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 Roll To Dodge: Ethersphere (Roll 76) 
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Joined: Wed Feb 10, 2010 4:06 am
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Post Re: Roll To Dodge: Ethersphere (Roll 34)
Take a couple of steps back and see if I can pop that support.


Wed May 23, 2012 2:44 am
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Post Re: Roll To Dodge: Ethersphere (Roll 34)
Rollturtle
=================================================================================
Tomaster | Jet (Roll: 5)


TorrentHKU | John S. Freeman (Roll: 2)


Amazigh | Aicaya (Roll: 5)


DSMK2 | DEYE-5 (Roll: 3)


alphagamer774 | Michael "Mike" Rocksford (Roll: 4)


NPC | Jackson (Roll: 2)


Game Events
-The Guardian is running towards D.
-The Marksman is pressed up against the Guardian's deployed shield.
-The Brute is on its knees and stunned by the embedded spike, but not dead yet.
-The Support cannot be seen in its smokescreen.
-The Assassin is still cloaked.

MAP

Image

Letters: Characters
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
J = Jackson
A = Assassin (dark circle shows possible location)
B = Brute
G = Guardian
M = Marksman
SP = Support


Thu May 24, 2012 1:47 am
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
"Ok yeah ♥♥♥♥ this."
> Unload my rifle on the Brute. Aim for sensors, the head, or the torso. In that order.


Thu May 24, 2012 2:49 am
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
>Dash back to the group.


Thu May 24, 2012 2:51 am
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
> Get my back against the leftmost wall, get a lock on the Guardian while readying physical aim, deactivate Psycho Mode and pour ZIGER rounds into the Guardian's direction; focus on damaging it's blade. Make sure the Guardian is between me and the Marksman!


Last edited by DSMK2 on Fri May 25, 2012 5:38 am, edited 1 time in total.



Thu May 24, 2012 3:35 am
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
Cough awkwardly, look around and pretend I totally didn't miss that shot
Try and find that assasin, and if I can, pop a round into it's skull.


Thu May 24, 2012 4:13 am
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
alphagamer774 wrote:
Cough awkwardly, look around and pretend I totally didn't miss that shot
Try and find that assasin, and if I can, pop a round into it's skull.

I do not recommend trying to attack a cloaked target with melee blades without support.

It would be nigh impossible to tell if the Assassin was five metres away or behind you, having some one helping you out would minimize the damage you'll probably take, assuming they can get a shot off the moment it decloaks to fire.


Thu May 24, 2012 1:10 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
Yeah, but John and Jackson are both much closer to him.


Thu May 24, 2012 1:12 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
Hey, I'm shooting this damned Brute to death.


Thu May 24, 2012 2:42 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
Which leaves you with just Jackson. Assuming you end up in the centre of the Assassin's search circle, that leaves you a considerable distance away from him. Even worse if the Assassin attacks you from the front, as then Jackson would not be able to make a shot as you'd be in the way.


Thu May 24, 2012 3:17 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
Roll final 'nade towards Marksmen stealthy, and then when it gets close enough, detonate it. Then either unload with the Ripper or use my Plasma torch to murder the ♥♥♥♥ out of the Marksmen.


Thu May 24, 2012 5:35 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
Roll tuhmarrow

EDIT: So yeah remember how I was really exhausted yesterday because I was working on school stuff all day

LOIS I DUN IT AGAIN

Roll on caturday :(


Fri May 25, 2012 3:56 am
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Post Re: Roll To Dodge: Ethersphere (Roll 35)
Finallyrollingjeez
=================================================================================
Tomaster | Jet (Roll: 2)


TorrentHKU | John S. Freeman (Roll: 4)


Amazigh | Aicaya (Roll: 5)


DSMK2 | DEYE-5 (Roll: 2)


alphagamer774 | Michael "Mike" Rocksford (Roll: 5)


NPC | Jackson (Roll: 5)


Game Events

As the Guardian bears down on D and prepares to send a second slice through him, the glass separating the entrance hall from the test chamber shatters as a shape erupts through it. The Guardian, in mid-swing, is stopped as the shape rips into- no, through the robot. Even with his sensors, D isn't able to track the entity. There's a sound similar to heavy artillery firing as the Marksman is hit from the behind with such force that its body flings over the grounded shield, mechanical parts and sparks spewing from it like blood and guts. Finally, the giant blast door at the northern wall is punched straight through by the entity, leaving a large hole in the center and bending the rest of the metal. All of this happens in the span of roughly five seconds, leaving D extremely confused. Nobody else even sees it- after the confusing cacophony of sound, all that's left of the entity are the battered bodies of the Guardian and Marksman, the shattered glass, and the busted door.

"...uh. What?"

MAP

Image

Letters: Characters
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
J = Jackson


Sun May 27, 2012 1:23 am
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Post Re: Roll To Dodge: Ethersphere (Roll 36)
> Collect myself, fold away my ZIGER, then inject repair nanobots into my armor's chest "wound". Approach the wreck of the Striker and loot it's PDWs.
Thoughts: "That entity was moving too fast to be detected, it seems to want us to go in deeper."


Last edited by DSMK2 on Mon May 28, 2012 4:00 am, edited 3 times in total.



Sun May 27, 2012 3:15 am
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Post Re: Roll To Dodge: Ethersphere (Roll 36)
"IT MADE A HOLE. IN A BLAST DOOR."
> Fear. Go check out the side room on the right. And go NOWHERE NEAR where that thing went through the blast door.


Sun May 27, 2012 3:27 am
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