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 Roll to Dodge - Blue Thunder 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll to Dodge - Blue Thunder
Yeah...and a pretty simple one at that.

Retrieve my dropped weapon.


Fri Dec 16, 2011 11:02 pm
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Post Re: Roll to Dodge - Blue Thunder
"What the Crap."
>Get my Mech moving and get the hell away from the weaboo


Wed Dec 21, 2011 5:46 am
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Loose Canon
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Post Re: Roll to Dodge - Blue Thunder
Ruh Ruh Ruh ROWLIN. 2 10 9 10 9 2

CaveCricket48 (Raphael) [2]:
You form a big fan over Wermut with Psionics, then flood it with Chakra so that it can whip up gale force winds. You turn towards Yokamidesu, and bring the fan down through the air hard, sending a huge cloud of razor winds scything towards that damn guy.
Well that's what you wish happened. Instead, the Psionic part of your fan exploded from the wind Chakra rushing through it. Ok, that was a learning experience. You think you know what went wrong, and can fix it next time.



Ociamarru (Vadim Ivanov) [10]:
You silly, your gun is sliced in half, remember?



Tokochiro (Mana) [9]:
"Jesus flying ♥♥♥♥ O_O!"
Mental note. Do NOT get close.
Instead, you try pushing the air in front of your fists with Telekinesis. It creates a rush of air like a fist sized bullet. Cool! You then take aim at Yokamidesu, and start punching as fast as you can. A rapid fire series of jabs sends a burst of the air bullets at him. Somehow, the bastard dodges your air-fists even while countering Vlad's cannon rounds with that damn sword.



Amazigh ("Amazigh") [10-2=8]:
"What the Crap."
Oh god he sliced your mech in half oh god oh god. Okay, now is not the time to panic. Emergency capacitors will last for a minute or so longer. And you've somehow not fallen over yet. There's basically no way for you to move, you're barely not toppling over backwards. But with your power cutting off soon, that'll change.



Tomaster (Vladimír Shurla) [9]:
"Fine, let's see you explode slugs of solid metal."
You let loose with the heavy artillery, firing the depleted uranium slugs. This time, instead of somehow detonating your rounds, his hands come together in front of him, forming some kind of hand sign. They change signs several times in less than a second, and suddenly his shadow shoots upwards into the air in thin spikes. They goddamn spear your rounds in the air, leaving them just hanging there.
"♥♥♥♥' weabos!"
Suddenly, your cockpit goes dark. You seem to have shut down. The emergency power screens are still functioning, and say that your damaged reactor finally crapped out.
WELL ♥♥♥♥.


GlowstickNinja (Jackson Winters) [2]:
You... have no idea where to begin with that. For one, if you rip off cannons like that, you can't just fire them. Also his left half doesn't HAVE any autocannons.



Game Events: Yokamidesu stands at the ready, practically daring someone else to attack him.


Sat Dec 24, 2011 5:56 am
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Post Re: Roll to Dodge - Blue Thunder
Air bullet ze fool!


Sat Dec 24, 2011 3:01 pm
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Post Re: Roll to Dodge - Blue Thunder
May I recommend anyone in a mech should activate their self destructs and eject? With your reactors offline, your sitting ducks made out of metal, and he could surely cut you in half at a moments notice.

Give him a surprise when it blows up in his face.


Sat Dec 24, 2011 4:38 pm
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Post Re: Roll to Dodge - Blue Thunder
Reinforcing my psionic armor, hold my staff at the ready.
"Uh...original, Japanese voice actors rule! American VOs suck, ruin the series!"


Last edited by Ociamarru on Sun Dec 25, 2011 4:27 am, edited 1 time in total.



Sat Dec 24, 2011 5:27 pm
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Post Re: Roll to Dodge - Blue Thunder
Delay him/slow him down with telekinesis so others can get hits in.


Sat Dec 24, 2011 5:49 pm
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Post Re: Roll to Dodge - Blue Thunder
> AGAIN! SLICING HURRICANE!


Sun Dec 25, 2011 12:34 am
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Post Re: Roll to Dodge - Blue Thunder
Now that's not ♥♥♥♥ fair. That's not even realistic.
Sit there, see if I can fire missiles at him. Don't bother moving.
You there, weaboo! Why are you so ♥♥♥♥ gay?


Sun Dec 25, 2011 4:22 am
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Post Re: Roll to Dodge - Blue Thunder
And yes you guys will be getting Christmas presents.


Sun Dec 25, 2011 8:25 am
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Post Re: Roll to Dodge - Blue Thunder
Awe, thank you I hope!

I might not be able to post an action for a few days.


Sun Dec 25, 2011 6:42 pm
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Post Re: Roll to Dodge - Blue Thunder
And my char dieing >_>


Sun Dec 25, 2011 7:11 pm
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Post Re: Roll to Dodge - Blue Thunder
"Well this is just freakin Marvy."
>Avoid death by falling Mecha, try to not draw attention to myself.


Mon Dec 26, 2011 2:28 am
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Post Re: Roll to Dodge - Blue Thunder
Was gonna roll last night then decided to not. SO I SHALL ROLL NOW.

CaveCricket48 (Raphael) [2]:
You form another big fan around Wermut with Psionics, and bring it down, actually sending a whirlwind of scything wind blades at Yokamidesu.
You wish.
It explodes just like last time.
You THOUGHT you knew what the problem was, but you guess you didn't. Well, now you know for sure.



Ociamarru (Vadim Ivanov) [9]:
"Uh...original, Japanese voice actors rule! American VOs suck, ruin the series!"
It works. Yokamidesu turns towards you, pulls out two kunai from his hip pouch, then charges. You strengthen your Psionic Shield into the strongest suit of armor you can, and step back into a ready stance, your staff held in front.
His kunai hit your staff, infused with a Psionic barrier around it to keep it strong as steel, and they stop with a noisy metallic clang. He pulls both kunai to the side, then jabs them in on each side, deflecting off your Psionic armor, then you spin your staff, hitting both Yokamidesu's arms. He drops both kunai and rolls backwards away from you.
"NAO WAT?"


Tokochiro (Mana) [4]:
You continue with your air bullets after Yokamidesu ends his attack on Vadim. He backflips and dives through the air to avoid your attacks, keeping his distance. Dodgy little bastard.
Suddenly, a sense of dread fills your stomach. Something bad happened. Something bad indeed.



Amazigh ("Amazigh") [10-2=8]:
"Well this is just freakin Marvy."
You kick your mecha's door open, thankfully it's on the right side, and quickly scramble downwards to the ground, landing badly on your leg. You look around at everyone else fighting.
God you're tiny...
Then you get a good look at your mecha, and shed a single manly tear of sorrow. Well, at least you don't feel the horrible pain from your senses being linked to your mecha now.



Tomaster (Vladimír Shurla) [7]:
"Now that's not ♥♥♥♥ fair. That's not even realistic. You there, weaboo! Why are you so ♥♥♥♥ gay?"
"Because Fap!"

Bastard. You check your missiles, and are glad to see that they can be fired on your emergency power. Sadly, right now, Yokamidesu has escaped your firing cone, and you can't lock on without proper power, so your missiles are essentially dumbfire.



GlowstickNinja (Jackson Winters) [7]:
You grab him with Telekinesis while he charges at Vadim, but dayum he's strong! Barely looks like he's even feeling it!
Wait.
Why are you using Telekinesis when you have Body Master?
Wait.
What the hell does Body Master even DO?



Game Events: Yokamidesu, tired of the various bull♥♥♥♥, jumps to the middle of the arena, then engages a complex series of hand signs. After a couple dozen of them, he slips into a low stance and thrusts his palm against the ground. Suddenly, all around him, the ground breaks. Yokamidesu rises up on a mountainlike pillar of stone, and the ground across the entire arena shatters. The temperature everyone goes up none too subtly, and from a few of the larger cracks, shimmering waves of heat emerge. This could be trouble.


Tue Jan 03, 2012 5:57 am
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Post Re: Roll to Dodge - Blue Thunder
Have psionic spikes tear upward into the pillar, hopefully causing its collapse. Be careful not to get burned, cover any cracks within a meter or so of me with psionic stepping-stones of sorts.

Hyper, is that within my "mastered psionics"? If not, I don't wanna try something not feasible.

And if I'm not within twenty feet of the thing, obviously get up to twenty feet. Covering cracks on my way there is a higher priority than making it there with enough energy left to rend the pillar.


Last edited by Ociamarru on Tue Jan 03, 2012 10:38 pm, edited 2 times in total.



Tue Jan 03, 2012 6:42 am
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