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 Roll to Dodge - Psychic 
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Loose Canon
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Post Re: Roll to Dodge - Psychic
I decided against that a bit. Points can be spent towards either improving powers in general, or to make new offshoots and abilities for powers.


Mon Jul 11, 2011 8:12 pm
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Blech. Alright, I'm going to dump 2 points into mind control then. Will enough points in MC mean that I don't have to restate every turn that I want to keep him under my control?


Mon Jul 11, 2011 8:24 pm
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Post Re: Roll to Dodge - Psychic
He broke free because you got a low roll, and I needed something bad to happen.


Mon Jul 11, 2011 8:26 pm
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DRLGrump
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Post Re: Roll to Dodge - Psychic
So normally I don't need to continually restate? Awesome. In that case, I'm gunna dump one into mind control, and then you should check your PMs.


Mon Jul 11, 2011 8:29 pm
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Post Re: Roll to Dodge - Psychic
I hope I get a high enough roll to break this amnesia.

Remember!


Mon Jul 11, 2011 10:54 pm
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Post Re: Roll to Dodge - Psychic
FIRE A GRENADE ON THE STAIRS!
Lul


Mon Jul 11, 2011 11:25 pm
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Post Re: Roll to Dodge - Psychic
>Clairvoyance to see how many there are. Rifle to take them down through walls.


Tue Jul 12, 2011 1:05 am
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Post Re: Roll to Dodge - Psychic
Chase down that guard and fire at will


Wed Jul 13, 2011 5:53 am
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Post Re: Roll to Dodge - Psychic
> See if there are any other places that haven't been explored yet.


Fri Jul 15, 2011 11:28 pm
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Post Re: Roll to Dodge - Psychic
Rolling.

CaveCricket48 (Raphael) [4]:
Well there are probably rooms on the floor that are unexplored, and 4 more floors that none of you have even seen, but you should probably deal with the alarm going off right now.

Name: Raphael

Ociamarru (Vadim Ivanov) [3]:
No response. Dammit, what the hell is going on? And why the hell is there an alarm going off?

Name: Vadim Ivanov

Emogotsaone (Jamal) [10]:
You realize that you should run after the guard.
You run into the hallway, keeping your SVD ready to fire when you see the guard. You turn the corner, and see a steel door wide open with many people flowing out. Making a snap decision, you raise your gun and fire at the crowd at head level. There's a spray of blood, and one guard goes down. You fire again, and another falls. Then, the rest get their act together. You haul ass back around the corner, out of the way of their guns. The wall behind where you were a few seconds ago sprays dust and chunks of paint as bullets spray down the hallway.
"Shitshitshit!"

Name: Jamal

Tokochiro (Mana) [5]:
You're both on the opposite side of the building from the stairs, AND you know nothing about it.
You head back to the room, having had no luck in finding the guard.

Name: Mana

Tomaster (Sir Charles) [9-1=8]:
You distribute your points, improving your mind control. You also divert some of your PsyGen power towards mind control, specifically making tactile hallucinations in people.

Name: Sir Charles the Thirty-Second

Barnox (Dane) [7]:
You check upstairs with Clairvoyance, and see at least a dozen guards storming down the stairs, all with some kind of automatic weapon. Deciding that you can't fight them, you fire a few shots up into the floor below them, then run back towards the room with the others.

Name: Dane


Game Events: Vadim is on the sixth floor.
Jamal is in the hallway outside the Loading Bay.
Raphael and Sir Charles are in a room on the 1st Floor.
Dane and Mana are outside a room on the 1st Floor.

The guards split up, half going after Jamal, the others going down the other hall.
7 Guards chasing Jamal.
6 Guards going down hallway towards Rollers' room, carrying 1 injured guard.
2 Dead, 1 Injured Guard.


Fri Jul 15, 2011 11:39 pm
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Post Re: Roll to Dodge - Psychic
>Guide myself through the floor, using Clairvoyance to keep track of the guards, and firing on them through the walls.


Last edited by Barnox on Sat Jul 16, 2011 1:54 am, edited 1 time in total.



Sat Jul 16, 2011 12:31 am
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Post Re: Roll to Dodge - Psychic
Get the hell out of there and go find the closest friendly by searching for halos, if he has a radio tell him to call for back up. Then hunker down and find a defense position.


Sat Jul 16, 2011 12:57 am
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Post Re: Roll to Dodge - Psychic
> Find the closest source of trouble and head to it with guns ready to fire.


Sat Jul 16, 2011 12:57 am
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Post Re: Roll to Dodge - Psychic
Vadim, anyone on the 6th floor is not friendly towards you. They will attempt to kill you. I'll explain the rest when we're not in mortal danger.
Find cover. Wait for the guards to approach. When they get near me, take control of one, and have him start kneecapping his allies. Then use Illusions to make the first two guards I see think they're up against a much larger force.


Sat Jul 16, 2011 2:10 am
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Post Re: Roll to Dodge - Psychic
"I...alright."
Gun at the ready, peak out into the hallway. Shoot any hostiles.


Sat Jul 16, 2011 2:31 am
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