats burst into sprays of blood, and they all fall to the floor. You are very much confuse, but not exactly regretting them being dead.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 1 turn to heal)

Ragdollmaster [5]: MLC gives you back the knife, and you immediately feel like lightning again. It feels so energetic, you just want to EXPLODE! You grin, and turn towards MLC. "Be back in a flash."
You turn your body to living electricity, then rush out the door, dagger bared. On your way by, you see a couple of dwarves chasing Shadow, except everything is frozen in place. You slit each of the dwarves' throats, then run out in the hall to see four more holding Tomaster down. You slit all of their throats as well, then walk calmly over to in front of MLC. You turn off your electric body, and are once again in front of him, grinning like a fool.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Elemental Dagger
Injuries:
- Missing Two Fingers

Game Events:
All six Rollers are at the Spires.
CrazyMLC, Tomaster, Foa, Shadow, and Ragdoll are in the armory.
JJ is in a circular room with a spear.


Last edited by TorrentHKU on Thu Sep 09, 2010 8:05 pm, edited 2 times in total.



Wed Sep 08, 2010 9:05 pm
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Post Re: Roll To Dodge - Blue
:V 'tis been 40 minutes, broseph, what the dog?


Wed Sep 08, 2010 9:40 pm
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