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 Roll to Dodge - Infidium (Writeup 7) 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Roll to Dodge - Infidium (Roll 107)
"Dragon! Fly us closer! I want to hit them with my sword!" >Keep Sanguis drawn in case I need it.


Fri Jan 27, 2012 8:19 pm
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Post Re: Roll to Dodge - Infidium (Roll 107)
>Move close to Paradox, incase something attacks.


Fri Jan 27, 2012 10:28 pm
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Loose Canon
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Post Re: Roll to Dodge - Infidium (Roll 107)
> Calmly assess situation and area.


Sat Jan 28, 2012 12:11 am
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Post Re: Roll to Dodge - Infidium (Roll 109)
Roll 109
____________________


(dragonxp)
Cihas
[ 3 ] = 3
> You pull out your bow as the dragon takes a turn in between two buildings. You see a friendly chirop turn around the corner, and you're assuming after that bend is the enemy.



Race: Human
Inventory (9/10) :
- Firebrand
- Bow
- Quiver (36/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :
- Mounted on the Black Dragon



(TorrentHKU)
John Freemaneth
[ 5 ] = 5
> You stay calm as the last corrupted stops screaming, and assess the situation and area.

First off, you seem to be in a wasteland of some sort with dirt and rocky ground. To the west, you hear a blood-curdling howl, and dark shapes moving quickly towards your position.

Their movement seems to resemble that of wolves, but they're much larger.

Race: Human
Inventory (7/10) :

- Lucida
-- (Energy: ===========-------------------)
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Vampire Ice Tag (Qty. 2)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :
- Lucida's Memories

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Passive Abilities :

Conditions :
- ???
- Charging Lucida (1 unit per turn)
- (Lucida) Giant Hard-Light Bade
- Lucida Armor



(Ragdollmaster)
Gustaf Anorak
[ 6 ] = 6
> "Dragon! Fly us closer! I want to hit them with my sword!"

You keep Sanguis drawn out, and the dragon takes a right turn in between two buildings. A booming roar sounds not too far off, and you assume that you're about to move into a flanking position of whatever you're trying to hit.

Race: Human
Inventory (3/10) :
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)

Passive Abilities :

Conditions :



(Roast Veg)
Paradox Mist
[ 2 ] = 2
> Your legs stop wriggling around, and Aucupe plops to the ground, exhausted. Standing up, you experimentally walk in place, and find that your legs are in perfect condition.

To the west, you hear a blood-curdling howl.

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Banrax)
Banrax
[ 5 ] = 5
> You move closer to Paradox in case he gets attacked. He doesn't seem in any immediate danger at the moment, but a howl to the west alerts you that something is coming.



Race: Human
Inventory (2/10) :
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped (0/10) :

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 6 ] = 6
> You fall back while two chirop soar past you. Flying towards a friendly flier wearing green clothing, you shout out if the mage can cleanse you.

"I cannot! Go find the guardian, she can help."

The chirop looks at you oddly while hovering, as if she doesn't really want to be near you.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :
- Corruption level 1
- Wounded chest (Heals next turn)





(NPC)
Aucupe

[ 4 ] = 4
> Finishing the healing spell, Aucupe falls into a sitting position, tired from the loss of energy.



Inventory (1/5) :
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste
--- Hard Light

Conditions :
- Moderate Depletion (-2 Magic actions, ends in 2 turns)





World Events:
Time of day: Day

Cihas, Gustaf, Deiimor:
Two raptors move up to engage the incoming corrupted fliers. The colossus lets out a roar which causes the nearby buildings to shake, but not fall.

John, Mist, Banrax:
A howl to the west signals that something is approaching soon.


Maps


Sat Jan 28, 2012 1:48 am
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Post Re: Roll to Dodge - Infidium (Roll 109)
>Offer Aucupe a hand.
"I owe you... several."


Sat Jan 28, 2012 1:50 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
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Post Re: Roll to Dodge - Infidium (Roll 109)
>Shoot at any enemies.


Sat Jan 28, 2012 1:57 am
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Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 109)
Forget that. I'm not spending a bunch of turns running around looking for a "Guardian."

*Sigh*
> Attempt to form a shield of magic about my person.


Sat Jan 28, 2012 4:53 am
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Posts: 1115
Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 109)
>Wait until I'm over the Colossus and have the dragon drop me, then fall with Sanguis pointed down at the Colossus for maximum damage. Use Heaven's Blessing.


Sat Jan 28, 2012 5:17 am
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Post Re: Roll to Dodge - Infidium (Roll 109)
> Form a few moonlight blades around me. If anything tries to take a chomp out of me, slice the hell out of them.


Sat Jan 28, 2012 9:59 pm
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Post Re: Roll to Dodge - Infidium (Roll 109)
>If anything approaches, airblast myself and slash it.


Sat Jan 28, 2012 10:02 pm
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Post Re: Roll to Dodge - Infidium (Roll 110)
Roll 110
____________________


(dragonxp)
Cihas
[ 4 + 2 ] = 6
> The dragon rounds the corner and flies fast, trailing after your allied mage. Then, the colossus comes into view. It's a gigantic, hulking gorilla-like beast about half as tall as the average tower in the city. You spot an enemy flier heading towards you, and you let loose an arrow that nails it dead-center, sending the creature to the ground.

Once you get a bit closer, the dragon drops Gustaf before veering to the right, and you see that tons of dark shapes are crawling all over the giant

Race: Human
Inventory (9/10) :
- Firebrand
- Bow
- Quiver (36/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :
- Mounted on the Black Dragon



(TorrentHKU)
John Freemaneth
[ 1 ] = 1
> You're about to surround yourself in a shield of light crescents, but a howl close by distracts you.

(See World Events)

Race: Human
Inventory (7/10) :

- Lucida
-- (Energy: ============------------------)
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Vampire Ice Tag (Qty. 2)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :
- Lucida's Memories

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Passive Abilities :

Conditions :
- ???
- Charging Lucida (1 unit per turn)
- (Lucida) Giant Hard-Light Bade
- Lucida Armor



(Ragdollmaster)
Gustaf Anorak
[ 2 -> 5 ] = 5
> The black dragon turns the bend and soars towards a gigantic, gorilla-like creature, about half as tall as a tower. After building up speed, you feel a sense of weightlessness as the dragon drops you before you're actually over your target, to avoid you accidentally over-shooting.

Free falling for several seconds, you ready Sanguis with its point down while the colossus quickly grows.

The, you slam into the beast. It all happens so fast that you don't feel much except Sanguis gliding through the tough skin of the colossus and something crunching under your legs. Your entire body then flies forward and you slam into something soft and furry, which crunches as well.

After what seems like an eternity of spinning, you lift your head to find that you've landed on quite a few furry bat-things, which were good enough to cusion your impact. They, however, are rather broken, and simply fall off.

Sanguis is deeply embedded in the scaly hide of colossus, and the other corrupted bat-creatures around you are not pleased to see you and screech loudly.

Race: Human
Inventory (3/10) :
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (----------)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)

Passive Abilities :

Conditions :
- (Sanguis) Stuck in Colossus



(Roast Veg)
Paradox Mist
[ 5 ] = 5
> You offer Aucupe a hand, and she takes it, and you help her to her feet.

"I owe you... several."

(See World Events)

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Banrax)
Banrax
[ 3 ] = 3
> A howl turns your attention to the south-west, and something tells you that it's not a good idea to immediately through yourself into this group of corrupted.

(See World Events)

Race: Human
Inventory (2/10) :
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped (0/10) :

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 5 ] = 5
> Letting out a sigh, you attempt to form some sort of magic shield around yourself.

Magic... Shield... Hrm, perhaps a barrier that deflects things via kinetic pulses? That works! You poof one around yourself, and the air around you shimmers.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :
- Corruption level 1
- Kinetic Barrier





(NPC)
Aucupe

[ 1 ] = 1
>



Inventory (1/5) :
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste
--- Hard Light

Conditions :
- Moderate Depletion (-2 Magic actions, ends in 1 turn)



(NPC)
Black Dragon

[ 6 ] = 6
> The dragon flies fast towards the colossus and drops Gustaf some distance before the three are over it, so Gustaf's velocity won't cause him to over-shoot his target.



Inventory (?/?) :

Active Abilities :

Conditions :
- Carrying Cihas on neck





World Events:
Time of day: Day


John, Mist, Banrax:
To the south-west, another howl hails the approach of what appears to be a group of giant, wolf-like creatures and an armored human among them.

All of the wolf-creatures are unarmed except for one, which is carrying a rather large axe. The human is fully suited in metal armor with a shark-like design.

Torrential Rage:
Corrupted Elliam



Maps


Sat Jan 28, 2012 10:46 pm
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Post Re: Roll to Dodge - Infidium (Roll 110)
>Lift them all into the air with a tornado, and deposit some of the unarmed between me and John


Sat Jan 28, 2012 10:51 pm
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Posts: 1115
Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 110)
>Call for the elementalist: "Hey, could you clear out the corrupted immediately around me? I can't fight them all at once.", then pull out Sanguis and call the dragon: "Dragon! Can you pick me up and drop me on the Colossus' head? I can't climb up, there are too many corrupted."


Sat Jan 28, 2012 11:16 pm
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Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 110)
> Charge through the ranks of the corrupted chirop, swinging my sword recklessly at their bodies.


Sat Jan 28, 2012 11:21 pm
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Post Re: Roll to Dodge - Infidium (Roll 110)
Flame the immediate area around Gustaf without actually scorching him.


Sun Jan 29, 2012 12:47 am
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