Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 37)
♥♥♥♥ that noise, I get bonus points to salvage.
Sat Jun 02, 2012 1:28 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Roll To Dodge: Ethersphere (Roll 37)
ignore caek's GENIUS TACTICAL ADVICE at your peril alpha
Sat Jun 02, 2012 4:00 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 37)
TheKebbit wrote:
ignore caek's GENIUS TACTICAL ADVICE at your peril alpha
I've found it hilarious how he's been utterly ignored by everyone
Also I must not let him play because he will beat the universe within a dozen turns >:U
Roll later today.
Sat Jun 02, 2012 5:24 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 37)
TheKebbit wrote:
ignore caek's GENIUS TACTICAL ADVICE at your peril alpha
If we listen to his advice we get a small task force of decently powerful murderbots. If we don't, we get some weapons and grenades. The choice is pretty obvious here. Slight self improvement.
Sat Jun 02, 2012 5:39 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 37)
I come up with sound tactical advice and you guys just ignore it
Well, it makes me know what do when I get in game eventually.
Didn't I just say you can't play because you'd win too fast >:C
Sat Jun 02, 2012 5:50 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 37)
Ignore your own advice?
Sat Jun 02, 2012 5:58 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 37)
I doubt we can reprogram the bots, I probably could though. One of us has to examine them for any interface first. I think we'll also want to avoid having a drone jam.
Sat Jun 02, 2012 6:49 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
In response to Jackson’s comment about the exit, D says, "I think we should quickly reach a consensus about this. Shall we continue forward or call it a day?" Not wanting to leave empty-handed, Jet quickly says, "We haven’t even gotten loot yet. I say we keep goin’ on." From across the room comes John’s voice- "Guys. I think I found more gun. Hey, can someone fix up the stab wound in my back?" Jet moves over as John sits down and pulls out his medkit. "I gotcha." Taking an anti-septic cleansing pad from the kit, Jet pulls up John’s shirt and applies it to the wound, causing John to wince. "Hold still, ya baby." "But it stings! D:" Jet presses a small gauze pad against the wound and wraps a bandage around John’s torso to hold it in. "Alright, you’re all set now bud." "Do I get a lollipop?" "Shut up." ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [6HE|6 HE/6 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 3)
"Guys. I think I found more gun." John suddenly remembers that he has a stab wound in his lower back, and his brain, being the scumbag that it is, reminds him that it is quite a painful wound. He gingerly sits down and pulls out the medkit. "Hey, can someone fix up the stab wound in my back?" he asks. "I gotcha," says Jet as he strides towards John and takes the kit in his hands. Taking an anti-septic cleansing pad from the kit, Jet pulls up John’s shirt and applies it to the wound, causing John to wince. "Hold still, ya baby." "But it stings! D:" Jet presses a small gauze pad against the wound and wraps a bandage around John’s torso to hold it in. "Alright, you’re all set now bud." "Do I get a lollipop?" "Shut up." ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [3|19] ---Based superficially on an old 21st century Anti-Material Rifle, this version has a cut down barrel combined with many improvements in general tech, with the result being an agile, short-to-medium range high-power rifle. Secondary Weapon: Quasi BF-14 [12|60] ---A basic fully automatic, small caliber repeater. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Pack of Gum (5 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for three turns) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions
Amazigh | Aicaya (Roll: 3)
Hearing John report his discovery, Aicaya walks over to the small room and peers inside. "Why, hello there, delicious weapon lockers." Jogging around the room in gleeful delight, Aicaya yanks open all of the lockers; they’re rusted and aged, but none of them have locks and offer little in resistance. As Aicaya scans through all of the ammo, something catches her eye- a metal crate labeled "MARK II SUPPORT SHELLS." Pulling it gingerly out of its huge locker and ripping it open, she sees it contains a dozen cannon shells that are roughly the same size as her own PUSHKA shells- evidently, an earlier model of the Support had used a small cannon instead of an MGL. The shells are colored black with blue stripes around their base, and are labeled "HELLFIRE SUPPRESSIVE AIRBURST SHELLS." "Oh my. I haven’t been this turned on since I read that Applejack x Fluttershy fanfic. Come to mama, you murderous bastards." She scoops up the shells and tucks them into her own ammo storage. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1 HE|9 HE/8 FG/4 AP/12 AB] ---High power long range cannon. Secondary Weapon: Utataku Experimental MGL (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -10 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 3)
In response to Jackson, D says, "I think we should quickly reach a consensus about this. Shall we continue forward or call it a day?" Jet voices concern over the lack of loot, and the rest of the group seems determined to move on as well. D walks over to the motionless Striker and leans down, picking up its PDWs. D marvels at the craftsmanship of the weapons. They’re light enough that he barely feels them in his hands, yet there’s a certain heft and balance to them that makes D imagine the recoil from the two weapons would be negligible. The weapons are totally symmetrical, so it makes no difference which he uses in his right hand and which he uses in his left. On the sides, they’re simply labeled "UTATAKU EXPERIMENTAL PERSONAL DEFENSE WEAPONS." D flips open the weapons’ magazine holders, located on top of the weapons like in the P90 design, and pulls out the magazines. They’re transparent and, at a quick glance, seem to contain 75 or so rounds at maximum capacity. After rummaging through the ammo reserves of the Striker, D locates 4 more magazines. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [155|0] (FOLDED) Secondary Weapon: UXPDWs (Right/Left) [75/75|300] Tertiary Weapon: Bladed Shield ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Case of ZIGER Autocannon Ammo [155] ---Ammo that was actually made for D-EYE5's autocannon! -UXPDW Magazines [4] ---Ammunition for the PDWs. They contain 75 rounds each. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 2)
Mike tries to keep alert and cover Jet as he patches up John, but there’s nothing to be on the guard against- there are no enemies nearby, and the rest of the group is in relaxed spirits. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [3|8] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Bandaged Wound (Center of torso; weak spot)
NPC | Jackson (Roll: 6)
"Alright then, guess we’re movin’ on. Take yer time an’ get ready- get ammo or weapons or whatever ya need. Patch up your wounds. Remember: preparation is half the battle. Knowing is the other half. Cheating is the third half." With that… wise statement, Jackson walks forward to the busted blast door and waits for the group to do their thing. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|20] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events "Alright then, guess we’re movin’ on. Take yer time an’ get ready- get ammo or weapons or whatever ya need. Patch up your wounds. Remember: preparation is half the battle. Knowing is the other half. Cheating is the third half." With that… wise statement, Jackson walks forward to the busted blast door and waits for the group to do their thing. MAP
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson
Sun Jun 03, 2012 12:53 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 38)
> Check the other side for MAD LOOTS.
Sun Jun 03, 2012 2:15 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 38)
Check for loot quicker.
Sun Jun 03, 2012 2:43 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 38)
"Hey John, might want to check the other side room, if you're after sniping gear." >Head over to Jackson, take a look through the hole in the Blast door.
Sun Jun 03, 2012 4:51 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 38)
> Examine the left room.
Sun Jun 03, 2012 5:08 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 38)
Walk over to Jackson, and being the Charismatic bastard that I am, convince him to give me a bigger share of loot.
Sun Jun 03, 2012 8:07 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 38)
Guys, so sorry about this since the actions have been up since Sunday, but I'm not going to be able to roll tonight. I ended up having to do unexpectedly do more school stuff yesterday and I spent most of today handling a family issue, right now I'm feeling quite drained and not at all in the mood for creative writing. I'll try to roll sometime in the morning tomorrow. In the meantime, here's a kitten.
Sat Jun 09, 2012 12:38 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Jet walks over to the blast door, hoping to convince Jackson to give him a larger share of the loot. "Hey, Jackson," he says, turning up his charm levels to 11 (Roll + Charismatic = 2) and smiling in a buddy-buddy fashion. "So uh, I was thinking about our loot distribution, and I figured that since you and I are kind of pulling most of the weight around here, we should get the most."Jackson snorts. "Yer pullin' as much weight as everyone else, Jet. Don't try that bull♥♥♥♥. I like ya, but this is a team effort. I'm not a big fan of people who can't play for the team. Quit worryin' about the loot, anyways- we'll get plenty, and with three people already down, the shares'll be bigger than we talked about before comin' in." ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [6HE|6 HE/6 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 4)
"Hey John might want to check the other side room, if you're after sniping gear," Aicaya recommends. Heeding this advice, John hightails it to the western side room and looks inside to find it very similar to the eastern- rows of prototype bots, ammo and weapon lockers lining the walls. He starts flicking open lockers to find that most of the stuff is unusable to him- either giant swords, shields, or sniper rifles, although he does find three pairs of UXPDWs very similar to the ones looted by D off of the Striker. "Hm, I could use those, I guess. But what I'm really looking for is... there!" Like a little kid on Christmas morning, John's eyes light up and his face transforms from an expressionless goatee to the image of pure delight. Inside the locker is an early Marksman weapon: A compact, lightweight sniper rifle that is not only easily carried by a human, but does not require an external power source. "SQUEE." He picks it up and inspects it. The rifle is arranged in a bullpup configuration, allowing for a relatively long barrel and high-caliber rounds while keeping the overall size manageable. Like many of the other Utataku weapons, the color scheme is primarily white and silver, although there are also blue stripes here and there. There's no grip or bi-pod, but a muzzle brake at the end of the barrel probably does a good job of managing recoil by itself. A fairly large scope on top of the rifle, silver body with a light-blue lens, has a variable zoom function that lets it go from a 4x magnification up to a 12x, and it has a thermal imaging mode. The ammo magazine in the back of the rifle contains ten rounds, which seem larger than the ones used in John's own TK101. "Bleh. Guess I can't transfer ammo." John soon realizes this unnecessary- right under the rifle are 4 loaded magazines. Leaving his Barrett and its ammo tucked on a shelf with the intent to later retrieve it upon leaving, John is soon the proud wielder of the UXAMR! In his excitement over the rifle, John's almost totally forgotten about the UXPDWs. "Hm. Maybe they'll be a useful secondary?" ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [10|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Secondary Weapon: Quasi BF-14 [12|60] ---A basic fully automatic, small caliber repeater. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Pack of Gum (5 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for three turns) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions
Amazigh | Aicaya (Roll: 3)
"Hey John, might want to check the other side room, if you're after sniping gear," Aicaya says. John takes her advice and walks off to the west room to do a check for weapons more his style. Aicaya walks out of the room and towards the blast door where Jackson is waiting. Jet's there, too, and the two of them seem to have finished an argument of some kind- Jet's frowning and Jackson has a look of annoyance on his face. Puh. Boys. Probably arguing over money. Ignoring them, Aicaya takes a peek through the hole in the blast door. She gapes at what she sees- the next room contains a large mecha in the center, standing at least 10 meters tall and emblazoned with "UXPMS". Bristling with Vulcan cannons, missile pods, and even lasers here and there, the very sight of the mecha brings Aicaya close to wetting herself. Then she notices something rather reassuring- the mecha is in a position as though it had been activated, or been starting to activate, yet there's a mess of tangled wires and broken armor through its abdomen. She also notices scraps of metal on top of the "head" of the mecha, where a pilot or control unit would have been. Did that thing from earlier already trash this? ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1 HE|9 HE/8 FG/4 AP/12 AB] ---High power long range cannon. Secondary Weapon: Utataku Experimental MGL (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -10 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 3)
D walks over to the left room, following John, and examines the weapons within. It's nearly identical to the first- robots in the middle, weapon and ammo lockers along the walls. He takes a quick look through the gear. All of the Guardian weapons- shields and swords- are way too big to even consider wielding. The Marksman weapons seem to all be huge or require an external power source, although John finds a man-portable bullpup rifle with internal power and squeals with delight, and Mike picks up a new rifle of his own. There are three more pairs of UXPDWs, fairly similar in design to the ones that D has already looted, and not much else besides ammo for all of these different designs. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [155|0] (FOLDED) Secondary Weapon: Utataku Experimental PDWs (UXPDW) (Right/Left) [75/75|300] Tertiary Weapon: Bladed Shield ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Case of ZIGER Autocannon Ammo [155] ---Ammo that was actually made for D-EYE5's autocannon! -UXPDW Magazines [4] ---Ammunition for the PDWs. They contain 75 rounds each. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 5)
Mike checks for loot in both rooms at blazing speed, uncovering everything that could be of interest to him: An automatic pistol, PDWs, a designated marksman rifle, and a cache of hand grenades. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [3|8] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -- 2 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Bandaged Wound (Center of torso; weak spot)
NPC | Jackson (Roll: 6)
Jet walks over to Jackson and says, "So uh, I was thinking about our loot distribution, and I figured that since you and I are kind of pulling most of the weight around here, we should get the most."Jackson snorts. "Yer pullin' as much weight as everyone else, Jet. Don't try that bull♥♥♥♥. I like ya, but this is a team effort. I'm not a big fan of people who can't play for the team. Quit worryin' about the loot, anyways- we'll get plenty, and with three people already down, the shares'll be bigger than we talked about before comin' in." ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|20] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events The group is waiting for the looting to be completed and will move on next turn. MAP
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson
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