Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
I decided against that a bit. Points can be spent towards either improving powers in general, or to make new offshoots and abilities for powers.
Mon Jul 11, 2011 8:12 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Blech. Alright, I'm going to dump 2 points into mind control then. Will enough points in MC mean that I don't have to restate every turn that I want to keep him under my control?
Mon Jul 11, 2011 8:24 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
He broke free because you got a low roll, and I needed something bad to happen.
Mon Jul 11, 2011 8:26 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
So normally I don't need to continually restate? Awesome. In that case, I'm gunna dump one into mind control, and then you should check your PMs.
Mon Jul 11, 2011 8:29 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I hope I get a high enough roll to break this amnesia.
Remember!
Mon Jul 11, 2011 10:54 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
FIRE A GRENADE ON THE STAIRS! Lul
Mon Jul 11, 2011 11:25 pm
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Clairvoyance to see how many there are. Rifle to take them down through walls.
Tue Jul 12, 2011 1:05 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Chase down that guard and fire at will
Wed Jul 13, 2011 5:53 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> See if there are any other places that haven't been explored yet.
Fri Jul 15, 2011 11:28 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling.
CaveCricket48 (Raphael) [4]: Well there are probably rooms on the floor that are unexplored, and 4 more floors that none of you have even seen, but you should probably deal with the alarm going off right now.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 2 - Negation -- Short Range -- Limited Negation
Chakra: 1 - Basic Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [3]: No response. Dammit, what the hell is going on? And why the hell is there an alarm going off?
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- Medkit -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesia
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [10]: You realize that you should run after the guard. You run into the hallway, keeping your SVD ready to fire when you see the guard. You turn the corner, and see a steel door wide open with many people flowing out. Making a snap decision, you raise your gun and fire at the crowd at head level. There's a spray of blood, and one guard goes down. You fire again, and another falls. Then, the rest get their act together. You haul ass back around the corner, out of the way of their guns. The wall behind where you were a few seconds ago sprays dust and chunks of paint as bullets spray down the hallway. "Shitshitshit!"
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Equipped) -- 8/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 30 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [5]: You're both on the opposite side of the building from the stairs, AND you know nothing about it. You head back to the room, having had no luck in finding the guard.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 24 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [9-1=8]: You distribute your points, improving your mind control. You also divert some of your PsyGen power towards mind control, specifically making tactile hallucinations in people.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (-4 to walking) - Blood Loss (-1 for 1 turn) - Bandaged Leg (Will come undone if Charles runs)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [7]: You check upstairs with Clairvoyance, and see at least a dozen guards storming down the stairs, all with some kind of automatic weapon. Deciding that you can't fight them, you fire a few shots up into the floor below them, then run back towards the room with the others.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Vadim is on the sixth floor. Jamal is in the hallway outside the Loading Bay. Raphael and Sir Charles are in a room on the 1st Floor. Dane and Mana are outside a room on the 1st Floor.
The guards split up, half going after Jamal, the others going down the other hall. 7 Guards chasing Jamal. 6 Guards going down hallway towards Rollers' room, carrying 1 injured guard. 2 Dead, 1 Injured Guard.
Fri Jul 15, 2011 11:39 pm
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Guide myself through the floor, using Clairvoyance to keep track of the guards, and firing on them through the walls.
Last edited by Barnox on Sat Jul 16, 2011 1:54 am, edited 1 time in total.
Sat Jul 16, 2011 12:31 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Get the hell out of there and go find the closest friendly by searching for halos, if he has a radio tell him to call for back up. Then hunker down and find a defense position.
Sat Jul 16, 2011 12:57 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Find the closest source of trouble and head to it with guns ready to fire.
Sat Jul 16, 2011 12:57 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Vadim, anyone on the 6th floor is not friendly towards you. They will attempt to kill you. I'll explain the rest when we're not in mortal danger. Find cover. Wait for the guards to approach. When they get near me, take control of one, and have him start kneecapping his allies. Then use Illusions to make the first two guards I see think they're up against a much larger force.
Sat Jul 16, 2011 2:10 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"I...alright." Gun at the ready, peak out into the hallway. Shoot any hostiles.
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