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 Roll to Dodge - Mecha ON HOLD 
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
> Continue up, and stay alert. Don't get in JJ's way.


Sun Feb 27, 2011 5:08 am
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Post Re: Roll to Dodge - Mecha
>Ask one of the engineers where is the Chameleon mech
"This little girl here sure gets angry for someone her size"
OFF: Lol hyper,i'm loving the way Erroni does stuff.Please add a mech of hers.


Sun Feb 27, 2011 5:11 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha
♥♥♥♥!
Go find my Mecha in the repair bays.


Sun Feb 27, 2011 5:15 am
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
>Follow moderately impatiently behind Van

Hyper is ♥♥♥♥ epic today.


Sun Feb 27, 2011 5:24 am
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Post Re: Roll to Dodge - Mecha
Can I be placed on the waiting list? Thanks.
Quote:
Name: Carlson Williams
Age: 31
Physical Description: Carl is tall and skinny, and covered in implants/machinery required to live. His left eye eyes is horribly nearsighted, so he wears a mechanized monocle that displays an HUD into his damaged eye. His face is half burnt on the left side, and his left hand is actually a robotic hand.
Normally, he wears a black suit and tie, and his black hair is well-kept despite his outward appearance. His beard is clean shaven, and his voice is deep and gravely. He speaks with a thick British accent.
Back-Story: Carl used to work for NovaCorp. However, a reactor core incident left him injured permanently. While he was still employed he built up a large sum of money which he used to buy and outfit a special mech with extremely expensive and experimental systems.

Mecha

Name: Ethereal
Height/Weight: 10 meters/25 tons
Physical Description: Bipedal with backward-facing spikes and a pair of medium sized wings that glow bright blue..
Classification: Light
Combat Role: Support
Primary Weapon: "Zundrif" a blade tipped with weapons-grade heat-resistant alloys and reinforced with a solid core.. The edge, being extremely heat-resistant, is heated up to over 4000 degrees kelvin when it is swung, allowing the blade to literally slice armor in half. It also has neon lighting allowing it to look like a lightsaber when in use.
Secondary Weapon: "Perforator" A high-caliber repeater with heated shots. It fires at about 200 RPM and is accurate up to 200 meters. The shots are melted using plasma when leaving the barrel, causing them to soften enemy armor before penetrating it. It can't penetrate thick armor at all though, so it is best used agains lighter mechs or against a larger mech's weak point.
Abilities:
Fusion-Jets (Can hover for extended periods of time)
Resistant Frame (The mech's reinforced chassis allows it to absorb most impacts that such a small mech could sustain)
Implants (+1 to reflexes)
SuperWeapon: "Disentigrator"
The mech is equipped with a system designed to expose the mech's highly unstable power core for brief periods of time, releasing a massive burst of deadly radiation and high-intensity light as well as a fair amount of plasma from the mech's torso that will instantly render most light vehicles and mechs into molten slag. Use of this mechanism results in a serious power failure afterwards, requiring a few turns to reboot the reactor before it can be used again.


I'm afraid this is a bit unbalanced.


Last edited by Commodore111 on Mon Feb 28, 2011 4:59 am, edited 2 times in total.



Sun Feb 27, 2011 8:24 am
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Post Re: Roll to Dodge - Mecha
I seem to recall saying something along the lines of "There will be hell to pay, if I don't get to play."

: |


Sun Feb 27, 2011 4:23 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
"Okay... that went a whole lot worse than I could of expected"
>Ask a crewmember about my mech's location [make sure to keep a safe distance from Erroni], and go to it if I find out it's location


Sun Feb 27, 2011 7:19 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Commodore, there's more than one thing that isn't gonna fly with yours.
The plasma wing thing, that's just straight out of the question.
A sword, you can have, but tone it down a bit. The description for it is pretty silly.
A full automatic gauss rifle? No. Noooo.
And the superweapon. I'll allow it, but it needs toning down as well. I've never heard of metal melting from plain radiation. Heat and light, sure, but not just radiation.


Sun Feb 27, 2011 8:16 pm
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Post Re: Roll to Dodge - Mecha
TorrentHKU wrote:
Commodore, there's more than one thing that isn't gonna fly with yours.
The plasma wing thing, that's just straight out of the question.
Alright. It's just for looks though, so I can do with neon.
A sword, you can have, but tone it down a bit. The description for it is pretty silly.
Alright. I did go overboard.
A full automatic gauss rifle? No. Noooo.
I don't want to use a boring old gun. It's not very powerful anyway.
And the superweapon. I'll allow it, but it needs toning down as well. I've never heard of metal melting from plain radiation. Heat and light, sure, but not just radiation.
There's also plenty of light. :)


Sun Feb 27, 2011 8:52 pm
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Post Re: Roll to Dodge - Mecha
Am i the only one looking weirdly at the unstable core emitting radiashun?


Sun Feb 27, 2011 8:54 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Well commodore, there's still the fact that anything that could melt metal to slag at a distance would ♥♥♥♥ sublimate any kind of shielding you tried to put around it. :/


Sun Feb 27, 2011 9:01 pm
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Post Re: Roll to Dodge - Mecha
Well, it's not always run at full power, is it?


Sun Feb 27, 2011 9:08 pm
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Post Re: Roll to Dodge - Mecha
Thou shalt roll nao hypar.


Sun Feb 27, 2011 9:14 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Waiting for the highest end of noobs.
And don't tell people to roll if you haven't yourself checked if everyone's gone, you look like an idiot.


Sun Feb 27, 2011 9:34 pm
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Post Re: Roll to Dodge - Mecha
This alright for the waiting list?
Quote:
PILOT
Name: Jason Locke
Age: 20
Physical Description: 6' 1". Of about average Build. Medium length straight Brown hair akin to pre-armageddon rockstars. Brown Eyes. He Normally tends toward t-shirts and jeans, but on certain occassions he will wear his vest and tie he looted the year previous.

Backstory: Pre-armageddon Jason was just your typical teen with light hacking knowledge and a love a music. After armegeddon he wandered around aimlessly untill he was able to find a group of ex-millitary Mercs. He joined up with them as a combat hacker and experienced somewhat extensive combat and hacking experience in various battles with other merc gangs and Millitary base defences over his four year stind with the mercs. It was shortly after his dismissal, where in one of these millitary bases, the once agian alone Jason, happened to stumble upon the experimental CX-90 QMKV. After a large amount of time, firmware, and Hardgood upgrades he renamed the "CX-90" the "Evaristus".

MECHA

Name: CX-90 QMKV "Evaristus"
Height/Weight: 49 Tons/10 Meters.
Physical Description: Medium sized Bibedal mecha With Jet black color scheme usefull for blending into dark conditions. Angular body shape with small low profile head. Powered by a modified experimental CX-S.T.E.M drive. On its back are two Angular Thruster units with attached elongated boost jets.
Classification: Medium
Combat Role: Mid Range Assault.

Primary Weapon: Electromagnetic Rail Rifle.
A heavy railcannon that can punch quite handily through many tough substances. Extremely accurate and efficient, however when two many shots are fired in quick succession automatic safeguards turn the rifle off for 2 turns, to vent the heat buildup.

Secondary Weapon: "Arsenios" shoulder mounted Light railcannon.
Able to do damage to light mecha, Damage decreases the thicker the armor plating. Most effective when aimed against enemy weak spots.
ABILITIES:
I. Accurate: +1 to rolls involving Rifles.
II. Jet dash: Uses thrusters to propel Chasis at high speeds. Can jump medium sized gaps and Chasms with this.
III. Modular Exoskeleton: Due to Jason's extensive modifications, add ons are possible, and +1 to repairs.
[b]SuperWeapon:
Core overdrive: Over loads the S.T.E.M drive unleashing a powerfull Electromagnetic pulse. Dash Jets disabled for 5 turns. Mech disabled for 1 turn. Arsenios Disabled for 2 turns.


Last edited by Glowsticks on Mon Feb 28, 2011 4:43 pm, edited 1 time in total.



Sun Feb 27, 2011 9:37 pm
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