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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: Roll To Dodge - Blue
>>Heal
>Keep safe distance from dwarfs and keep the group in sight as well.


I somehow missed the last roll xD


Fri Aug 13, 2010 7:40 am
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
Added day and night cycle too my rtd. 8 rolls day/8 rolls for night

- 1 for all actions during night without a light source (or superpower)

Also hyper is now adding hidden bonuses to having things. :???:


Fri Aug 13, 2010 9:01 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
JJA79 wrote:
Added day and night cycle too my rtd. 8 rolls day/8 rolls for night

- 1 for all actions during night without a light source (or superpower)

Also hyper is now adding hidden bonuses to having things. :???:

If Night and Day gets added to this one, I think that's pushing it. And no, not hidden. Just not roll-changing.


Fri Aug 13, 2010 9:11 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
I think Foa died. Rolling.

CrazyMLC[5]: You calmly walk up the stairs, to everyone else's confusion. At the top, 3 dwarves are approaching the stairway, while the other 4 gather Foa and their dead bretheren. The three see you, and charge. Before they can even take a step, you swing your arms towards the walls, and back towards the dwarves in the middle. Pillars of stone shoot forward from both walls, intertwining themselves between the dwarves' arms and legs. In a second, the three that tried to charge you are hopelessly entangled in what looks like a game of Ultimate Jenga. One with a hammer yells to the others who weren't trapped, and the four free dwarves run away down the hall.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
2/4 Inventory:
- Nautical Shiv
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [3]: You limp after MLC up the stairs to help somehow, but he's already done his work. The dwarves are nicely captured and unharmed. You're rather impressed, MLC managed to get three; Two with swords and one with a hammer. You then frown. Foa isn't in the room below, and he's not behind the barrier, either. The other dwarves must have taken him.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLCBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Shot Right Leg

Foa [-]: Unbeknownst to you, the dwarves have taken you hostage. Your in a small, dark room, away from the hustle and bustle of the rest of the fortress. The dwarves took everything away from you, and bound you like they did Ragdoll.
Of course, your still unconscious, so you don't know any of this.
0/2 Active Abilities:
- Ranged Teleprotation (Caused by an item, so doesn't cost a slot)
0/2 Passive Abilities:
0/4 Inventory:
- HIGH-SPEED HANDCANNON (TAKEN)
- 8 Mags for LadyKillers (Current Mags: 14|13) (TAKEN)
2/2 Equipped:
- Fedora of the Gods (TAKEN)
- LadyKillers (Dual Kickass Desert Eagles) (TAKEN)
Injuries:
- Punctured Lungs (-1 to rolls)
- Unconscious

JJA79 [1]:You try to feel your Life Energy Manipulation but... It... isn't there? You can't find it. Normally, a power like this is like a birthmark or a limb or something. You know its there and where it is, and can feel when its gone. And its gone.
Maybe it had something to do with killing off your pain receptors. Not too far fetched an idea... Which would also mean you killed off your power.
"GOD DAMNIIIIIIT!"
1/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
1/2 Passive Abilities:
- Bird Communication
0/4 Inventory:
0/2 Equipped:
Injuries:
- Broken Left Arm
- Paralyzed Legs
- Fractured Legs

ShadoWKilleR255 [3]: You decide to stay in the room below with JJ, who swears very loudly. Confused, but ignoring it, you go to work on your arm again. The damage is... pretty bad. You want to try and heal it, but the nerves are dead, so you haven't even a clue what you're doing in there. You'll need to have someone else help you with it.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Telekinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
1/2 Passive Abilities:
- Nanotube Skeleton
1/4 Inventory:
- Archipelago Map
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use)

Ragdollmaster [5]: "Screw this, I'm getting out of here."
You walk down the blank hallway, and listen at the door. Clanging metal, grunts, and loud bumps and crashes are coming from behind the door. You crack the door, and peek out.
Ohhh shite. The door opens into the barracks. There must be at least 50 dwarves in here, all with the same kind of weapons and armor as the one that tried to get you in your cell. About half of them are wrestling, and the rest are sparring with other dwarves who have the same weapons as them. Mercifully, noone sees you before you shut the door again.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
2/2 Equipped:
- BlueMetal War Hammer
- Steel and BlueMetal Shield (reflects non physical attacks)

Game Event: All six Rollers are at the Spires.
Ragdoll is just outside the barracks.
Foa is unconscious in a small dark room.
1 Hammer, and 2 Sword Dwarves are trapped in the hallway. CrazyMLC and Tomaster are in the hallway with them.
JJ and Shadow are in the room below.

Foa is assumed to be unable to continue playing, so we have an open position. I LIED.
Also, I'll be needing a person to fill the position of NPC. This won't be first come first serve either, so even if someone has volunteered, go ahead and offer your services.


Last edited by TorrentHKU on Fri Aug 13, 2010 10:19 pm, edited 2 times in total.



Fri Aug 13, 2010 9:21 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
Foa hasn't posted in 6 days maybe he did die.


Fri Aug 13, 2010 9:26 pm
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Post Re: Roll To Dodge - Blue
Don't tell me... I rolled a 1 again, didn't I?


Fri Aug 13, 2010 9:27 pm
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Post Re: Roll To Dodge - Blue
He probably died in the RTD as well as in real-live.


Fri Aug 13, 2010 9:33 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Look at his last visited date.


Fri Aug 13, 2010 9:38 pm
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Post Re: Roll To Dodge - Blue
Soo... He's online? Maybe he's just ignoring the topic, in which case he should be kicked off.
It's also possible that he just recently signed on and is catching up on what happened.


Ok, what does Last Visited: - really mean?


Fri Aug 13, 2010 9:42 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
He didn't get banned for anything maybe his computer broke or something.


Fri Aug 13, 2010 9:51 pm
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Data Realms Elite
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Posts: 3966
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Post Re: Roll To Dodge - Blue
JJA79 wrote:
He didn't get banned for anything maybe his computer broke or something.

Naw, I got a new one. ( +Laptop +$140 )

SO YOU FORGOT WHAT MY ACTION WAS?

> EVADE |


Fri Aug 13, 2010 9:59 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Foa wrote:
SO YOU FORGOT WHAT MY ACTION WAS?

> EVADE |

I don't think you really said what your action was.


Fri Aug 13, 2010 10:06 pm
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Foa wrote:
SO YOU FORGOT WHAT MY ACTION WAS?

> EVADE |

I don't think you really said what your action was.

Hey, I never am around when you roll, and even then, I don't realize that you have made one.
Freaking page spam.

> Investigate :U |


Fri Aug 13, 2010 10:13 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

Why cant i keep my healing powers! WHY

Now hyper is just wasting all my rolls by giving me powers then instantly taking them away. Here let me try to use my energy control to do something and watch that ♥♥♥♥ slip through my fingers too.


>"♥♥♥♥ god" I want to walk again. Arthrokinesis would be nice.
Put it in passive

Bypass nerves and automatically use my powers to move my legs. MLC can you like give my legs and arm a cast made of stone or something?


Fri Aug 13, 2010 10:36 pm
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Post Re: Roll To Dodge - Blue
Hyper, you're a real bastard. You know I can hardly resist the opportunity of committing dwarf murder en masse.

But for the good of the universe, apparently, I must.

>Go to Obsidian vault, see if the key I got from the dwarf guard will open it.


Sat Aug 14, 2010 4:39 am
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