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 Roll to Dodge - Grinder (Roll 62) 
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Post Re: Roll to Dodge - Grinder (Roll 42)
Shoot an icy trail to create a wall between aeeng and the construct.


Tue Nov 08, 2011 5:53 am
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Post Re: Roll to Dodge - Grinder (Roll 42)
>Go behind the construct, punch kneecaps.


Tue Nov 08, 2011 7:17 am
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Post Re: Roll to Dodge - Grinder (Roll 42)
>> Reattempt blazing spear. Same construct.


Tue Nov 08, 2011 2:40 pm
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Post Re: Roll to Dodge - Grinder (Roll 42)
"And how do we break through the armour?"


Tue Nov 08, 2011 7:02 pm
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Post Re: Roll to Dodge - Grinder (Roll 42)
>Leap on Construct 1's back/head. Attempt to make it punch itself.


Tue Nov 08, 2011 7:20 pm
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Post Re: Roll to Dodge - Grinder (Roll 42)
Hyper, Toko, actions.


Mon Nov 14, 2011 2:14 am
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Post Re: Roll to Dodge - Grinder (Roll 42)
> Play Keep-The-Hell-Away with the golems.


Mon Nov 14, 2011 2:23 am
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Post Re: Roll to Dodge - Grinder (Roll 42)
"SHIIIIIIIIIIIT"
Poiwer to legs, jump up, SMASH IT'S ♥♥♥♥ HEAD TO SMITHEREENS USING MAH POWAAAA!


Mon Nov 14, 2011 12:12 pm
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Post Re: Roll to Dodge - Grinder (Roll 43)
Roll 43
____________________

(dragonxp)
Cihas
[ 3 ] = 3
> Aeeng jumps up as you pop a wall of ice inbetween him and the construct, but the wall shatters completely and you hear a loud *CRACK* as the golem swats Aeeeeng out of the sky.

Besides you, it sounds like someone's banging the ground with a one-thousand-pound hammer.

Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 35)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 4 - 2 ] = 2
> You backpedal the hell away from the golem, but only manage in losing your balance and tripping.

The ground in front of you rumbles, which is probably not a good sign.

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :
- Dizzy (-1 actions, ends in 1 turn)
- Bruised (-1 movement)



(Roast Veg)
Paradox Mist
[ 3 ] = 3
> You: "And how do we break through the armour?"

Aucupe: "I dunno. Hit it? Hard?"

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok
[ 6 ] = 6
> You unleash a stream of fire aimed at the construct's head, and something on it's shoulder falls off behind it.

The construct continues forward swinging its arms blindly, but it doesn't hit anyone.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (=---------)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 3 ] = 3
> "SHIIIIIIIIIIIT"

You shrug off the blow and get to your feet. Powering up your entire body, you jump high in the air as the construct charges towards you. As you lash out with your arm, a wall of ice forms in front of you which you smash to smithereens.

And then a large surface collides with your body and knocks the ♥♥♥♥ out of you (not literally, that would be gross).

Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (1/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :
- Stunned (-3 actions, ends in 1 turn)
- Heavy Bruising (-2 actions)



(Banrax)
Banrax
[ 3 ] = 3
> With a blast of wind, you soar upwards, fall a foot, and fall on the construct's shoulder while clinging to its head. And then...

OH GOD THE FLAMES

You fall off of the construct and land on your back behind it, and you happen to be on fire too.

Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :
- Stunned (-2 actions, ends in 1 turn)
- On Fire (Increases Burn every turn)
- Burned (-1 actions)



(Natti)
Gorf "Choppy" Harkelsan
[ 5 ] = 5
> You get behind the construct as it lumbers forward.

"HEY CHUCKLE HEAD. SAY GOODBYE TO YOUR KNEECAPS!"

You jump up (the knee is rather high) and throw the strongest punch you can muster while in the air, which merely bounces off of the construct's leg. When you land, something not unlike a large ceramic leg hits you. Hard.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :
- Bruising (-1 actions)



(Nighthawk)
Kyros Deiimor

[ 5 ] = 5
> You again point your hand at the construct and picture a blazing spear of fire erupting from it. And nothing happens.

Also, your arm feels kinda funny.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :
- Charged Right Arm (?)





(NPC)
Aucupe

[ - ] = -
> Mist: "And how do we break through the armour?"

Aucupe: "I dunno. Hit it? Hard?"

Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :





Events :


Construct 1 is blindly walking forward and swinging.

COnstruct 2 is walking towards Cihas.

COnstruct 3 is walking towards Cihas.


Map


Thu Dec 01, 2011 1:41 am
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Post Re: Roll to Dodge - Grinder (Roll 43)
>Use one of my recalled runes on construct 3.


Thu Dec 01, 2011 5:27 pm
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Post Re: Roll to Dodge - Grinder (Roll 43)
"Well, I seem to be mighty useless in this battle."
>Run to that Aucupe guy and ask him her for advice.

YOU SAW NOTHING
THE MIGHTY GOFR MAKES NO MISTAKES


Last edited by Natti on Thu Dec 01, 2011 9:33 pm, edited 1 time in total.



Thu Dec 01, 2011 5:38 pm
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Post Re: Roll to Dodge - Grinder (Roll 43)
*Her


Thu Dec 01, 2011 9:22 pm
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Post Re: Roll to Dodge - Grinder (Roll 43)
>Whirlwind to put myself out


Thu Dec 01, 2011 9:39 pm
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Post Re: Roll to Dodge - Grinder (Roll 43)
Get the ♥♥♥♥ out of COnstruct's 2 path.


Fri Dec 02, 2011 12:45 am
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Post Re: Roll to Dodge - Grinder (Roll 43)
> Charge at second construct, and slam funny-feeling arm into the ground near his feet. Hope for some kind of seismic disturbance.


Fri Dec 02, 2011 4:15 am
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