
Re: Roll to Dodge - Equilibrium (Roll 51)
Roll 51
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Name : Siamnyan (Roast Veg)
[ 5 ] = 5
>
"It's quite possible. Seems the Lupus want me to join the rest of them. I'm not surprised.
When one of our kind goes off astray, it's up to the rest to help find their way.
Let's keep moving."The other guys look at you strangely, but continue to head down the mountain with you. The three of you reach the bottom and start to walk through the pine forest when a roar fills the air. It sounds far off, but still loud enough to surprise you.
"Well this didn't work out. I'm going to run now, See ya!"The thief dashs away in a flash, leaving you with the archer.
"Well, now what."Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword
Equipped : (1/10)
- Elbow Spikes
Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)
Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Sin (Nonsequitorian)
[ 4 ] = 4
> You look around more:
There are two disorganized shelves against a wall full of books and stacks of papers, small tables with ink bottles, pens, and more papers. The only large table is in the center of the room, with a large rat lying ontop of a larger piece of paper.
The rat is alive, but appears to be sleeping.
Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune
Equipped : (0/10)
Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro)
[ 1 ] = 1
>
"Where exactly from here is Hermit City?""What, you've never read a map son?"You look behind you to see a large man in plated armor. His helmet is under his arm and longsword on his back.
"Listen up recruits! I'm Captain Bern! We're leaving camp right now, so follow me!"The captain marchs out of the camp with a line of recruits trailing behind.
Race : Human
Inventory : (3/10)
- Shortsword
- Parrying Dagger
- Rock
Equipped : (0/10)
Active Abilities :
- Power Flow
Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> Hmm, spice up your punching techniques?
How about, ROCKET PUNCH and RABBIT JAB! And UPPER CUTTER and MC HAMMER FIST!
... Perhaps you should think this through more.
Race : Dwarf
Inventory : (0/10)
Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact
Active Abilities :
Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU)
[ 6 + 1 + 1 ] = 6
>
"PUNT"You run forward and slam the guy with your foot, sending him flying like an arrow.
He crashes into the wall, leaving a noticable blood splatter.
"THE WINNER IS: DANDELION BRYANT! NEXT UP: KAT KITTERMAN VERSUS JAKE ROSENVAL!"BRACKETSRace : Lupus
Inventory : (3/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins
- Large Gauntlet (Qty. 1)
Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)
Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm
- Bluebell Stance
Name : Urist Gravelgold (caekdaemon)
[ - ] = -
> Your torch goes out and you stop moving.
Sharp pains are felt all over your body, and you feel your right arm being torn off. Then your left leg, and then the remaining parts of your body are ripped apart.
Race : Dwarf
Inventory : (3/10)
- Bronze War hammer
- Torch (Burnt out)
- Map of Mines
Equipped : (0/10)
Active Abilities :
Passive Abilities :
- Blacksmith (+1 to working metals)
Conditions :
- Dismembered
- Dead
Name : 'Archer' (NPC)
>
"Well, now what."Race : Human
Inventory : (1/10)
- Bow
Equipped : (1/10)
- Quiver
-- Arrows (Qty. 24)
Active Abilities :
Passive Abilities :
World Events:Time of day: Night
Weather: Clear