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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
>Try to modify the projector so that it stops rounds in the area infront of the barrier for a while so the other clone can reinforce it.
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Wed Jun 01, 2011 11:07 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
*Angry leg-slap* Shoot their eyes out, kid!
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Wed Jun 01, 2011 11:13 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Hit the reload button on the grenade launcher and switch to assault rifle. Fire into the center of the large group of robots.
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Thu Jun 02, 2011 2:26 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
>Hit as many drones as I'm able to with electrobolts. Go prone in-case of barrier failings.
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Thu Jun 02, 2011 6:26 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Maintain and expand the large barrier.
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Thu Jun 02, 2011 12:47 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 8 1 8 3 4 3 [Robots] Just a note: This Should be the longest Room of all of them, not that it's Anywhere Near the Hardest. CaveCricket48 Clone #25942 [5] > Hit the reload button on the grenade launcher and switch to assault rifle. Fire into the center of the large group of robots.Switching to your Assault Rifle you fire at the larger group of Robots and damage a few of them but fail to get any kills. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [||||----] [RELOAD SLOWED] -Assault Rifle [24/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [4] >Maintain and expand the large barrier.Focusing all you Energy into the Larger Barrier causes the smaller one to drop under the Robots fire and you barely manage to keep the large one up with the fire the Robots are putting out. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [|-----] [1 turn] Inventory: -Assault Rifle [30/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance]GlowstickNinja Clone #25944 [3] >Hit as many drones as I'm able to with electrobolts. Go prone in-case of barrier failings.Dropping to the Floor you Fling out several more Bolts but disappointingly they all miss the Robots. Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand -Burn Scars [-1 to some Rolls] -Bullet Wound [-1 to some Rolls]Natti Clone #25945 [1-1=1] >Try to modify the projector so that it stops rounds in the area infront of the barrier for a while so the other clone can reinforce it.You take a look at your Projector and try to see if you can modify it in any way but the lack of tools and knowledge of how it works leaves you incapable of doing anything. Abilities: Inventory: -Machinegun [30/50] -Basic Targeting System -Medium Static Field Projector [85%] Conditions: -Extensive Bullet Wounds [-1 to some actions] -Bleeding [-1 to some actions]Nonsequitorian Clone #25946 [5+1=6] If I see one, fire.You don't just see one, you see a whole load of them, You fire out several Crimson Beams Damaging two and Destroying another. Abilities: Inventory: -Pulse Laser [87%] Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Bleeding [-1 to some actions] -Missing Left Ear [-1 to hearing]Ociamarru Clone #25958 [7] *Angry leg-slap* Shoot their eyes out, kid!You Fire at the Robots and Destroy the two Blast Damaged Robots with shots to the Body, blasting out chunks of Metal. Abilities: Inventory: -Rifle [5/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement]Game Events:The Robots continued Fire brings down the Smaller Barrier and reduces the Larger one to critical Levels. Map:
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Sat Jun 04, 2011 12:31 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Keep firing assault rifle at 'bots.
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Sat Jun 04, 2011 4:53 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
"Guys we'd be doing so much better if we bantered wittily!" Fire electrobolts while attempting some witty banter.
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Sat Jun 04, 2011 4:59 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
"NO, WE NEED MORE DAKKA, NOT BANTER!" >Shoot the ♥♥♥♥.
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Sat Jun 04, 2011 9:43 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Barrier maintain!
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Sat Jun 04, 2011 12:46 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
Waiting on Nonsequitorian and Ociamarru.
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Mon Jun 06, 2011 8:21 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Tuck into barrier while firing at bots.
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Mon Jun 06, 2011 9:39 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
I can only be So patient. ROLLAN 1 8 3 7 6 [Robots] CaveCricket48 Clone #25942 [7] > Keep firing assault rifle at 'bots.You continue firing at the Robots and manage to put one down and damage a second. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [|||||---] [RELOAD SLOWED] -Assault Rifle [18/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [8] >Barrier maintain!Despite the stream of lead you manage to bring the Barrier back up to full strength, Justin time too. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [||||||] [4 turns] Inventory: -Assault Rifle [30/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance]GlowstickNinja Clone #25944 [4] "Guys we'd be doing so much better if we bantered wittily!" Fire electrobolts while attempting some witty banter.You try to Fling bolts and produce witty Banter, but it tends to help if you manage to hit so you actually have something to be witty about. and then you hear broadcast through some hidden speaker system, "THAT SURE WAS... SHOCKING #25944"Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand -Burn Scars [-1 to some Rolls] -Bullet Wound [-1 to some Rolls]Natti Clone #25945 [8] "NO, WE NEED MORE DAKKA, NOT BANTER!" >Shoot the ♥♥♥♥.You fire, and in a blaze of steel and fire two Robots are destroyed. Abilities: Inventory: -Machinegun [20/50] -Basic Targeting System -Medium Static Field Projector [90%] Conditions: -Extensive Bullet Wounds [-1 to some actions] -Bleeding [-1 to some actions]Nonsequitorian Clone #25946 [7-1=6] RUN AROUND IN CIRCLES. GET RID OF EXCESS ENERGY!You unload several Beams towards the Robots Tearing ones arm off, leaving it with no arms, another Robot gets it's head Sublimated by a Crimson Beam. your running round in circles manages to throw off the Robots aim, but you still take several hits, not exactly a fun experience. Abilities: Inventory: -Pulse Laser [66%] Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Bleeding [-1 to some actions] -Missing Left Ear [-1 to hearing] -Bullet Wounds [-1 to some actions]Ociamarru Clone #25958 [4-1=3] Tuck into barrier while firing at bots.You fire off a rather lackluster shot while moving behind the barrier, thankfully it was only a short distance otherwise you wouldn't have made it, you collapse onto the floor strained by the effort of everything you've been doing. Abilities: Inventory: -Rifle [4/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement] -Strained [-1 to movement next turn]Game Events:The Robots manage to Injure #25946 slightly, The armless Robot, seems confuseed for a moment before beginning a charge at the Clones. Map:
Last edited by Amazigh on Sat Jun 11, 2011 2:36 am, edited 1 time in total.
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Sat Jun 11, 2011 1:48 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Fire at the closest robot.
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Sat Jun 11, 2011 5:30 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Take a rest, reload.
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Sat Jun 11, 2011 5:31 am |
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