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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
New goddamn Hampshire. It sucks.


Tue Aug 24, 2010 1:43 am
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Post Re: Roll To Dodge - Blue
Roll by (or during) the weekend would be kickass, like a lion riding a horse. (Not intended to generate images of animal porn in your brains)


Tue Aug 24, 2010 11:42 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
Roll by (or during) the weekend would be kickass, like a lion riding a horse. (Not intended to generate images of animal porn in your brains)

What about a small, armor-clad dwarf riding a lion through the streets of New York?


Wed Aug 25, 2010 12:08 am
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Post Re: Roll To Dodge - Blue
A lion is far too big a mount for a dwarf to control. Perhaps an ocelot.


Wed Aug 25, 2010 12:18 am
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Post Re: Roll To Dodge - Blue
Actually, in the current version you can have war dragons by default.


Wed Aug 25, 2010 6:18 am
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Post Re: Roll To Dodge - Blue
Hey, Hyperkultra, I wanted to pop in and say thanks for the link to Picture Wars and this awesome thread and idea. I have set up a new game on the Battle for Wesnoth forums, just started today, and I am going off your ideas and trying to prevent the same mistakes that happened early on (Such as the massive amounts of Kinesises).

Thanks again for bringing this awesome game style to my attention! :D


Wed Aug 25, 2010 3:20 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Holy ♥♥♥♥ it is raining goddamn cats and dogs. I'm not gonna be able to get back today goddamnit.


Wed Aug 25, 2010 5:52 pm
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Post Re: Roll To Dodge - Blue
Dosen't CrazyMLC has this http://psi.wikia.com/wiki/Eyokinesis?

edit: oh wait, that is just the upgraded form of telekinesis.


Thu Aug 26, 2010 10:37 am
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Post Re: Roll To Dodge - Blue
Going on trip from friday to sunday. Wont be able to post then.

Next action for me is (after this roll) >Strengthen muscles with Arthrokinesis


Thu Aug 26, 2010 11:26 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Chop chop Hyper. Us impatient bastards can't stand to wait another second.


Fri Aug 27, 2010 3:34 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Yeah, yeah. I'll roll before I sleep, chillax. Anyone with experience in Game Maker, PM me. I need experience in the actual scripting aspect, not "I mayd clickbawl.".


Fri Aug 27, 2010 3:40 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Ok let's roll.

CrazyMLC[3]: Filled with jubilation at having your Shiv back, you take a deep breath to sing everyone a wonderful nautical shanty, unaware that you're a horrible singer. However, Tomaster remembers. Tomaster always remembers. Before you can go and sing or something, he gets up[ and clamps his hand over your mouth, giving you a death stare. You immediately stop trying to sing, frightened for your life.
2/2 Active Abilities:
- Perfected Kinesises (Fire, Air, Water, Earth, Light, Electricity, Telekinesis, Life)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
1/4 Inventory:
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [1]: HOW CAN YOU STILL NOT HAVE GIVEN AN ACTION AND YET YOU TOLD ME TO ROLL A BEATING FOR YOU.
You clamp your hand down on MLC's mouth before he can let loose a bellow of insidious semi-musical sounds. Unfortunately, his bellow transfers down your arm, up you neck, and reverberates in your ears. YOU CAN HEAR EVERY WORD, EXCEPT MUCH MUCH WORSE.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Ears Ringing (-1 to rolls for 2 turns)

Foa [3-4=1]: Doot doot doo doo, never gonna be able to have children, doot dee do- *SMASH*
What.
0/2 Active Abilities:
- Ranged Teleprotation (Caused by an item, so doesn't cost a slot)
0/2 Passive Abilities:
0/4 Inventory:
- HIGH-SPEED HANDCANNON (TAKEN)
- 8 Mags for LadyKillers (Current Mags: 14|13) (TAKEN)
0/2 Equipped:
- Fedora of the Gods (TAKEN)
- LadyKillers (Dual Kickass Desert Eagles) (TAKEN)
Injuries:
- Punctured Lungs (-1 to rolls)
- Bound Hands
- Bound Ankles

JJA79 [2-1=1]: "Hospital stupid, hate too much crap is dead!"
You wildly smash your arms and leg against the wall uselessly, and your wild flailing of heavy objects attached to your limbs causes you to fall over backwards, smacking your head on the ground.
"Four."
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Animal Communication
- Rapid Bone Regeneration
0/4 Inventory:
0/2 Equipped:
Injuries:
- Left arm and Legs in casts (Cannot bend arm/legs)
- Paralyzed Legs
- Can only speak in Engrish
- Pulled left arm muscle (-1 to using arm for 5 turns)

ShadoWKilleR255 [4+1=5]: You walk over to Tomaster, who is for some reason sitting on the ground holding his hands over his ears. Crouching down, you use your good arm to heal the bullet wound in Tomaster's leg and remove the bruising on his chest. He's still holding his ears though. Weird.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Telekinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 2 turns to heal)

Ragdollmaster [5-1=4]: "OW ♥♥♥♥♥! THIS IS GODDAMN SPARTA!"
In anger, you step backwards, raise your foot, electrically charge it like you did the hammer, and apply a boot kick to the door. This time, instead of shooting back into you, you force the electricity into the door, not allowing it to go any other direction but forward. Somehow, this pays off, as the door is made of both marble and lignite. The lignite ignites, and the resulting explosion completely destroys the locking mechanism on the door, very loudly. The locks and hinges all snap, and the now smoking door falls to the floor with a heavy thud, still upright and blocking the doorway, but no longer invincible. Light streams in through cracks around the door, and you can see again! Yay!
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:
- BlueMetal War Hammer (DROPPED)
- Steel and BlueMetal Shield (reflects non physical attacks) (DROPPED)
Injuries:
- Cannot use hands (lasts 2 turns)

Game Event:All six Rollers are at the Spires.
Foa and Ragdoll are in a small room.
CrazyMLC, Tomaster, JJ, and Shadow are in a room, with the stairs destroyed.


Fri Aug 27, 2010 5:18 am
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Post Re: Roll To Dodge - Blue
> Create a huge cake

So that CrazyMLC will be able to heal himself with that sugary goodness.
And can JJ move himself using his Arthrokinesis?


Useless action new one In a later post.


Last edited by ShadoWKilleR255 on Fri Aug 27, 2010 9:39 pm, edited 1 time in total.



Fri Aug 27, 2010 7:16 am
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
>Strengthen muscles with Arthrokinesis.

And for my next roll (if i don't get back in time)

If i get out of the rock cast.
>Fix engrish into English

If i am STILL in the cast
>Keep trying to break the cast.


Fri Aug 27, 2010 10:10 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Sunnuvabitch. Stupid attention span.
Thank Shadow for healing me, and then summon an Earth Elemental to scout the surrounding areas by sensing the shape of the mountain, and the base within.
Will that work Hyper?


Fri Aug 27, 2010 9:05 pm
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