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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
GODDAMN.
He wants the Dorfs to go smash on the ceiling. Good enough for me.


Sat Jul 31, 2010 5:36 pm
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Post Re: Roll To Dodge - Blue
The dwarfish shields have markings on them. The markings create energy shields that reflect energy attacks. Foa's supersharp guns may be able to cut through them though.


Sat Jul 31, 2010 5:37 pm
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Post Re: Roll To Dodge - Blue
still, it's either a fall-into-pit-smashing-inside-armor death, or launching-into-ceiling-smashing-inside-armor death, they can pick for all I care >.>


THOSE MOFOS PISSED ME OFF! THEY WILL DIE BEFORE I DO!!!!


Sat Jul 31, 2010 6:11 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Im surprised Foa even uses a gun, since he has Hi speed hand cannon. Wonder if that makes the bullet go faster then the lady killers.


Sat Jul 31, 2010 7:07 pm
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Post Re: Roll To Dodge - Blue
caekdaemon wrote:
Im surprised Foa even uses a gun, since he has Hi speed hand cannon. Wonder if that makes the bullet go faster then the lady killers.

I NEED THE CAKEHAT TO USE THE HANDCANNON'S ABILITY.
The only consolation is that it is heavy, and has an infinite amount of blanks. ( Semi-Automatic, and disposes of the shells, so infinite spent shells )


Sat Jul 31, 2010 8:17 pm
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Post Re: Roll To Dodge - Blue
point blank blanks are still flaming, and a handcannon 5 times as much.


Sat Jul 31, 2010 9:24 pm
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Post Re: Roll To Dodge - Blue
Who hasn't declared yet? We must get one last roll in before Hyper goes to Canada! >:3


Sat Jul 31, 2010 11:32 pm
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Post Re: Roll To Dodge - Blue
Dead nerves cant be fixed so get rid of the god damn dead nerves. Also why cant i just use my life energy manipulation to break up the dead nerves and then regenerate them.

Also hyper should alredy be gone.


Sun Aug 01, 2010 12:03 am
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Post Re: Roll To Dodge - Blue
JJA79 wrote:
Dead nerves cant be fixed so get rid of the god damn dead nerves. Also why cant i just use my life energy manipulation to break up the dead nerves and then regenerate them.

Also hyper should alredy be gone.

Stem cells, neurologist, magic.


Sun Aug 01, 2010 1:35 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
I have a way to turn the spires to rubble, one by one, and it makes complete story sense as well.
Your legs are dead. Get over it.

EDIT: Wimmins are hard to draw. :/


Sun Aug 01, 2010 2:36 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
I have a way to turn the spires to rubble, one by one, and it makes complete story sense as well.
Your legs are dead. Get over it.

EDIT: Wimmins are hard to draw. :/

One, OH YEAH.
Two, you are should announce those horrible medical results.
Three, what are you doing?


Sun Aug 01, 2010 3:31 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
I have a way to turn the spires to rubble, one by one, and it makes complete story sense as well.
Your legs are dead. Get over it.

EDIT: Wimmins are hard to draw. :/

If you are a boss i will enjoy tearing you apart.


Sun Aug 01, 2010 3:50 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Secrit. Secrit art.
I really hate my scannerlessness. I'd be able to upload some probably crappy arts of mostly the bosses.


Sun Aug 01, 2010 4:06 am
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Post Re: Roll To Dodge - Blue
Can't JJ just use gyrokinesis to levitate around?


Sun Aug 01, 2010 4:24 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
As far as I can tell (or as far as what's been shown, I think) he can only nullify gravity. So he could have someone push his floating ass around?


Sun Aug 01, 2010 4:27 am
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