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 Roll to Dodge - Grinder (Roll 62) 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Roll to Dodge - Grinder (Roll 40)
>Shoot an icy trail into a golem's head.


Thu Nov 03, 2011 12:43 am
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Loose Canon
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Post Re: Roll to Dodge - Grinder (Roll 40)
"If those are magically powered, I should be able to tell where it's going to move before it knows."
> See if I can sense magic from the golems.


Thu Nov 03, 2011 3:07 am
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Post Re: Roll to Dodge - Grinder (Roll 40)
>Hurricane force winds on the North side of the arena. Knock down the Northern golem.


Thu Nov 03, 2011 7:29 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Grinder (Roll 40)
Power to legs, sprint around neareast golem while examining it better, run away if it tries to attack


Thu Nov 03, 2011 11:48 pm
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Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 41)
Oh yeah, we have a combat map at the bottom of the roll, too. Don't forget to check that.




Roll 41
____________________

(dragonxp)
Cihas
[ 6 + 1 ] = 6
> You fire off an Icy Trail at the south-western golem's head. As soon as your arrow hits, a solid chunk of ice forms around the golem's head, but it continues walking towards you.



Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 36)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 2 ] = 2
> "If those are magically powered, I should be able to tell where it's going to move before it knows."

You extend your sense out to a golem and, with little effort, pick up a lot of energy from it. Yeah, these guys are powered by magic alright.

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :



(Roast Veg)
Paradox Mist
[ 2 ] = 2
> You: "Ok, little A, I'm gonna need your help on this one. Tell me what these are, and what we can do to stop them."

Aucupe opens her book and flips through a few pages.

"They're constructs made of hardened ceramic and some metal parts. Senses in the head, primary defense runes on the chest. Their limbs are driven by rotary-force motors drawing power from a crystal core in the center of their bodies."

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok
[ 1 ] = 1
> You: "We have to use our numbers to our advantage. Everyone gang up on a single construct. We'll surround them, then swarm 'em and take them out... though maybe someone should watch our backs from the other two."

Kyros: "I'm not sure that leaving two of the three at our backs is a good idea. I say three of us for each construct!"

You stand off in a relatively flimsy stance, preparing to defend yourself, but the golems are quite far away.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (==========)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 5 ] = 5
> You power up your legs and run to the south-eastern construct. It seems to be quite bulky in the front, but before you can get a good look from behind, it smashs a fist into the ground. The earth around the striking point rip apart, hurling chunks of earth around. One slams you in the chest and knocks you back, but not enough to do any real damage.



Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (1/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :



(Banrax)
Banrax
[ 3 ] = 3
> You summon a powerful hurricane in the northern area of the arena. The effort is taxing, and the golem simply walks towards you without any signs of instability.



Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :



(Natti)
Gorf "Choppy" Harkelsan
[ 2 ] = 2
> "I ain't good in a lot of things, but there's one thing I can do well. And oh boy, am I gonna do that."

You cautoisly approach the south-western construct as it walks forward ith its frozen head. You're not close to it yet, but you're closer.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :



(Nighthawk)
Kyros Deiimor

[ 5 ] = 5
> Gustaf: "We have to use our numbers to our advantage. Everyone gang up on a single construct. We'll surround them, then swarm 'em and take them out... though maybe someone should watch our backs from the other two."

You: "I'm not sure that leaving two of the three at our backs is a good idea. I say three of us for each construct!"

You leap foward, charge your blade with magic, and whirl it around. Bits of earth fly around you, and when you stop, you see that the golem is walking towards you, completely uneffected by your attack.

It seems that Hurricane Blade doesn't exactly work at this kind of range.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :





(NPC)
Aucupe

[ - ] = -
> "They're constructs made of hardened ceramic and some metal parts. Senses in the head, primary defense runes on the chest. Their limbs are driven by rotary-force motors drawing power from a crystal core in the center of their bodies."



Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :





Events :

Construct 2's head is frozen in a chunk of ice.

Map


Last edited by CaveCricket48 on Tue Nov 08, 2011 4:44 am, edited 1 time in total.



Fri Nov 04, 2011 2:25 am
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Post Re: Roll to Dodge - Grinder (Roll 41)
"Ill see if they are weak from the bee-hind"

>Sneak around the second contruct. [hopefully the ice dulls it's senses]


Fri Nov 04, 2011 2:34 am
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Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Grinder (Roll 41)
"Someone help me take out the Construct in the North Corner. I'll screw with their senses and then we all hit it at once." >Run up towards Construct 1, activate Heaven's Blessing, and send waves of flame at its head.


Fri Nov 04, 2011 2:40 am
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Loose Canon
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Post Re: Roll to Dodge - Grinder (Roll 41)
> Dash at the 1st Construct, Tsunami it in the chest as I pass.


Fri Nov 04, 2011 2:55 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Roll to Dodge - Grinder (Roll 41)
>Start running towards the construct. When close enough, jump and punch its head.


Fri Nov 04, 2011 6:13 am
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Grinder (Roll 41)
Power to legs, make dust go up and while inside the dust, run to the golem's behind and jump towards it's back, then send power to my arms and SMAHSH EET


Fri Nov 04, 2011 4:16 pm
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Posts: 4521
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Post Re: Roll to Dodge - Grinder (Roll 41)
"How do we damage the crystal? how much damage do we need to do to it to kill it?"


Fri Nov 04, 2011 7:07 pm
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Posts: 1288
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Post Re: Roll to Dodge - Grinder (Roll 41)
Wait. Can I still learn spells in this RtD? Or do I only get whatever prizes are rewarded me when a round is complete?

If I can learn stuff, do this:

>Aim my open wing/hand at the second construct. Picture a blazing spear of fire whilst drawing upon my magic. See what happens.


Fri Nov 04, 2011 8:28 pm
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll to Dodge - Grinder (Roll 41)
>Airblast myself over the northern one, and use the Curved Dagger to get a precise hit on some of their sensing gear.


Fri Nov 04, 2011 9:53 pm
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Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 42)
Roll 42
____________________

(dragonxp)
Cihas
[ 2 ] = 2
> "Ill see if they are weak from the bee-hind"

You start to run south to get behind the golem, but you pause when you see it smash the ice off of its head. Getting close to the thing would probably be a bad idea.

Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 36)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 1 + 1 + 1 ] = 3
> After Gustaf finishes barraging COnstruct 1's head with fire, you run and leap at the construct's chest. Spinning at high speeds as you fly through the air, you unleash a single, devastating kick into the golem's chest.

White sparks cascade off of the ceramic where Typhoon struck, but there doesn't seem to be any sign of physical damage. Landing back on your feet, the golem blindly swings out in front of it and a heavy stone fist collides into you, throwing you back.

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :
- Dizzy (-1 actions, ends in 2 turns)
- Bruised (-1 movement)



(Roast Veg)
Paradox Mist
[ 1 ] = 1
> You: "How do we damage the crystal? how much damage do we need to do to it to kill it?"

Aucupe: "The crystals are pretty fragile, but you'd have to get through the construct's armor to get to it."

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok
[ 6 -> 5] = 5
> "Someone help me take out the Construct in the North Corner. I'll screw with their senses and then we all hit it at once."

You run forward, activate Heaven's Blessing, and start hurling waves of fire at Construct 1's head. The golem continues moving forward while the hot flames splash across its face, but it doesn't seem to be walking towards anyone in particular.

When you stop the barrage of fire, you see two of your allies fly into the golem.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (----------)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 2 ] = 2
> You kick up dust around you to cloak yourself, but a rock connecting with your head knocks you to the ground and prevents you from doing much else.



Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (1/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :



(Banrax)
Banrax
[ 6 + 1 ] = 6
> You blast yourself upward and towards Construct 1 using Whirlwind. Right before you collide with the construct, you pull out your Curved Dagger and stab it as hard as you can into a lense-looking object.

A spark of light and a loud hissing sound comes from where you dagger struck the sensor, and you quickly jump off of the golem before it can smash you off of its head.

Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :



(Natti)
Gorf "Choppy" Harkelsan
[ 1 ] = 1
> You run up to the closest construct and prepare to jump up, but its leg slams into you and knocks you aside as it walks forward.

At least it doesn't seem to notice you. Yet.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :



(Nighthawk)
Kyros Deiimor

[ 6 ] = 6
> You aim your open claw at the nearest golem, summon your energy, and imagine a blazing spear of fire!

...

Nothing happens. But you're so pumped with energy that you feel like anything you DO cast will be a lot stronger than normal.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :
- Charged! (+2 Magic potency)





(NPC)
Aucupe

[ - ] = -
> Aucupe: "The crystals are pretty fragile, but you'd have to get through the construct's armor to get to it."



Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :





Events :

Construct 1 is blindly walking forward and swinging.

Construct 2 smashes the ice off of its head using its stone fists.

Construct 3 smashes its fists into the ground, hurling large chunks of rocks nearby, one of which hits Aeeng. The construct then starts to walk towards Aeeng.

Map


Tue Nov 08, 2011 5:17 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Grinder (Roll 42)
>Provide cover for Dandelion via a spout of flame at Construct 1's head.


Tue Nov 08, 2011 5:27 am
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