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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge
Fine, fine, Foa.
If it can jam us I can jam it. I MAKE A JAMMER TO JAM MATILDA. *JAM FALLS FROM THE SKY AND KILLS MATILDA* Mmm, blackberry. Not what I meant though.
Okay, I'm just going to get a skill or item, not an ability, so matilda cannot block it. I look for the most powerful, loaded rocket launcher I can find, along with a few grenades.
Last edited by CrazyMLC on Sat Nov 14, 2009 7:12 am, edited 3 times in total.
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Sat Nov 14, 2009 6:33 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge
CrazyMLC wrote: Fine, fine, Foa. I gain immunity to the jammer. (You know, while hopping into the dinghy.) Yeah, you might want to change that to keep the metal plated dragon away from dinghy, because it's our only hope.
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Sat Nov 14, 2009 6:40 am |
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Cadwaller
Joined: Wed Jun 03, 2009 1:12 am Posts: 93
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Re: Roll To Dodge
Put me on the wait list please.
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Sat Nov 14, 2009 6:45 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge
Whelp, that sucks ♥♥♥♥ for me. Run the ♥♥♥♥ away from frank, and attempt to board the dinghy. Maybe loosen off a few syringe rounds at Matilda's rat wound.
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Sat Nov 14, 2009 7:08 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge
Bow chicka roll roll.
CrazyMLC[3]: A quick, desperate search turns up a grenade launcher! Sweet deal! It even came with 2 nades! And for some reason, it had the word Lawnchair engraved on its side. You can only guess at the mystical powers held by these mysterious letters. Oh wait, "Grenade Lawnchair", you get it. Funny. Abilities - Unconscious Super Pyrokinesis Inventory: - M79 Grenade "Lawnchair" (2 HE Rounds) wiffles[2]: This time, ready for the recoil, you take aim at Matilda. Right before you fire, the ship lurches, and you fire completely off target. Somehow, you still manage to hit its neck, and melt the armor plating protecting that area. Someone, anyone, GO FOR THE KILL! Abilities: - Eye Beams
rjhw1 [4]: Advancing slowly on Tomaster, you start to salivate in anticipation of the meal you'll soon undoubtably have. Suddenly, Tomaster turns and runs. Not one to give up that easily, you give chase, surprised at how fast you can move. You easily catch up to Tomaster, and jump through the air, aiming for his back, claws extended. Meal time. Injuries - Zombified Abilities - Greater Zombie Control - Dark Matter Weaponry Synthesis - Dark Matter Claw Arm Inventory - Wimpy Facial Hair - Spas 12 - Wet 12 Gauge shells
Tomaster [3]: After Frank starts advancing on you, you decide its a good time to leave. You turn and run as fast as you can will your legs to go, but you can hear a Frank chasing you, and he's faster than you are. You hear a shriek, and when you turn around, a leaping zombie fills your view. You fire off 3 syringes on reflex, then are tackled to the ground. In the scuffle, you drop the medkit you've been carrying around. You hope, for your sake, that you got lucky with those syringes. Inventory: - TF2 Syringe Gun (66 syringes, filled with random drugs) - Shark Device
Benpasko [5]: After everything that's happened, you decide a roll reducer is a stupid idea, and turn it off permanently. Then you realize that your right next to the escape dinghy. Duh. You swim over and climb aboard, making yourself useful. Looking around, you find.... Oh God yes. This thing has 2 torpedo tubes, and both are full. Time to make some noise. Injuries -Burned Feet (Can't move from this spot) Abilities - Telekinesis
Foa [2]: You take off your Cake Trilby, and thusly lose SLEUTHY DIPLOMACY LV. 3. As you remove the hat, something falls out. It's about 4 inches long, silver, an oblong shape, and is inlaid with slightly pulsing blue lines. You pick the object up, and feel an cold shiver run through your body. Woah, this thing has SOMETHING going on with it. You store it away for safe keeping. Now, back to the Trilby. You deftly fashion the hat into a cakeishly delicious Cake Delight, then realize too late that unless in hat form, cake has no magical powers aside from tasteing heavenly. Dissapointed, you take a bite out of the Delight. Tastes like.... hair. This is the most undelightful Delight you've ever tasted. Inventory - Cake Delight - 3 Paperclips - Silver Object Injuries -Burnt arm and leg (low chance to dodge, can't move from spot)
Game Happenings: Matilda is far from happy about all the beatings she's taking, and decides to really do something about it. Glancing at Foa, she realizes he isn't yet dead, and resolves to fix that. She rears up, breathing fire into her mouth and not letting it out. Matilda then brings her head crashing down, while at the same time releasing a pent up fireball the vaporizes a portion of the deck. Her head crashes down through the ship, spreading a flaming streak as it goes. Foa dodges only by a matter of inches, he can feel the heat from the gaping wound in the ship. Suddenly, a sharp crack rings through the air, followed by another, then a deep, rumbling groan, as if the earth itself were awakening. For a moment, everything seems to stop, then all hell breaks loose. The deck shatters upwards, splintering everywhere, and fracturing into huge chunks. Groans and shrieks ring out as metal grinds against metal from the ship's surperstructure collapsing onto itself. Explosions sound from inside the ship, as the fires reach a crescendo, and ignite the more volatile crates. Everything that could possibly break on this ship, is either on fire or already destroyed. And there is nothing anyone can do to stop it. Jimmy watches sadly as his ship self destructs, and he knows he won't be leaving it alone under the waves. During all of this, Tomaster and Frank continue to struggle, yet somehow, Tomaster is starting to win. It looks like the syringes that hit Frank were a combination of an OD of morhpine, some sort of acidic compound, and white blood cells. The combination of the three are causing Frank's Zombie enhanced body to fight itself, and is shutting down to help save itself. Frank slowly slumps down, struggling the entire time, until he collapses entirely. He is still breathing and it looks like he can be transported with getting your eyes ripped out, but you better hurry. Judging from how long it took for those drugs to take effect, he's probably already recovering from them.
Last edited by TorrentHKU on Sat Nov 14, 2009 4:23 pm, edited 4 times in total.
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Sat Nov 14, 2009 7:13 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge
Hyperkultra wrote: Bow chicka roll roll. Har har har.
Last edited by CrazyMLC on Sat Nov 14, 2009 8:07 am, edited 2 times in total.
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Sat Nov 14, 2009 7:38 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge
CrazyMLC wrote: Hyperkultra wrote: Bow chicka roll roll. Har har har. It's starting to get hard to think of good ones, shut up. WALL-O-TEXT!
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Sat Nov 14, 2009 7:58 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge
I realize the dino has a hole in it. I realize I got a grenade lawnchair. I realize that this thing just destroyed all of my cargo, and most of my ship.
And what do I get?
DAMN YOU STUPID LIZARD!! PAY WITH YOUR LIIIIIIIIIIIIIIIIIIIIFE!!!!!!!
Last edited by CrazyMLC on Sat Nov 14, 2009 6:00 pm, edited 1 time in total.
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Sat Nov 14, 2009 8:08 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge
MLC, do you even know how big this thing is? And how much its gonna take to kill it? If I remember correctly, its neck is about 6 feet thick. You wanna kill this thing, aim for the Rat Hole.
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Sat Nov 14, 2009 8:15 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge
If I take out almost any portion of it's neck it wont be able to breathe air or fire, the neck is a very delicate place.
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Sat Nov 14, 2009 8:20 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge
> ♥♥♥♥ it, HEAL. AND GET PEOPLE TO HEAL ME _
The cake delight needs to live, and so should the silvery object be passed on.
Though I may be vaporized, the cake delight and silvery object needs to be retrieved.
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Sat Nov 14, 2009 8:25 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge
Since frank's unconcious, tie him up, throw him over my shoulder, and book it to the dinghy
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Sat Nov 14, 2009 8:41 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Roll To Dodge
scrub me from the list, too busy doing nothing at the moment...
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Sat Nov 14, 2009 11:55 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge
Most of us are about to die, you're almost in. Oh well.
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Sat Nov 14, 2009 12:26 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Roll To Dodge
1 last try, AIM AND FIRE!!!!
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Sat Nov 14, 2009 5:38 pm |
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