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 Roll to Dodge - Psychic 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll to Dodge - Psychic
Thanks for gettin' your roll in so fast, Emogotsaone.


Sun Jun 12, 2011 5:10 pm
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Post Re: Roll to Dodge - Psychic
Hey, I was on a trip last time. Sorry 'bout that.


Mon Jun 13, 2011 3:16 am
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Post Re: Roll to Dodge - Psychic
RAWLING.

CaveCricket48 (Raphael) [5]:
You sling your shotgun for a moment to take care of this guy. Using your duct tape, you tie his wrists behind his back, apply a piece over his mouth, tape a crude bandage of ripped pantleg onto his bullet wound, and generally make sure he's secure.
"We got ourselves a captive!"
"Where do you want him?"
"Out back where he can't raise an alarm or anything."

You and Jamal attempt to lift the man, but Jamal accidentally drops his end.
"Agh, whoops!"
"This is a person, be more careful!"


Name: Raphael

Ociamarru (Vadim Ivanov) [4-1=3]:
A quick look around the office reveals nothing obvious. There may be something in a wooden crate tucked in the corner, but it could also just be paper or something. You see no water.

Name: Vadim Ivanov

Emogotsaone (Jamal) [2]:
You walk over to help Raphael with the guard.
"We got ourselves a captive!"
"Where do you want him?"
"Out back where he can't raise an alarm or anything."

The two of you bend down to pick him up, and you get about a foot towards the back before he slips out of your grip from sweaty palms.
"Agh, whoops!"
"This is a person, be more careful!"

This mafia-back alley-captive stuff makes you nervous! It's not your fault...

Name: Jamal

Tokochiro (Mana) [8]:
You're already ON the first floor, so you just run through the hallways a bit. Suddenly, you hear gunfire. Reacting quickly, you run towards the sound, and find Charles and Dane in a room with 3 guards on the floor, a lot of blood, and even more bullet holes in the walls. Looking down at one of the guards, you see something poking out of his pocket. You reach down and take the syringe from him, since he won't be needing it any more.

Name: Mana

Tomaster (Sir Charles) [8]:
You activate your Mind Control, and reach out to the guard furthest back in the room. He stops running for the door as fear and confusion fill his eyes. Against his will, his assault rifle raises up towards his comrades and his finger pulls the trigger. At the same time, Dane fires his SMG through the doorway, and the two guards are caught in the crossfire. They jerk from rapid bullet impacts, then slump to the ground as they breath their last breath.
You then send a command to the third.
Sleep.
His eyes roll back, and he falls to the floor unconscious.

Name: Sir Charles the Thirty-Second

Barnox (Dane) [5+1=6]:
"Ohgodohgodohgodohgod"
You point your SMG through the door, activate your Probability Control to increase the chance of hitting, and hold the trigger. After a few seconds of gunfire, you stop firing and yank your gun back in, breathing fast. Ok. You're alive. They aren't coming out to kill you. Therefore, they are not alive.
That works.

Name: Dane


Game Events: Vadim is on the sixth floor.
Raphael and Jamal are in the Loading Bay in back.
Sir Charles, Dane and Mana are in a hallway on the 1st floor.


Tue Jun 14, 2011 11:57 pm
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Post Re: Roll to Dodge - Psychic
Check the box.
"Alright, I'll be on my way when the goddamn room stops spinning...it'll be a minute."


Wed Jun 15, 2011 12:31 am
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Post Re: Roll to Dodge - Psychic
>Search the guards. Take spare ammo. Rip Sleeper's shirt, tie him up and gag with it. Carry down stairs, place behind receptionist's desk.


Wed Jun 15, 2011 12:36 am
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Post Re: Roll to Dodge - Psychic
"Just drag him outside, no need to lift him all the way."

> Let Jamal do the lifting and stuff the weapons on the ground into my backpack. Take out the Spas and move forward and shoot any non-friendly.


Wed Jun 15, 2011 12:40 am
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Post Re: Roll to Dodge - Psychic
Uh, Dame, I've got Mind Control. Can you say minion? Don't tie him up, he'd be more useful as a bullet shield.
Have Sleeper wake up, and tell me his name, rank, and how high up on the intelligence chain he is, and then place orders to protect me from his ex-companions. Then search the room they were in.
Hey, wait, Mana, you douche, that was Dane's loot.


Last edited by Tomaster on Wed Jun 15, 2011 12:59 am, edited 1 time in total.



Wed Jun 15, 2011 12:49 am
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Post Re: Roll to Dodge - Psychic
"Depends on how ranked he is. If he's an officer, might be better to take him in alive."
>Scratch the previous plan. Search bodies, and Sleeper, and scout adjoining rooms with CV.


Wed Jun 15, 2011 12:53 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Edited action.


Wed Jun 15, 2011 12:59 am
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Post Re: Roll to Dodge - Psychic
Inject the psygen, send points to precision and pull strenght


Wed Jun 15, 2011 1:01 am
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Post Re: Roll to Dodge - Psychic
Follow through with dragging the man out to the back.

May I ask if he's still conscience?


Wed Jun 15, 2011 1:21 am
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Post Re: Roll to Dodge - Psychic
Jesus, all actions are in and what, an hour and a half after the roll?


Wed Jun 15, 2011 1:45 am
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Post Re: Roll to Dodge - Psychic
No slacky, go rolly Hyper.


Wed Jun 15, 2011 2:22 am
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Post Re: Roll to Dodge - Psychic
Gralling.

CaveCricket48 (Raphael) [8]:
"Just drag him outside, no need to lift him all the way."
You let Jamal handle this and wield your Spas again. You peek your head out the door once more, and see nobody either way. Huh, maybe you cleared everyone out on this floor? That'd be nice. You continue around the floor cautiously, and find several open offices with nothing in them, a storage room with a heavy lock and a steel door, and Mana, Charles, and Dane in a room with corpses. You can sense Derp happening from that direction...

Name: Raphael

Ociamarru (Vadim Ivanov) [1-1=1]:
"Alright, I'll be on my way when the goddamn room stops spinning...it'll be a minute."
You stand up and walk over to the crate, still a bit tipsy. Then you stumble, your foot snags on the carpet, and you fall towards the crate. You forehead smacks RIGHT into the edge of the crate, and you black out.

Name: Vadim Ivanov

Emogotsaone (Jamal) [6]:
You successfully drag the bound and gagged man out to near the cargo door. You set him behind some crates where he'll be safe, sound, and out of sight.

Name: Jamal

Tokochiro (Mana) [3]:
You ready the needle.
"Hey, wait, Mana, you douche, that was Dane's loot."
You turn towards Charles while plunging the needle into your arm.
"I don't know what you're talking about."
"...You missed."

Surprised, you look to your arm, and he's right. You completely missed your arm with the needle.

Name: Mana

Tomaster (Sir Charles) [9]:
You see Dane about to tie up the sleeping guard.
"Uh, Dame, I've got Mind Control. Can you say minion? Don't tie him up, he'd be more useful as a bullet shield."
"Depends on how ranked he is. If he's an officer, might be better to take him in alive."
"Yeah, I'll check."

You turn to the sleeper, and activate your mind control again.
"Wake."
His eyes snap open, and he looks around frantically.
"Tell me your name, rank, and how high up in the chain of command you are."
"Charlie Ross, we have no assigned ranks but I am an assistant to War, I am worth little in the chain."

Then you notice Mana.
"Hey, wait, Mana, you douche, that was Dane's loot."
"I don't know what you're talking about."

She jabs the needle towards her arm without looking and it misses by about an inch.
"...You missed."
Woah, sudden burst of dizziness. Maybe you should get patched up before the blood loss gets bad...

Name: Sir Charles the Thirty-Second

Barnox (Dane) [2]:
You walk over to the sleeping guard and are about to start using his clothes to tie him up when Charles stops you.
"Uh, Dame, I've got Mind Control. Can you say minion? Don't tie him up, he'd be more useful as a bullet shield."
"Depends on how ranked he is. If he's an officer, might be better to take him in alive."
"Yeah, I'll check."

You don't really have anything to do then, so you sit back and watch Charles do his stuff.

Name: Dane


Game Events: Vadim is on the sixth floor.
Jamal is in the Loading Bay in back.
Sir Charles, Dane and Mana are in a room on the 1st floor.
Raphael is in a hallway on the 1st floor.
1st Floor Clear!


Sat Jun 18, 2011 4:45 pm
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Post Re: Roll to Dodge - Psychic
Inject that ♥♥♥♥ alrealdy
Points into distance and general stuffers


Sat Jun 18, 2011 5:22 pm
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