Roll 42
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(dragonxp)
Cihas[ 2 ] = 2
>
"Ill see if they are weak from the bee-hind"You start to run south to get behind the golem, but you pause when you see it smash the ice off of its head. Getting close to the thing would probably be a bad idea.
Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 36)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz
Equipped : (0/10)
Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair
Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)
Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
Conditions :
(TorrentHKU)
Dandelion Bryant[ 1 + 1 + 1 ] = 3
> After Gustaf finishes barraging COnstruct 1's head with fire, you run and leap at the construct's chest. Spinning at high speeds as you fly through the air, you unleash a single, devastating kick into the golem's chest.
White sparks cascade off of the ceramic where Typhoon struck, but there doesn't seem to be any sign of physical damage. Landing back on your feet, the golem blindly swings out in front of it and a heavy stone fist collides into you, throwing you back.
Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet
Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami
Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
Conditions :
- Dizzy (-1 actions, ends in 2 turns)
- Bruised (-1 movement)
(Roast Veg)
Paradox Mist[ 1 ] = 1
> You:
"How do we damage the crystal? how much damage do we need to do to it to kill it?"Aucupe:
"The crystals are pretty fragile, but you'd have to get through the construct's armor to get to it."Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins
Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)
Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance
Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)
Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
Conditions :
(Ragdollmaster)
Gustaf Anarok[ 6 -> 5] = 5
>
"Someone help me take out the Construct in the North Corner. I'll screw with their senses and then we all hit it at once."You run forward, activate Heaven's Blessing, and start hurling waves of fire at Construct 1's head. The golem continues moving forward while the hot flames splash across its face, but it doesn't seem to be walking towards anyone in particular.
When you stop the barrage of fire, you see two of your allies fly into the golem.
Race : Human
Inventory : (1/10)
- Firebrand
Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)
Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (----------)
Passive Abilities :
Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
Conditions :
(Tokochiro)
Aeeng[ 2 ] = 2
> You kick up dust around you to cloak yourself, but a rock connecting with your head knocks you to the ground and prevents you from doing much else.
Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
Equipped : (1/10)
Active Abilities :
- Power Flow
Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
Conditions :
(Banrax)
Banrax[ 6 + 1 ] = 6
> You blast yourself upward and towards Construct 1 using Whirlwind. Right before you collide with the construct, you pull out your Curved Dagger and stab it as hard as you can into a lense-looking object.
A spark of light and a loud hissing sound comes from where you dagger struck the sensor, and you quickly jump off of the golem before it can smash you off of its head.
Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)
Equipped : (0/10)
Active Abilities :
- Hurricane
Passive Abilities :
- Advanced Learning (Can learn at a faster rate)
Prizes :
- Whirlwind Halberd (Transferred!)
Conditions :
(Natti)
Gorf "Choppy" Harkelsan[ 1 ] = 1
> You run up to the closest construct and prepare to jump up, but its leg slams into you and knocks you aside as it walks forward.
At least it doesn't seem to notice you. Yet.
Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact
Equipped : (0/10)
Active Abilities :
Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)
Prizes :
Conditions :
(Nighthawk)
Kyros Deiimor[ 6 ] = 6
> You aim your open claw at the nearest golem, summon your energy, and imagine a blazing spear of fire!
...
Nothing happens. But you're so pumped with energy that you feel like anything you DO cast will be a lot stronger than normal.
Race: ChiropInventory (1/10) :- Longsword
Equipped (0/10) :Active Abilities :- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
Passive Abilities :- Magical Potency (+1 Magic Potency)
Conditions :- Charged! (+2 Magic potency)
(NPC)
Aucupe[ - ] = -
> Aucupe:
"The crystals are pretty fragile, but you'd have to get through the construct's armor to get to it."Inventory (1/5) :- ??? Book
Equipped (0/5) :Active Abilities :- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste
Passive Abilities :Conditions :Events :Construct 1 is blindly walking forward and swinging.
Construct 2 smashes the ice off of its head using its stone fists.
Construct 3 smashes its fists into the ground, hurling large chunks of rocks nearby, one of which hits Aeeng. The construct then starts to walk towards Aeeng.
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