Roll to Dodge - Equilibrium (Roll 91)
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 45)
Weekends? You expect me to post on weekends!? "MAGES, I'M RELYING ON YOU FOR THAT FIRST STRIKE, THEN OUR SWORDSMEN CAN MOVE IN!"
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Sun May 22, 2011 3:41 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 46)
Roll 46 ____________________
Name : Siamnyan (Roast Veg) [ 6 ] = 6 > "MAGES, I'M RELYING ON YOU FOR THAT FIRST STRIKE, THEN OUR SWORDSMEN CAN MOVE IN!"
"RIGHT!" "ON IT!"
A boulder taller than a man flies into the dragon's flank, and a swarm of metal bolts pepper the dragon's other side. Archers rain arrows from a distance as well, but all projectiles shatter harmlessly when they touch the beast.
Opening its mouth, the dragon spits out a ball of light and dark that hits the side of the cave. A large crater appears and blood pools into the hole.
"We can't get close to that thing without it cutting us into bloody ribbons! Distract it or something!"
Race : Lupus Inventory : (2/10) - 124 gold coins - News Paper ("Caelum Declares 'Witch Hunt Over'") - Longsword
Equipped : (1/10) - Elbow Spikes
Active Abilities : - Scent Tracker -- ???'s Scent (Mage)
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Sin (Nonsequitorian) [ 3 ] = 3 > You look around for a way out that doesn't include the trap-door. Walking along the wall, you see a wooden door on the opposite site of the room from the trap-door.
Race : Chirop Inventory : (3/10) - Bull Whip - Tribal Shortsword - Paper with Unknown Rune
Equipped : (0/10)
Active Abilities : - Sneak (+1 Stealth actions) - Echolocation - ventriloquist (Can mimic the voices of others and change the position of the sound) -- Voice (Middle-aged man)
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro) [ 3 ] = 3 > "Sir, It's Aeeng Sir!"
The soldier scribbles someting down on the paper.
"Alright then, that should cover the paper work."
He walks off, and the other soldier who was training you slams the butt of his halberd into the ground.
"Okay recruit, that's enough of a break. Too much resting and you'll get lazy! Start sparring!"
The man starts swinging his weapon at you.
Race : Human Inventory : (2/10) - Halberd - Rock
Equipped : (0/10)
Active Abilities : - Power Flow
Passive Abilities : - Forest Friend (Talk to trees) - Grounded (Resistance to electrical attacks) - Flee! (+1 Running) - Soldier's Training (+1 physical actions)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 2 ] = 2 > You run towards the man while zig-zagging. However, right when you turn, a bolt of lightning hits you and throws you to the ground.
You feel... Dizzy...
Race : Dwarf Inventory : (0/10)
Equipped : (1/10) - Knuckle Spikes -- Deep Impact
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions : - Shock-Jolt (-2 actions, ends in one turn)
Name : Dandelion Bryant (TorrentHKU) [ 3 ] = 3 > You think about different fighting poses that would help improve defense, offense, and speed.
What should you call these though?
Race : Lupus Inventory : (3/10) - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'") - 100 gold coins - Large Gauntlet (Qty. 1)
Equipped : (2/10) - Hammerplate Gauntlet - Typhoon (Qty. 2) (+1 leg actions)
Active Abilities : - Art of 6 Limbs: Muay Thai - Fighting Stance (Offensive, Defensive, Speed)
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking) Conditions : - Missing Left Arm
Name : Urist Gravelgold (caekdaemon) [ 6 ] = 6 > You shove of the creature, but its jaws were still clamped onto your shoulder and it rips apart the flesh.
As soon as the beast is off, you swing down your hammer and crush the insect, splattering dark yellow fluids against the ground. More skittering is heard down the hall.
Race : Dwarf Inventory : (3/10) - Bronze War hammer - Lit Torch -- Fire (=====-----) - Map of Mines
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Blacksmith (+1 to working metals) Conditions : - Torn left shoulder
Name : Dragon Slayer Team (NPC Group) >
A large ball of energy strikes the cave, and the bottom half of the swordsman who was laying prone vanishes.
Members : - Thief - Archer (x 2) - Swordsman (x 2) - Caelum Black Mage - Caelum White Mage - Fi Mage
World Events: Time of day: Day Weather: Clear
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Sun May 22, 2011 10:34 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 46)
"HEY! BAYIR! OVER HERE!" > Run in large circles around the dragon, keep away from it's attacks.
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Sun May 22, 2011 10:36 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 46)
The story IS developing right now. Everyone just finds a different part of the story on their own, at their own pace.
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Sun May 22, 2011 11:06 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Equilibrium (Roll 46)
Defend his hits and try to score one.
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Sun May 22, 2011 11:13 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Equilibrium (Roll 46)
>Roll towards him, get up and punch him in the chest. Real hard.
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Mon May 23, 2011 1:44 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Equilibrium (Roll 46)
" ♥♥♥♥ ." Keep going. If another tries to attack me, attack it first.
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Mon May 23, 2011 4:18 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Equilibrium (Roll 46)
> Offensive: Snapdragon Stance Defensive: Bluebell Stance Speed: Touch-Me-Not Stance
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Mon May 23, 2011 11:32 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 47)
Roll 47 ____________________
Name : Siamnyan (Roast Veg) [ 1 ] = 1 > "HEY! BAYIR! OVER HERE!"
You run around the dragon in a large circle. Once you get near its tail though, the massive limb swings and hits you hard, knocking you into the cave wall. Thankully, you fall down behind the cover of some large boulders.
Someone is ducking down behind this rock too.
"I think now would be a good time to run."
Race : Lupus Inventory : (2/10) - 124 gold coins - News Paper ("Caelum Declares 'Witch Hunt Over'") - Longsword
Equipped : (1/10) - Elbow Spikes
Active Abilities : - Scent Tracker -- ???'s Scent (Mage)
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions : - Stunned (-1 actions, ends in 1 turn)
Name : Sin (Nonsequitorian) [ 1 + 1 ] = 2 > You sneakily open the door, and you see that it leads down an extremely long and dark tunnel with dirt walls and simple wooden reinforements.
Race : Chirop Inventory : (3/10) - Bull Whip - Tribal Shortsword - Paper with Unknown Rune
Equipped : (0/10)
Active Abilities : - Sneak (+1 Stealth actions) - Echolocation - ventriloquist (Can mimic the voices of others and change the position of the sound) -- Voice (Middle-aged man)
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro) [ 2 + 1 ] = 3 > You manage to defend the soldier's incoming blows, but he hammers you too fast to give you an opportunity to attempt to launch an attack.
"TRY HARDER!"
Race : Human Inventory : (2/10) - Halberd - Rock
Equipped : (0/10)
Active Abilities : - Power Flow
Passive Abilities : - Forest Friend (Talk to trees) - Grounded (Resistance to electrical attacks) - Flee! (+1 Running) - Soldier's Training (+1 physical actions)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 6 - 2 ] = 4 > You quickly roll towards your opponet, narrowly dodging a lightning bolt that blew up the ground where you were lying a split second ago.
Leaping up from under your enemy, you slug him in the chest so hard that you hear a symphony of cracks as his ribs break under your power.
The man gets knocked back and lands hard on his back. The mages run to him and check his condition like they did with your other opponent.
"THE WINNER IS: GORF HARKELSAN! NEXT UP: RAPHAEL MEBBIT VERSUS DANDELION BRYANT!"
Race : Dwarf Inventory : (0/10)
Equipped : (1/10) - Knuckle Spikes -- Deep Impact
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions : - Shock-Jolt (-2 actions, ends next turn)
Name : Dandelion Bryant (TorrentHKU) [ 4 ] = 4 > You decide to name your offensive stance 'Snapdragon,' defensive 'Bluebell,' and speed as 'Touch-Me-Not.'
"NEXT UP: RAPHAEL MEBBIT VERSUS DANDELION BRYANT!"
Race : Lupus Inventory : (3/10) - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'") - 100 gold coins - Large Gauntlet (Qty. 1)
Equipped : (2/10) - Hammerplate Gauntlet - Typhoon (Qty. 2) (+1 leg actions)
Active Abilities : - Art of 6 Limbs: Muay Thai - Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking) Conditions : - Missing Left Arm
Name : Urist Gravelgold (caekdaemon) [ 1 ] = 1 > "♥♥♥♥."
You don't see any more bugs yet, but the large amounts of skittering you hear tell you that a LOT are about to come.
Race : Dwarf Inventory : (3/10) - Bronze War hammer - Lit Torch -- Fire (====------) - Map of Mines
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Blacksmith (+1 to working metals) Conditions : - Torn left shoulder
Name : Dragon Slayer Team (NPC Group) >
An archer fires an arrow into the dragon's wing, but the arrow simply bounces off. What exactly are those scales made of?
A blast of powerful energy turns the former archer into a smoldering corpse. The mages continue launching elemental attacks or kinetic projectiles, but nothing seems to work.
Members : - Thief - Archer (x 1) - Swordsman (x 2) - Caelum Black Mage - Caelum White Mage - Fi Mage
World Events: Time of day: Day Weather: Clear
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Wed May 25, 2011 1:44 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Equilibrium (Roll 46)
> Enter the arena, get in Touch-Me-Not stance while waiting for match to start.
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Wed May 25, 2011 1:45 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Equilibrium (Roll 46)
Start getting more offensive,and by that i mean use power surge to raise strenght on arms and try to disarm him.
Last edited by Tokochiro on Fri May 27, 2011 1:08 am, edited 1 time in total.
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Wed May 25, 2011 1:46 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Equilibrium (Roll 46)
>Go to the box and look.
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Wed May 25, 2011 5:11 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll to Dodge - Equilibrium (Roll 46)
"Ok, we retreat on 3, just let me rest up first."
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Wed May 25, 2011 5:11 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Equilibrium (Roll 46)
Sorry for the delay, I had lost my net. Prepare to hit the bugs.
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Wed May 25, 2011 9:03 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Equilibrium (Roll 48)
Roll 48 ____________________
Name : Siamnyan (Roast Veg) [ 5 - 4 ] = 3 > "Ok, we retreat on 3, just let me rest up first."
A loud explosion shakes the cave.
"Don't let the dragon disturb your rest now!"
Race : Lupus Inventory : (2/10) - 124 gold coins - News Paper ("Caelum Declares 'Witch Hunt Over'") - Longsword
Equipped : (1/10) - Elbow Spikes
Active Abilities : - Scent Tracker -- ???'s Scent (Mage)
Passive Abilities : - Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions : - Stunned (-1 actions, ends next turn)
Name : Sin (Nonsequitorian) [ 2 + 1 ] = 3 > You carefully sneak into the hallway and use Echolocation to see what's ahead. The tunnel seems fairly straight without any doors on the sides you you head down until you hit the end of the tunnel. Looking up, you see thick, metal rungs in a vertical shaft leading up to a circular, metal lid that tops the shaft.
Race : Chirop Inventory : (3/10) - Bull Whip - Tribal Shortsword - Paper with Unknown Rune
Equipped : (0/10)
Active Abilities : - Sneak (+1 Stealth actions) - Echolocation - ventriloquist (Can mimic the voices of others and change the position of the sound) -- Voice (Middle-aged man)
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro) [ 2 + 1 ] = 3 > You get a little more offensive, throwing out strikes towards your opponet. The soldier is much more skilled than you though, and blocks all your attacks with ease. At least you feel like you've improved.
"Alright recruit, that should be enough for the halberd."
The two of you place the halberds back on the rack, and your trainer grabs two shortswords and hands one to you.
"A shortsword will most likely be part of your equipment on the battlefield, no matter what role you serve. These things aren't as strong as the longswords, but they're lighter and faster. These guys are meant to be held one-handed, and some troops like to use parrying daggers in their off-hand. Though, before you learn to dual-wield any weapons, you gotta learn to use 'em one at a time!"
The soldier stands in a fighting position and you immitate him.
"Alright recruit, start sparring!"
Race : Human Inventory : (2/10) - Halberd - Rock
Equipped : (0/10)
Active Abilities : - Power Flow
Passive Abilities : - Forest Friend (Talk to trees) - Grounded (Resistance to electrical attacks) - Flee! (+1 Running) - Soldier's Training (+1 physical actions, +1 Halberd use)
Conditions :
Name : Gorf "Choppy" Harkelsan (Natti) [ 3 ] = 3 > You get into the box seat and watch the wolf-guy face off with a lightly armored man wielding a dagger and a shortsword. Things are starting to look... Serious.
"BEGIN"
Race : Dwarf Inventory : (0/10)
Equipped : (1/10) - Knuckle Spikes -- Deep Impact
Active Abilities :
Passive Abilities : - Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
Name : Dandelion Bryant (TorrentHKU) [ 3 ] = 3 > You enter the arena and get into your maneuverability stance. Your enemy already has a shortsword and dagger drawn, ready to attack or counter-attack.
"GET READY! AAAAAAND... BEGIN!"
Race : Lupus Inventory : (3/10) - News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'") - 100 gold coins - Large Gauntlet (Qty. 1)
Equipped : (2/10) - Hammerplate Gauntlet - Typhoon (Qty. 2) (+1 leg actions)
Active Abilities : - Art of 6 Limbs: Muay Thai - Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking) Conditions : - Missing Left Arm
Name : Urist Gravelgold (caekdaemon) [ 4 ] = 4 > A large number of antlions come into view and you bring down your hammer on the first one in time to reduce it to a pile of mush. As the others lunge to attack, you kick them back and smash them as well.
There are maybe about 15 of them in sight that are still alive...
Race : Dwarf Inventory : (3/10) - Bronze War hammer - Lit Torch -- Fire (===-------) - Map of Mines
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Blacksmith (+1 to working metals) Conditions : - Torn left shoulder
Name : Dragon Slayer Team (NPC Group) >
The dragon unleashes a roar enhanced with magic energy, creating a wide blast that annihilates several more men.
Members : - Thief - Archer (x 1) - Fi Mage
World Events: Time of day: Day Weather: Clear
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Fri May 27, 2011 1:15 am |
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