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 Roll To Die - ENDED 
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
SHHHHHHHH! >.> <.<


Mon Jun 20, 2011 4:36 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Natti has not computer ATM, and asked me to roll for him.
ROLLAN

CaveCricket48
Clone #25942 [6-1=5] > Switch to assault rifle and move to forward.
You sling your Grenade Launcher back over your shoulder and draw your Assault Rifle while moving along with the rest of the Clones.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [4] >Dissolve barrier, walk into middle of room. Set up hemisphere.
Dissolving your Barrier you move close to the centre of the Room and set up a wide semicircular Barrier.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||---] [4 turns]
Inventory:
-Assault Rifle [24/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [2] Follow the group. Name my sword arm "Baron Fredrick Von Stabby" and sit there till exciting crap happens.
You make it past the Markings and then stop and think up a name for your Bladed Hand.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]


Natti
Clone #25945 [8-1=7] >MOVE PAST MARKINGS
You move forwards with the group and end up at the front of the Group, but still behind the Barrier.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50]
-Basic Targeting System
-Medium Static Field Projector [100%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [5] FALLOE
You move forwards with the Group keeping pace rather well.
Abilities:
Inventory:
-Pulse Laser [100%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [4-1=3] Move forward some more, I guess.
You move forwards a bit but don't make it too far with your Ribs suddenly giving out a rather intense bolt of pain.
Abilities:
Inventory:
-Rifle [7/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
You all make it past the Markings with no trouble and the Steel wall predictably falls back down, as you get ready for whatever is next you see some more walls rise, in the left branch you see a Robot with a Large Shield and some weapon unlike that used by the previously encountered Robots, you can only guess how many Robots are hidden from sight and whether or not any of them have Shields.

Map:
Image


Mon Jun 20, 2011 7:37 pm
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
"Whats this? Do I Sense Melee Bots?" Hit robots with bolts.


Mon Jun 20, 2011 8:55 pm
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>reinforce barrier


Mon Jun 20, 2011 9:04 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Crouch and shoot the 'bots, aim for any exposed bits.


Mon Jun 20, 2011 10:11 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
Ociamarru wrote:
Crouch and shoot the 'bots, aim for any exposed bits.


Mon Jun 20, 2011 10:12 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Feed the leftmost robots some lead.
Amazigh, if I won't post in time feel free to make up my action. I'll be online very randomly for a few days.


Tue Jun 21, 2011 11:33 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
8 2 6 [Robots]

CaveCricket48
Clone #25942 [1] Crouch and shoot the 'bots, aim for any exposed bits.
You would aim for exposed parts but these Robots lack obvious weaknesses at a first glance, so you just fire wildly on the approaching Robots, your shots miss or bounce harmlessly off of the Shielded Robots Protection.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [4] >reinforce barrier
You try to reinforce the Barrier but with the pounding it's taking you barely manage to get it much stronger.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||||--] [4 turns]
Inventory:
-Assault Rifle [24/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [7] "Whats this? Do I Sense Melee Bots?" Hit robots with bolts.
You fling out three Bolts and manage to take out two of the SMG Robots but your third Bolt merely arcs across the Shielded Robots Protection and leaves just a small blackened patch.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]


Natti
Clone #25945 [3] >Feed the leftmost robots some lead.
You spray some lead at the Robots but are shamefully inaccurate and your only shots that hit are reflected by the Shielded Robot, it proceeds to Fire off a single round that is intercepted by your Projector, it wasn't close to hitting you, but it's better safe than sorry.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [40/50]
-Basic Targeting System
-Medium Static Field Projector [95%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [1-1=1] MOAR FALLOWING
Slightly confused you try to follow everyone but no-one is moving at the moment, so you stand around slightly confused for a moment before realizing that you should probably be shooting the Robots, Oops.
Abilities:
Inventory:
-Pulse Laser [100%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [3] Crouch and shoot the 'bots, aim for any exposed bits.
You would aim for exposed parts but these Robots lack obvious weaknesses at a first glance, so you just fire wildly on the approaching Robots, a couple of your shots hit one of the Robots but you cause little damage to it.
Abilities:
Inventory:
-Rifle [7/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots begin Marching Closer to the Clones firing their weapons as they approach, it would seem that the Shielded Robots have extraordinarily large Handguns of some sort which seem to be rather threatening. There appear to be four Shield Robots for now, they seem to be a much greater threat than the others but they might just be a distraction.

Map:
Image


Wed Jun 22, 2011 10:13 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Go prone, try and shoot the big-ass handgun of the nearest shield 'bot.


Wed Jun 22, 2011 11:30 pm
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
Ignore shielded bots and hit normal bots with dem bolts. "Heavy weapons people aim at shielded one's feet!"


Thu Jun 23, 2011 2:06 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Pull out grenade launcher and try to blow one of those shields into pieces.


Thu Jun 23, 2011 4:26 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Repair, as always.


Thu Jun 23, 2011 8:07 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>SHOOT SHOOT SHOOT


Fri Jun 24, 2011 7:16 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
7 3 2 4 1 [Robots]

CaveCricket48
Clone #25942 [6] > Pull out grenade launcher and try to blow one of those shields into pieces
You sling your Assault Rifle over your shoulder and draw your Grenade launcher, you take aim and fire at the nearest Shielded Robot, your Shot flies true and detonates tearing the Shield in two, The Robot is slightly dazed but seems to have taken no other major damage.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [||||----]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >Repair, as always.
You manage to bring the Barrier up in strength a small portion, the Robots being slightly less accurate but in greater numbers.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||||-] [4 turns]
Inventory:
-Assault Rifle [24/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [1] "Heavy weapons people aim at shielded one's feet!" Ignore shielded bots and hit normal bots with dem bolts.
You Fling out Bolts but fail to hit anything with them, The Robots are doing much better at aiming with a Shielded Robot hitting you in your Left Leg, knocking you down on to one knee, the wound it inflicted leaves your Leg crippled and you're gonna have quite a bit of trouble moving now. You also realise that your advice is more or less useless, seeing as how the Shields cover the entire Robot from the Front.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Bleeding [-1 to some actions]


Natti
Clone #25945 [2] >SHOOT SHOOT SHOOT
You fire some more at the Robots but fail to cause any major damage to them. Your Projector also stops a few incoming rounds.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [30/50]
-Basic Targeting System
-Medium Static Field Projector [86%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [6] FIYA
You Fire at the Robots and manage to Destroy a pair of the Standard ones and burn a small hole in one of the Shielded Robots Shields.
Abilities:
Inventory:
-Pulse Laser [88%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [1] Go prone, try and shoot the big-ass handgun of the nearest shield 'bot.
You try to shoot the gun out of the nearest Shielded Robot's hand but you miss and your Shots merely leave small dents in the Shield.
Abilities:
Inventory:
-Rifle [3/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots halt their advance roughly in line with the Wall and stay in position Firing at the Clones, from what happened to #29644 when he got hit you can say that the Shielded Robots are definitely a serious threat.

Map:
Image


Sat Jun 25, 2011 3:26 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Firing at the same 'bot, keep on plinking away, aiming at the weapon.


Sat Jun 25, 2011 7:11 am
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