Toko, it was a ♥♥♥♥ move of him and he should be reprimanded, but wait for after the battle so you don't ♥♥♥♥ each other over somehow.
Fri Jun 24, 2011 5:12 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
There are no more syringes. You found one, I used it. Unless you want to take a major ♥♥♥♥ move, again.
Also, what's the problem? Me and Tomaster agreed between us that I'd get the next one. You ran in and just flat out stole it. You don't respect agreements, noses will be broken.
Fri Jun 24, 2011 2:20 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Guess what I'm rolling?
CaveCricket48 (Raphael) [4]: You inject yourself with one of the doses, then discard the syringe. You then put one away in your pack, and walk to where a commotion is occuring. "What's going on in here?" "Mana and Dane are fighting, and a guard got loose." "Hmm... HEY!" Mana and Dane shut up for a second. "Hey guys, first person to grab that loose guard gets these!" You show them two syringes, and both Dane's and Mana's eyes light up.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x3)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 2 - Psionic Power -- Objects cannot go further than 2 feet from body -- Basic shapes and objects Negation: 1 - Basic Negation -- 5 Meter range -- Limited Negation
Chakra: 1 - Basic Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 1
Ociamarru (Vadim Ivanov) [2]: "Broken arm...firearms. Agh, medkit, bulletproof vest. Ugh..." You've got pretty much no idea what is going on, plus your head hurts. What's this in your ear? Some kinda... doohicky? You're confused...
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- Medkit -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesia
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Objects cannot go further than 4 foot from body -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [2]: You look through the walls for anyone, but you don't see anything out of the ordinary. The guard you shouldn't know about must be behind too many walls.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Equipped) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 30 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [1]: You just had a face in your fist. You suddenly realize that your eyes aren't linked at the moment. Everything is blurry and dizzy. You fall backwards onto your ass while making a threatening fist-wave at Dane.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 24 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic:Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Range: 5 meters Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [8-1-1=6]: You're a bit woozy, but without a stupid ♥♥♥♥♥♥♥♥♥ smashing your skull in, you can concentrate a bit more. You rifle through the nearest guard's possessions, and find a pocket knife! With that, you cut a few strips from their clothes, and use it as a makeshift bandage on your gun wound. It'll hold, so long as you don't run.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (-4 to walking) - Blood Loss (-2 to rolls for 1 turn, -1 for 2 turns after) - Bandaged Leg (Will come undone if Charles runs)
Psychic:Mind Reading: 0 Mind Control: 3 - Mind Control -- Simple Orders -- Can override basic desires -- Range of 10 Meters Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks -- Range Limit of 1 Foot
Barnox (Dane) [1]: You turn to the door to chase after the guard, but suddenly you don't feel so good... Oh god. You fall to your knees as your body is wracked with shakes and you break out in a cold sweat. Your heart races, your lungs burn, and...then it just passes. You have a feeling that it has to do with the PsyGen.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic:Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Vadim is on the sixth floor. Jamal is in the Loading Bay in back. Raphael, Sir Charles, Dane and Mana are in a room on the 1st floor. There is a loose guard somewhere on the first floor. If he escapes, he will raise the alarm!
Wed Jun 29, 2011 1:01 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Inject another shot into me. Put one point into Negation and the other into Psionics.
Wed Jun 29, 2011 1:37 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Clairvoyancy to find the guard. Given that I then know where he is, headshot with PC through the wall.
Wed Jun 29, 2011 1:42 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
TRACK DOWN THAT ♥♥♥♥ GUARD!
Wed Jun 29, 2011 1:45 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
So I don't know it's a radio earpiece. ♥♥♥♥...oh well, but what did doing nothing have to do with my action? I wanted to search the room...whatever, I guess I can't do any actions until I'm all focused or something.
Try and remember what's going on, I guess - sit down while I'm at it. Put down rifle, rub forehead. "Agh, what the hell am I doing here...and there's a dead body over there. ♥♥♥♥, did I kill that guy?"
Now watch as I roll a 3 or lower for the fifth time in a row...maybe I'll get lucky. How long is this amnesia gonna last, anyway? Oh, and guys, by the time this mission's done you're going to be way ahead of me when it comes to PsyGen, so it'd be much appreciated if you let me have some during the next mission that it'll be available.
Wed Jun 29, 2011 1:48 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Ociamarru wrote:
Now watch as I roll a 3 or lower for the fifth time in a row...maybe I'll get lucky. How long is this amnesia gonna last, anyway? Oh, and guys, by the time this mission's done you're going to be way ahead of me when it comes to PsyGen, so it'd be much appreciated if you let me have some during the next mission that it'll be available.
I know how you feel bro, I know how you feel.
Wed Jun 29, 2011 2:47 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Shush you looting ♥♥♥♥. <radio> Guys, where's Vadim? Vadim, you there? Start sweeping the rooms one by one. Walk softly, and use mind control to take over the guard if I see him first.
Wed Jun 29, 2011 3:22 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Hyper, do I know how to speak into the earpiece?
Wed Jun 29, 2011 5:50 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Gonna be on vacation for the next week or so, so no rolls!
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Think of something. Rolling.
CaveCricket48 (Raphael) [9]: You throw away the used syringe as the others go to work to find the guard, and you inject the other dose. Hmm. You wonder if there's any negative effects from pumping yourself full of drugs like this. Or better yet, why the hell is it all in individual syringes? You make a mental note to ask that Nairle woman about it.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Objects cannot go further than 3 feet from body -- Slightly Complex shapes and objects Negation: 2 - Negation -- 5 Meter range -- Limited Negation
Chakra: 1 - Basic Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [6]: "Agh, what the hell am I doing here...and there's a dead body over there. ♥♥♥♥, did I kill that guy?" You sit down on a crate and set down your gun. Wait, gun? Oh god you have a gun, you totally did kill that guy. Well, it was self defense, so- How do you know it was self defense? "...Amnesia you are a son of a ♥♥♥♥♥..." You sit and concentrate for a bit, and a few things flit back. Let's see... you were doing something important...and dangerous, it's uh... got to do with... psychics? Mind readers? Well, that's progress. You think. Guys, where's Vadim? Vadim, you there? "Vadim, that's me. Who are you, can you tell me what's going on?"
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- Medkit -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesia
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Objects cannot go further than 4 foot from body -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [10]: You just stand around, doing nothing particularly useful. Hey look, there's that guard. He just ran past your door. "Hi guard!"
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Equipped) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 30 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [6]: Prompted by the promise of actual psychic power, you get up off your ass and run out into the hall, then run down the hall towards where the guard went. Aaaand you've completely lost him. ♥♥♥♥.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 24 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Range: 5 meters Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [1-2-4=1]: "Guys, where's Vadim? Vadim, you there?" Vadim, that's me. Who are you, can you tell me what's going on? You consider getting up to search the rooms, but with both a shot leg and your bloodloss induced dizziness, you immediately fall back to the floor. You decide that walking around unassisted is... inadvisable right now. Ow. On the other hand, you have a few Unspent Points to spend.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (-4 to walking) - Blood Loss (-1 for 2 turns) - Bandaged Leg (Will come undone if Charles runs)
Psychic: Mind Reading: 0 Mind Control: 3 - Mind Control -- Simple Orders -- Can override basic desires -- Range of 10 Meters Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks -- Range Limit of 1 Foot
Barnox (Dane) [8-2=6]: You concentrate, and find the guard just now leaving you field of clairvoyance. You then look around and find a way to possibly cut him off! You still feel a bit nauseous from the PsyGen, but nothing you can't ignore. You turn a corner to a long hallway, and see the guard at the end of the hallway, running towards you. "SUCK IT!" Your gun goes up and spits several rounds down the hallway, but the guard jinks into a side room and slams the door shut, dodging your bullets. You sprint down the hallway to the door. Oh, wait, this isn't a side room. It's a staircase. He just got upstairs, and locked the door. Well, ♥♥♥♥.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Vadim is on the sixth floor. Jamal is in the Loading Bay in back. Raphael and Sir Charles are in a room on the 1st Floor. Dane is next to the staircase up to the 2nd Floor. Mana is in a 1st Floor hallway.
The loose guard has escaped to the 2nd Floor. After 20 or so seconds, an alarm goes off throughout the building. It sounds like they're just using the fire alarm. It also sounds like many people are charging down the stairs.
Mon Jul 11, 2011 6:23 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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