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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 304) - Preparations
>Shrug, place three coppers on the counter.

"Might as well."

>When served, drink. Gauge my current level of inebriation.


Thu Aug 11, 2016 4:45 pm
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Post Re: Ad Infidium (Roll 304) - Preparations
> SAY HELLO TO BAT


Thu Aug 11, 2016 6:03 pm
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Post Re: Ad Infidium (Roll 304) - Preparations
> And then I realize I'm a ♥♥♥♥♥♥♥ and she's feeding it bad commands to kill it. Just get rid of my security, I don't think it'll actually help at all. Anything I can think of in 20 minutes is already implemented better. I'll just refresh it frequently.
"Do they now. Well that means I don't need that...
Is there a trick to that cutting a tendril when they collide thing you mentioned?"
> Make a new Captivate, no custom security this time, have a few of them start crossing tendrils with each other, see if I can feel that.
Or, have the ones feeling each other up make a few free floating tendrils and try to feel other ones, make a flash if they can on their own.


Fri Aug 12, 2016 12:45 am
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Post Re: Ad Infidium (Roll 304) - Preparations
Areku wrote:
>Shrug, place three coppers on the counter.

"Might as well."

>When served, drink. Gauge my current level of inebriation.

Three coppers and you get another drink, which you start working on.

You don't seem affected by the alcohol yet, so that's good, you guess.

A foreign voice sounds in your head - telepathy.

Sei, the team is assembled. Return to the lord's office for mission details.


________________________________________

CrazyMLC wrote:
> SAY HELLO TO BAT

YOU SHOUT "HELLO" TO MIIMAS

SHE WAVES BACK AT YOU


________________________________________

TorrentHKU wrote:
> And then I realize I'm a ♥♥♥♥♥♥♥ and she's feeding it bad commands to kill it. Just get rid of my security, I don't think it'll actually help at all. Anything I can think of in 20 minutes is already implemented better. I'll just refresh it frequently.
"Do they now. Well that means I don't need that...
Is there a trick to that cutting a tendril when they collide thing you mentioned?"
> Make a new Captivate, no custom security this time, have a few of them start crossing tendrils with each other, see if I can feel that.
Or, have the ones feeling each other up make a few free floating tendrils and try to feel other ones, make a flash if they can on their own.

You create a new Captivate cast without your custom security, and see if you can cross tendrils and get a feel for it.

Hmm, nope. No feeling.

Sanoa: "If you use your tendril to deliver a small amount of mana into whatever it contacts with, it will deposit mana into other tendrils that it touches. Once the tendril or you or whatever loses mana, you cast the break spell at the point where the tendril lost mana. Some telepathy experienced would be required."


Fri Aug 12, 2016 3:49 am
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Post Re: Ad Infidium (Roll 304) - Preparations
"I... ok."
>Walk over to Kuori, headpats.
"Well, gon' be a learnin' 'xperience."


Fri Aug 12, 2016 9:30 pm
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Post Re: Ad Infidium (Roll 304) - Preparations
>Grit teeth, but grin. Down my ale, grab my gear and get up, hand Jazz the room keys.

"Well, duty calls! Nice meeting you, Jasmine."


>TO THE LORD'S OFFICE!


Fri Aug 12, 2016 9:43 pm
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Post Re: Ad Infidium (Roll 304) - Preparations
>SPRINT TO BAT


Fri Aug 12, 2016 11:52 pm
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Post Re: Ad Infidium (Roll 304) - Preparations
"Then I definitely need some telepathy experience.
I think I'm done with A-M training for now. I... appreciate you helping, Sanoa."


Sat Aug 13, 2016 12:37 am
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Post Re: Ad Infidium (Roll 304) - Preparations
Amazigh wrote:
"I... ok."
>Walk over to Kuori, headpats.
"Well, gon' be a learnin' 'xperience."

Kuori seems fairly neutral to the headpats, but at least she isn't trying to headpat you back.

Byrnolf: "Guess we could report back to the lord and let'er know that you're set for transferring spirits once we get Emiel to crack security, then you can teach Kuori stuff after, or sleep, I guess."


________________________________________

Areku wrote:
>Grit teeth, but grin. Down my ale, grab my gear and get up, hand Jazz the room keys.

"Well, duty calls! Nice meeting you, Jasmine."


>TO THE LORD'S OFFICE!

Jazz: "See ya."
After downing the ale, you grab all your gear, hand the key to Jasmine, and then head back towards the center of the city.

A lazy writing transition later and you're back in the lord's office, with two other new people.

Elizabeth: "After the appearance of the leviathan, Magusalto was evacuated, with almost everyone moving into the mountain shelters north and northeast of the city. The few behind were guards that were posted to stop looters and to maintain communications with us. Several hours ago they stopped, and have not responded to any of our light message. We were also communicating with their shelters, and they did not why the city guards went silent. The shelters stopped communications after that.

Your mission is to head to the docks, take a ferry across the Anri, and then walk to Magusalto. Investigate the reason for the loss of communication. Then, head to the shelters and do the same. Return when you have sufficient information to explain the cause. If you encounter hostile forces, you may retreat back to Vranhal. This is a scouting mission, avoid combat unless absolutely necessary.

Everyone in the team is assembled. Any questions?"


You take a look at your teammates - a young woman in a black mage's robe, and a disheveled man in a blue mage's robe.

Wait. That disheveled man looks familiar. It's... The Drunkard?


________________________________________

CrazyMLC wrote:
>SPRINT TO BAT

YOU SPRINT TO BAT

BAT SEEMS NERVOUS AND STARTS BACKING AWAY

AND THEN STARTS RUNNING AWAY


________________________________________

TorrentHKU wrote:
"Then I definitely need some telepathy experience.
I think I'm done with A-M training for now. I... appreciate you helping, Sanoa."

Sanoa: " 'Allies are more useful than enemies. In fact, enemies just make it more difficult to achieve victory.'

Lord Elizabeth said that.

Though, she also said 'Some allies are enemies with mutual interests.'

Mutual interest is probably more applicable here."


Sat Aug 13, 2016 5:46 am
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Post Re: Ad Infidium (Roll 304) - Preparations
> BE FASTER THAN BAT

"WHAT'VE YOU BEEN UP TO TO PREPARE FOR THE MISSION?"


Sat Aug 13, 2016 5:54 am
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Oh great. Two... Mages. And one of them a drunkard, to boot. I should have taken a few more beers.


"Very well."

>Turn to the two mages.

"We leave now."

>Leave for the docks. Fast pace. Let's see if they're in shape or just lazy wand-wigglers.


Sat Aug 13, 2016 8:06 pm
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Post Re: Ad Infidium (Roll 304) - Preparations
>Past the guards to where? Are there footpaths that bypass the facility to other cities?


Sat Aug 13, 2016 9:43 pm
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Post Re: Ad Infidium (Roll 304) - Preparations
> Wince internally.
"Mutual interest, one sided animosity..."
> Make a Captivate to search for Adelle.


Sun Aug 14, 2016 12:49 am
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Post Re: Ad Infidium (Roll 304) - Preparations
>See if I can pick Kuori up and put her on my shoulder.
"Yeah, prolly should get back sometime soon."


Sun Aug 14, 2016 1:55 am
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Post Re: Ad Infidium (Roll 305) - Preparations
Roll 305



The world as the players know it:

Image
1. Kyeltziv, Vandolf, John, Sei
2. Kleigg




Notes:



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You wince internally.

"Mutual interest, one sided animosity..."

You cast a Captivate to search for Adele - Though, you’re not quite sure how searching works. Visually? That’ll take some fiddling with light. Her spirit? You’re not too familiar with her feel yet.

Maybe you’ll just search for “a person with a spirit”. You cast that and find someone in a random spot on the fields, a decent distance away but within line-of-sight.

Also, the house seems to have an antimagic system, so that’s a discovery.

Looking in the direction of the person-in-the-fields, you can barely make out the brunette with her beret, waving to you.

____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 4/25
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Ruby Armor (Absorbs all damage) (15 Armor Resilience, 250/250 Durability) (+30 Strength) (+25 Telepathy Resistance)





Name: Kleigg (TheKebbit)
Race: Human
____________________

It doesn’t look like there are any cities nearby, and you’re not really sure what’s past the facility, either. It’s built into the side of the mountain, probably going deeper. One mountain of the many that make up the mountain range.

There seem to be several footpaths that lead from the agricultural fields (which are connected to paths to Magusalto) to the facility, but you think you can also make out imprints from things walking on the tall grass, numerous spots where there’s a depression or flattened trail, leading towards the facility from roughly a south-west angle.

The guards seem to be leaving now, moving east, towards the neighboring mountain?


____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 4/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You pick up Kuori and sit her on your right shoulder, where she obediently stays.

"Yeah, prolly should get back sometime soon."

Byrnolf: ”Time’s a wastin’!”

(actions will be automated unless an action is submitted/back from vacation or whatever)

____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 9/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion A, use Delay and Evade rather than Evade where possible

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

YOU RUN FASTER THAN BAT

"WHAT'VE YOU BEEN UP TO TO PREPARE FOR THE MISSION?”

Miimas: ”PRACTICING SHOOTING BUT THEN IT GOT DARK. WHY ARE WE RUNNING.”

____________________

Conditions:
Health: 96/96
Stamina: 20/32
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 10/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Sei (Areku)
Race: Human
____________________

Oh great. Two... Mages. And one of them a drunkard, to boot. I should have taken a few more beers.

"Very well."

You turn to the mages.

"We leave now."

Drunkard: ”Guess you’re the boss.”

You leave for the docks, the two mages following as fast as you move. They don’t seem to be physically unfit at all.

Your trio makes it to the docks rather quickly, and you can see that a ferry is being prepared.

Black Mage: ”I’m Amelia. Kinetic specialist, mainly sniping.”

Drunkard Blue Mage: ”Ethan. Analytical telepathy. Spying an’ crap.”

____________________

Conditions:
Health: 75/75
Stamina: 20/20
Mana: 4/4
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Missing Left Arm



Last edited by CaveCricket48 on Tue Aug 16, 2016 4:50 am, edited 1 time in total.



Tue Aug 16, 2016 4:37 am
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