Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 36)
"♥♥♥♥, what the hell kind of firepower even is that." >Check if the Supports weapon and ammo are salvageable.
Sun May 27, 2012 3:31 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 36)
Tomaster and alphagamer774, let's go you ladies
Tue May 29, 2012 7:00 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 36)
Scream something intelligible in japanese, then run the ♥♥♥♥ away.
Wed May 30, 2012 3:13 am
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
Re: Roll To Dodge: Ethersphere (Roll 36)
You never updated the first page that Non died.
Wed May 30, 2012 11:23 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 36)
WHO THE ♥♥♥♥ POSTED AS ME? Loooot and follow the group.
Wed May 30, 2012 1:21 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 36)
As anyone who frequents #LD knows, I haven't been on very much this week due to school and other stuff. However, I should be able to roll later today when I get home from school.
Thu May 31, 2012 7:28 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 36)
And by "today" I really meant "tomorrow night." Roll in a few hours!
Fri Jun 01, 2012 9:20 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
With the fight conveniently over, Jet decides that now is an opportune time to loot. "Hm. That one guy had a grenade launcher like mine. Let's go check him out." Walking over to the still Support bot, Jet leans down and flips the headless mechanical husk onto its back. He sees a sort of series of indents in the armor and, putting his hand in one, finds that they contain 40mm grenades on a compressed spring. The system is designed so that when the top grenade is taken, the spring decompresses a little and sends the next grenade up within reach. "Smart." Jet finds 12 high explosive grenades, 6 smoke grenades, and 6 flashbangs. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [6HE|6 HE/6 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 2)
"IT MADE A HOLE. IN A BLAST DOOR." Doing his best not to piss himself, John moves across the room toward the small blast door to the right. He peers inside to find a rather expansive room- there's probably at least 20 meters to the opposite wall. Lockers filled with ordinance are pressed up against the walls of the room, while most of the center is taken up by three rows of stands containing combat bots. No two bots look alike- but all of the bots in a given row look pretty similar. "Old prototypes of half the test squad?" John muses out loud. The bots are rusty, dusty, and look generally uncared for. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [3|19] ---Based superficially on an old 21st century Anti-Material Rifle, this version has a cut down barrel combined with many improvements in general tech, with the result being an agile, short-to-medium range high-power rifle. Secondary Weapon: Quasi BF-14 [12|60] ---A basic fully automatic, small caliber repeater. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Pack of Gum (5 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for three turns) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Stab Wound (Lower back, minor blood loss; -1 to rolls due to pain, -2 to quick movement)
Amazigh | Aicaya (Roll: 3)
"♥♥♥♥, what the hell kind of firepower even is that?" Aicaya decides to check the Support and see if its weapon or ammo can be salvaged and turns to find Jet merrily picking grenades off of the body. "...goddammit." She goes over as he walks away just to see if he missed anything. The Support's grenade launcher is laying on the floor, slightly scratched but untouched. She picks it up and flicks open the revolver-like ammo chamber to find four grenades still inside. "Oh. Neat." ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1 HE|9 HE/8 FG/4 AP] ---High power long range cannon. Secondary Weapon: Utataku Experimental MGL (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -10 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 3)
D tries to clear his head as his ZIGER folds away and he begins to inject repair nanobots into his cracked chest armor. That entity was moving too fast to be detected, and it seems to want us to go in deeper. Strange. The crack is fairly deep, but the nanobots are fresh and injected en masse, rapidly repairing the failed chest armor. Soon, the armor has regained its shape and structural integrity, but it's not entirely repaired yet. Hm. It will likely repair itself before our next combat engagement, so I don't need to worry about it. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [155|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [5|∞] Tertiary Weapon: Bladed Shield ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Nano Blade Claw Fingers as a last resort weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Case of ZIGER Autocannon Ammo [155] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 1)
"私をファック!" Mike screams as he turns and runs in fear, traveling a marvelous distance of two feet before he trips and slams into the ground. Jackson growls and shouts, "住み着く!" Mike whimpers as he gets up and nods. "御免なさい..." ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [3|8] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Bandaged Wound (Center of torso; weak spot)
NPC | Jackson (Roll: 5)
After shouting moonspeak at Mike, Jackson reloads his Rhino and is struck by a sudden realization. "Wait a second." (Game Events) ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|20] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events
"Hey uh, hey guys. If that ♥♥♥♥ took out the bots, he ain't on their side, is he? So he didn't come from inside the facility, meanin' he must've busted in. I think we got an escape path clear now, if anyone wants to pull back."
MAP
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson
Sat Jun 02, 2012 12:32 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 37)
"Guys. I think I found more gun." > Sit down and pull out medkit. "Hey, can someone fix up the stab wound in my back?"
Sat Jun 02, 2012 1:34 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 37)
>Check out the Lockers that John found, see what types of ammo there are, and take any that I can use.
Sat Jun 02, 2012 1:41 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 37)
Keep alert, and cover people as they do the healy thing.
Sat Jun 02, 2012 2:22 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 37)
> Loot the Striker of it's PDWs "I think we should quickly reach a consensus about this, shall we continue on, or call it a day?
Last edited by DSMK2 on Sat Jun 02, 2012 6:46 pm, edited 1 time in total.
Sat Jun 02, 2012 2:56 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 37)
We haven't even gotten loot yet. I say we keep goin on. Help John fix himself up.
Last edited by Tomaster on Sat Jun 02, 2012 4:11 am, edited 1 time in total.
Sat Jun 02, 2012 3:06 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 37)
Tomaster, you're not doing anything else, fix me up.
Sat Jun 02, 2012 3:09 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 37)
May I make a slight suggestion?
The robots in the next room? Rather then salvage them, reprogram them and repair them.
Then you have disposable cannon fodder for the next battle and a small army.
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