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 Roll to Dodge - Experimental (6/6) - Roll 16 
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Joined: Fri Aug 12, 2011 9:23 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
Keep on protectin' the mage.


Mon Jul 09, 2012 11:29 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
This looks really cool Cricket, sign me up for the waiting list.


Mon Jul 09, 2012 11:33 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
>Charge towards the turtling enemies. Go for #4. swing hatchet into his weapon arm's shoulder.


Tue Jul 10, 2012 1:32 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
"Hey, thanks for the escort, buddy. I may not really have any weapons to defend myself, but get a load of this..."
> Get in range of Soldier #3 if I'm not already, and give him a taste of Thermic (10) for the hell of it.




Last edited by CrazyMLC on Tue Jul 10, 2012 8:08 am, edited 3 times in total.



Tue Jul 10, 2012 3:34 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 3
"Hey buddy, don't worry about that temperature. It'll end soon, I'm sure."
ROAST THAT ♥♥♥♥ (Thermic 4)


Tue Jul 10, 2012 7:21 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 4
__________________________________________________

Roll 4
__________________________________________________

World Events:





(Ociamarru)
Brick : 1
[ 6 ] = 9 (+2 +1)
> "You're DEAD!"

Running up to soldier 2 and grabbing him before he has time to run away (Speed 9v2), you grab him and smash him head-first into the wall (Strength 9). You hear a bang and a crack as his helmet strikes the metal and his neck snacks, but you don't have time to celebrate when Soldier 3 charges at you (Speed 9v9) and slashes at you with his sword (Enemy Strength 10). Stepping back as quickly as you can, you still acquire a nasty cut on your right arm.

Then, right before your eyes, Soldier 3's face warps and boils, his eyes bursting out of his head in a hot steamy fluid. Steam emits from other openings in his armor before he falls to the ground, dead.

Race : Lupus
Intel : 2
Mana : 18/20
SP : 1
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :
- Cut Right Arm (-4 Right arm use)





(Harzipan)
Isaac : 2
[ 9 ] = 9
> You keep to the mage's side to keep him covered.

CrazyMLC: "Hey, thanks for the escort, buddy. I may not really have any weapons to defend myself, but get a load of this..."

The chirop rushes forward and you try to run after him (Speed 9v11), managing to stay at least a few feet behind him. One of the soldiers attacking another one of your buddies starts spewing steam out of openings in his armor before dropping to the ground.

Race : Human
Intel : 5
Mana : 10/10
SP : 0
Inventory : (2/5)
- Rapier *R
- Buckler *L

Equipped :

Active Abilities :

Passive Abilities :
- Humanly Strength (+2 Strength)

Conditions :





(Urch)
Urch : 3
[ 8 ] = 10 (+2)
> Soldier 4 advances forward, but you show him that's a bad idea by dashing towards him (Speed 10v6) and swinging your Hatchet at his left shoulder. However, with the Hatchet's short range and the soldier's shield, the weapon hits the edge of the Hoplon, making a dent (Strength 10), and the soldier counter-attacks with a sword thrust that you manage to dodge (Speed 10v6).



Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (1/7)
- Hatchet *R

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :





(Miggles)
Miggles : 4
[ 7 ] = 7
> "Hey buddy, don't worry about that temperature. It'll end soon, I'm sure."

Casting Thermic (4), you hear the man scream and run around flailing wildly for a few seconds. Eventually he trips over his own feet and falls to the ground, convulsing for a bit before he finally stops moving.

Race : Chirop
Intel : 10
Mana : 10/15
SP : 0
Inventory : (1/5)
- Dagger *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





(TorrentHKU)
Alphonse : 5
[ 2 ] = 4 (+2)
> Lunging forward, you attempt to give Soldier 5 a mighty uppercut, but he leaps back pretty quickly (Speed 4v11) and evades your attack.



Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (0/5)

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :





(CrazyMLC)
CrazyMLC : 6
[ 9 ] = 11 (+2)
> "Hey, thanks for the escort, buddy. I may not really have any weapons to defend myself, but get a load of this..."

Running forward (Speed 11) with Isaac close by, you get within range of Soldier 3 and give him a taste of Thermic (10). From this distance, you can see a mass amount of steam bursting out of the openings in the soldier's armor and hear the sound of something crisping and popping. The soldier drops to the ground, probably dead.

Race : Chirop
Intel : 10
Mana : 5/15
SP : 0
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





World Events:

Soldier 1: Knocked out, bruised/battered
SOldier 2: Dead
Soldier 3: Dead
Soldier 6: Dead

Map


Tue Jul 10, 2012 7:54 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 4
Catch up to my mage buddy and continue keeping him from being dead.


Tue Jul 10, 2012 8:03 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 4
>Attempt to grapple #4's weapon away from him.


Tue Jul 10, 2012 8:48 pm
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Posts: 4772
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 4
> Retreat back behind Isaac once he reaches me, attempt to suppress my maniacal cackles.
"Oh, I forgot to introduce myself to ya bud, the name's Zinger."


Last edited by CrazyMLC on Tue Jul 10, 2012 10:25 pm, edited 1 time in total.



Tue Jul 10, 2012 9:38 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 4
Stand back, let the others kill the remaining enemies.


Tue Jul 10, 2012 10:13 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 4
"ANGRY LUPUS NOISES!"
Using Power Flow (2), dash at #5 and give 'em a haymaker right in the throat area.


Tue Jul 10, 2012 10:18 pm
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 4
> TURN IT INTO A C-C-C-COMBO


Wed Jul 11, 2012 2:33 am
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
__________________________________________________

Roll 5
__________________________________________________

World Events:





(Ociamarru)
Brick : 1
[ 12 ] = 15 (+2 +1)
> "ANGRY LUPUS NOISES!"

Leaping over the dead body of #3 and dashing towards Soldier 5 at extreme speeds (Speed 15), you swing at his head and before he even gets a chance to flinch (Speed 15v2), your good arm swings and strikes him at the neck (Strength 15).

The man's helmet with his head inside flies upward and a fountain of blood spews out of the joint. The body slumps over to the ground, and the helmet and head fall back down to earth soon after.

Race : Lupus
Intel : 2
Mana : 17/20
SP : 1
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :
- Cut Right Arm (-4 Right arm use)





(Harzipan)
Isaac : 2
[ 8 ] = 8
> You catch up to your mage buddy and he retreats back behind you while laughing maniacally. After he manages to bring himself under control, he speaks up:

CrazyMLC: "Oh, I forgot to introduce myself to ya bud, the name's Zinger."

Race : Human
Intel : 5
Mana : 10/10
SP : 0
Inventory : (2/5)
- Rapier *R
- Buckler *L

Equipped :

Active Abilities :

Passive Abilities :
- Humanly Strength (+2 Strength)

Conditions :





(Urch)
Urch : 3
[ 8 ] = 10 (+2)
> Using the hooked over blade of your hatchet, you grip onto the soldier's weapon and tear it out of his hands (Strength 10v5), and the sword falls back behind you. The soldier starts backing away as well, in an attempt to retreat.



Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (1/7)
- Hatchet *R

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :





(Miggles)
Miggles : 4
[ 8 ] = 8
> You back up and chill while your buddies mop up the fight.



Race : Chirop
Intel : 10
Mana : 11/15
SP : 0
Inventory : (1/5)
- Dagger *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





(TorrentHKU)
Alphonse : 5
[ 5 ] = 7 (+2)
> You get close enough to attack Soldier 5, but before you can throw a single attack (Speed 7v15), the soldier's head flies off and a fountain of blood spews up from his neck. The body slumps over and hits the ground, spilling blood all over your brand-new walking appendages.



Race : Lupus
Intel : 2
Mana : 20/20
SP : 0
Inventory : (0/5)

Equipped :
Steel Gauntlet *Right Arm
Steel Gauntlet *Left Arm

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)

Conditions :





(CrazyMLC)
CrazyMLC : 6
[ 2 ] = 2
> Isaac catches up to you and you retreat back behind him, doing your best to suppress your maniacal laughter.

"Oh, I forgot to introduce myself to ya bud, the name's Zinger."

Race : Chirop
Intel : 10
Mana : 6/15
SP : 0
Inventory : (0/5)

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :





World Events:

Soldier 1: Knocked out, bruised/battered
SOldier 2: Dead
Soldier 3: Dead
Soldier 4: Swordless
Soldier 5: Dead
Soldier 6: Dead

Map


Last edited by CaveCricket48 on Wed Jul 11, 2012 9:46 pm, edited 1 time in total.



Wed Jul 11, 2012 7:03 am
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Location: Good news everyone!
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
> Give in to the manical laughter, casting Thermic (6) on soldier #4's footwear.


Last edited by CrazyMLC on Wed Jul 11, 2012 9:18 am, edited 2 times in total.



Wed Jul 11, 2012 7:09 am
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Posts: 2992
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Post Re: Roll to Dodge - Experimental (6/6) - Roll 5
Dammit Ocia that was totally my kill.
> Throat punch #1 BEFORE OCIA CAN KILL HIM.


Wed Jul 11, 2012 7:20 am
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