Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Dane, wanna help me with my leg? It's starting to bleed a little more. Use some of the guard's clothing to use as a makeshift bandage until Ocia gets here. Then have my minion protect my life at all costs. And who's this War person, Charlie?
Sat Jun 18, 2011 6:07 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Fire a shot point-blank into the steel lock on the storage room door and kick it open. See what's inside.
Sat Jun 18, 2011 7:40 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Ocia and Emogotsaone, waiting on all yall.
Mon Jun 20, 2011 8:40 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
You aren't waiting on me, I'm unconscious.
Mon Jun 20, 2011 10:11 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
You could still throw out an action.
Tue Jun 21, 2011 3:36 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
I don't really see the point, but okay.
Search the box.
Tue Jun 21, 2011 2:56 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Sorry guys...
Go around asking anyone if they need help.
Thu Jun 23, 2011 2:27 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Aight, let's roll.
CaveCricket48 (Raphael) [9]: You go back to the room with the big lock, and with the help of your 12-gauge pump action problem solver, open the door. Inside is a storage room, what a surprise. Let's see, crates, boxes, containers, bins, barrels, goodness it's near impossible to determine what anything is in here. By looking over labels, you find a couple boxes that probably contain goodies. You bring them over to a clear area near a large steel vault door with an electronic keypad, and open them up. Grand total: - 4 PsyGen II doses, in 4 syringes - 1 bag of marbles - 1 pair of wax lips
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 2 - Psionic Power -- Objects cannot go further than 2 feet from body -- Basic shapes and objects Negation: 1 - Basic Negation -- 5 Meter range -- Limited Negation
Chakra: 1 - Basic Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [3-1=2]: You slowly regain consciousness, then sit up and look around. Wh...Where are you? Who are you?
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- Medkit -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesia
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Objects cannot go further than 4 foot from body -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [8]: Noone seems to need help at the moment... Maybe you should just find something to do.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Equipped) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 30 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [8]: You turn back to your arm to aim properly this time, and suddenly there is a fist in your face. You fall to the floor from the punch as someone grabs the syringe from your hand. As your vision clears, you see Dane standing over you and injecting the PsyGen into his own arm. "Wha, what the ♥♥♥♥?!"
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 24 M32 Fragmentation grenades - Earpiece - PsyGen II (2 doses)
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic:Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Range: 5 meters Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [1-1=1]: "Dane, wanna help me with my leg? It's starting to bleed a little more." He doesn't hear you, but you're too busy with one of the downed guards to notice him not noticing you. You also don't notice that your prisoner is standing next to you, and no longer under your control. He brings his hands down on your head, knocking you for a loop and into the body of one of the guards. He then escapes out the door to freedom. "Owww...Shiit?"
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (-4 to walking) - Blood Loss (-1 to rolls, -2 to rolls in 1 turn) - Shell Shocked (-1 to next roll)
Psychic:Mind Reading: 0 Mind Control: 3 - Mind Control -- Complex Orders (Can store a sequence of orders, or one complex order) {+1} -- Can override most targets' desires {+1} -- Range of 10 Meters Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks -- Range Limit of 1 Foot
Barnox (Dane) [10]: You notice Mana diverting her attention back to her arm, and have a sudden, overwhelming urge to take the PsyGen from her. So you punch her in the face and pull the syringe from her grasp as she falls. Then, you inject yourself with the PsyGen before she gets a chance to stop you. "Wha, what the ♥♥♥♥?!"
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points
Conditions:
Psychic:Mind Reading: 0 Mind Control: 0 Probability Control: 2 - Probability Nudging -- Make small alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 2 - Clairvoyance -- Can concentrate to view anywhere within a 8 meter radius -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Vadim is on the sixth floor. Jamal is in the Loading Bay in back. Sir Charles, Dane and Mana are in a room on the 1st floor. Raphael is in a storage room on the 1st floor. There is a loose guard somewhere on the first floor. If he escapes, he will raise the alarm!
Thu Jun 23, 2011 3:11 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Inject myself with 2 doses of PsyGen and grab the other two. Walk up to a group of my allies and show the PsyGen to them.
"Hey guys, first person to grab that loose guard gets these!"
Thu Jun 23, 2011 4:29 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Goddamn it Dane, you were supposed to stand guard! You too, Mana! Now seriously, someone help me with this leg. Keep working on my leg. <Radio> Yea, we've got a loose man. We've gotta catch him, now.
Thu Jun 23, 2011 4:41 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"Broken arm...firearms. Agh, medkit, bulletproof vest. Ugh..." Search the room (starting with the box). "Uh...who-who're you? And, ah, this might sound strange, but, uh...what am I doing here?"
Thu Jun 23, 2011 4:44 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Charge after the loose guard. Tackle to ground.
Point allocation: 2 in Clairvoyance. 1 in Probability Control.
Thu Jun 23, 2011 8:06 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Search for the loose guard by checking for halos
Thu Jun 23, 2011 2:07 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
BARNOX YOU ♥♥♥, YOU STOLE MY ONLY CHANCE TO GET STRONGER >:( you WILL pay!one day, with eye removals and fireballs inside them Punch Dane in the face, take two psygen syringes and inject them.
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