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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge
Foa wrote:
From what I can guess

MLC would like to shot the rat-hole with his lawnchair.

Yes. But with great energy and anger.


Sun Nov 15, 2009 2:44 am
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Post Re: Roll To Dodge
So, Hyper-K-Ultra, why don't you get going on a rick roll.


Sun Nov 15, 2009 3:55 am
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Post Re: Roll To Dodge
Rick Rolling.


CrazyMLC[6]: If Matilda wasn't jamming your powers, then your grenade would be on fire with great energy and anger. You load a grenade, take aim at Matilda, give a furious scream, and fire. The grenade flys true, and nails matilda in the rat hole. Matilda's spine is shattered and after a deafening roar, she falls into the ship, quickening its inevitable destruction all the more. But Matilda is not yet dead. Dying, yes, but not dead yet. She can still flail her neck and breath fire, so back up or feel the pain of a sea dragon with quite literally nothing to lose.
Abilities
- Unconscious Super Pyrokinesis
Inventory:
- M79 Grenade "Lawnchair" (1 HE Round)
Injuries
- Frontal Burns (Roll for unconsciousness)

wiffles[6]: Your resolve is steady. Your air is true. Your eyes are blazing. IT. IS. TIME. You walk up to Matilda, and she senses that her time has finally, truly come. She makes no move to stop you, since at this point its really a mercy kill. You glare at her forehead, then activate your Eye Beams. They immediately burn through her head, killing her instantly. Unfortunetly, you overdo it a bit, and manage to fire all the way into her fire sacs, igniting them. A fireball bursts out of her head, blowing it apart and scorching you and Crazy from the front.
Abilities:
- Eye Beams
Injuries
-Frontal Burns (Roll for unconsciousness)

rjhw1 [-]: Feeling the pain of the drugs work on your system, you curl up to try and dull it. It works a fraction, so you stay curled. It....it hurts....
Injuries
- Zombified
- Unconscious (Awaken in 2 turns)
Abilities
- Greater Zombie Control
- Dark Matter Weaponry Synthesis
- Dark Matter Claw Arm
Inventory
- Wimpy Facial Hair
- Spas 12
- Wet 12 Gauge shells

Tomaster [-]: An explosion sounds near Crazy and wiffles. You have your own problems to attend to however. Taking the chance while you still have it, you tie up Frank, and book it to the Dinghy. You make it there, set Frank down on the floor, and pray to god the others get off in time.
Inventory:
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Shark Device

Benpasko [5]: Tomaster hops aboard with Frank, then the pier connect the dinghy to the ship is destroyed by a falling chunk of ship exterior. You zoom away from the ship post haste, and come about towards Matilda. Strange, she doesn't seem to be moving, but you don't dwell on that. Taking careful aim, you fire the torpedos at Matilda. Two dull thumps sound off, and two streaks shoot through the water towards her body. What luck! Matilda has no armor on the side that the torpedos are going to hit! The torpedos shoot along in the water, looming closer and closer, until... BOOM! They impact, and a huge coloumn of water shoots upwards. Suddenly, you feel strange, and the ionized feeling disapears from the air. You must have hit Matilda's jammer, because your telekinesis is back!
Injuries
-Burned Feet (Can't move from this spot)
Abilities
- Telekinesis

Foa [4]: An unhappy Foa, noticing that the Jamming field is now gone, quickly heals his leg. After a quick stretch and flex, you determine that its good as new. You then run towards the boatyard, hoping that the dinghy is still there. Unfortunetly, it isn't, but the exit isn't blocked, so if it comes to it, you suppose you can swim out.
Inventory
- Cake Delight
- 3 Paperclips
- Silver Object
Injuries
-Burnt arm (low chance to dodge)

Game Happenings: With Matilda's death, everyone is once again able to use their powers. But that won't do you much good if you don't manage to get off of rapidly collapsing cruise liner. The ship has already fallen in upon itself in several places, is on fire practically everywhere, and has explosions chaining throughout the length of the ship. If this boat goes down with you still on it, your gonna need a LOT of luck to live through it. Foa, wiffles, and CrazyMLC are the only ones still on the cruise liner.


Last edited by TorrentHKU on Sun Nov 15, 2009 4:27 am, edited 1 time in total.



Sun Nov 15, 2009 3:56 am
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Post Re: Roll To Dodge
neva gonna give you up, neva gonna let you down.... lol


Sun Nov 15, 2009 4:01 am
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Post Re: Roll To Dodge
> BEN!!! Get back here with mah dinghy!!! Grab MLC, and fly off to the dinghy. _ ♥♥♥♥ it, I'll try again later.

And K-Ultra, you could have rolled for unconsciousness already!


Sun Nov 15, 2009 4:51 am
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Post Re: Roll To Dodge
Who cares if I am unconcious. I have Unconcious Super Pyrokinesis. Now that I am unconcious, the true power of my ability emerges. I shoot jets from below me and use them so that I go above all the ship's wreckage, and turn down the power so I safely float there.

Damn.

I attempt to gain hydrokinesis.


Last edited by CrazyMLC on Sun Nov 15, 2009 5:30 am, edited 2 times in total.



Sun Nov 15, 2009 5:19 am
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Post Re: Roll To Dodge
It means that after every turn, you take a roll to see if the burns are severe enough to knock you out. You don't just get knocked out automatically.


Sun Nov 15, 2009 5:23 am
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Post Re: Roll To Dodge
If im not uncoincious, I will attempt to escape, sorry bout the burns crazy.
If I am, SOMEONE HELP!!!


Sun Nov 15, 2009 5:37 am
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Post Re: Roll To Dodge
Not to worry, I'll keep the water off the ship if I get my hydrokinesis.


Sun Nov 15, 2009 5:39 am
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Post Re: Roll To Dodge
> Since I get pretty good healing rolls, I attempt to heal wiffles, and demand a 'roll to heal' modifier. _

And don't worry wiffles, I'll get the burns taken care of, but don't expect the 'roll to avoid losing turn' to be removed.

Now off to CC to make more Z-Body simulations, especially if ADropship skins AZombie.


Sun Nov 15, 2009 5:40 am
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Post Re: Roll To Dodge
i just dont wanna die!!


Sun Nov 15, 2009 5:57 am
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Post Re: Roll To Dodge
wiffles wrote:
i just dont wanna die!!

You won't if I can survive being body slammed, and hit with a direct fireball blast at the same time, and survive it without additional injury, you'll be fine.


Sun Nov 15, 2009 6:13 am
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Post Re: Roll To Dodge
Ok, read last roll, am following. let me know as soon as I am in the game!


Sun Nov 15, 2009 7:11 am
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Post Re: Roll To Dodge
Exalion wrote:
Ok, read last roll, am following. let me know as soon as I am in the game!

I see it now, I barely dodged the flaming death by ironing by a heavily armored war-meagbeast.


Sun Nov 15, 2009 7:22 am
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Post Re: Roll To Dodge
I want to build armor out of any non-scorching pieces of Matilda I can find, using my now returned powers.


Sun Nov 15, 2009 7:39 am
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