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 Roll To Dodge - Blue 
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
>Meditate as well as i can and try to regain my healing power. (I want to keep the stealing power but ill settle for losing it.)

3001 post.


Thu Jul 29, 2010 12:19 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Roll To Dodge - Blue
YAY!
NO! THE ITCHING!
Oh, wait, one of the rabbats can help with that, as long as they're gentle and know how to scratch a leg through a solid stone splint.

Anyway, Hyper, can I add more things, like electrokinesis or luxkinesis (lux=light), to complete my Elemental Kinesis without making it take up more slots?

Also, can I already make lightning? In Avatar fire benders could make lightning, and I have "Super Pyrokinesis"...


Thu Jul 29, 2010 12:34 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Roll To Dodge - Blue
I could imagine making lightning. Not really much else besides shooting it all over the place though.
As for your Kinesises, It appears the dice like you. Yeah, you can have a max of 8. Holy hell, that's a bunch, isn't it?


Thu Jul 29, 2010 12:38 am
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
Hyper your roll to dodge is awsome. Can you give me some tips on starting one?


Thu Jul 29, 2010 12:46 am
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
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Location: Hell.
Post Re: Roll To Dodge - Blue
JJA79 wrote:
Hyper your roll to dodge is awsome. Can you give me some tips on starting one?

Ive been trying myself. Ive noticed it all depends on the community. Good communitys help start it up. Bad ones troll you for trying to make a forum game.


Thu Jul 29, 2010 1:25 am
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Roll To Dodge - Blue
> Start babbling about the dream, and over time, make more sense ( A six unlocks details clearer than the ones seen in the dream? ) |


Thu Jul 29, 2010 1:36 am
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Post Re: Roll To Dodge - Blue
Haha, nope. What you saw is what you get, Foa.


Thu Jul 29, 2010 1:48 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Haha, nope. What you saw is what you get, Foa.

Good, good.


Thu Jul 29, 2010 2:35 am
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
Good lord MLC. 8 freakin kinesis?
Land on Twiggy, and examine the ominous black case for further booby traps.


Thu Jul 29, 2010 2:41 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
"Damn! that looks like it REALLY hurts!"
>>Heal JJ
Cuz he's my buddy


Thu Jul 29, 2010 6:36 am
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Post Re: Roll To Dodge - Blue
Tomaster wrote:
Good lord MLC. 8 freakin kinesis?
Land on Twiggy, and examine the ominous black case for further booby traps.

Let me save you the trouble and tell you that there aren't.


Thu Jul 29, 2010 6:50 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
we're still waiting for some one >.> YOU KNOW WHO YOU ARE!! I just don't remember who you are.


Thu Jul 29, 2010 10:17 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Roll To Dodge - Blue
EIGHT?!
WOOOW!

Okay, I have 4/8
Let's sort out a wishlist...
    Lumekinesis
    Electrokinesis
    Gravikinesis
    Vivakinesis
    Tempukinesis
I'll have to decide later, but for now...

> Add Lumekinesis to my Elemental Kinesis. (Lumekinesis = control over light.) |


Also we're waiting on Foa and Tomaster, since their actions were rejected.


Thu Jul 29, 2010 10:47 am
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Post Re: Roll To Dodge - Blue
Awesome, no traps.
Land on Twiggy, and then open the case.


Thu Jul 29, 2010 12:53 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
hyper, let's roll out!


Thu Jul 29, 2010 2:09 pm
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