Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 31)
I'll roll tomorrow to give you guys time to coordinate your actions
Sat May 12, 2012 12:20 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 31)
Uh, I have to actually WORK in programming class, unfortunately I'd assumed I'd have a free period, but not so... however, I will put up what each character rolled to give you an idea of your successes.
"Let's shake some ♥♥♥♥ up!" Jet slings out his MGL once more and shoots three grenades in quick succession towards the left group. As the grenades arc through the air, blurred from their high-speed travel, the Guardian spots them and steps forward. It raises its shield- large, metallic, white with strips of blue lights, and kite-shaped, two black lines in a cross dividing it into four sections. The shield slides open, with each of the four sections moving away from the center to leave a glowing, energetic blue orb in the middle of the shield, a cross of blue energy now present where the black lines of separation had been earlier. With the grenades almost at their point of impact, the shield bursts into light as a barrage of lasers floods from it, causing the grenades to detonate in mid-air. The Guardian is shielded from the shockwave by the barrier of the shield, and completely unharmed. "Uhm... what. Alright, ♥♥♥♥ you!" Putting the MGL back into its sheathe, Jet puts his hands together and charges up a high-pressured sphere of water, then closes his hands and points towards the Guardian. "Torrent Cutter!" A jet of boiling water roars towards the Guardian in a spiraling half-vapor, half-liquid beam. The Guardian puts up its shield, which quickly retracts into the initial form, and blocks the high-powered beam of water in a cloud of steam. When the fog clears, a long scratch is visible on the shield, but the Guardian itself seems unharmed. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [30|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [3|3] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 1 + Badass = 2)
John charges up a spiraling sphere of wind in his hand and turns towards the group on the right. If I hit the guy in the center, the explosion should take out all of them. (Roll + Wind at my Back = 3) "Rasenshuriken!" The humming star of wind energy zooms forward towards the Assassin at high speeds. The small white bot's eyes glow a piercing red as it stares down the incoming ether attack, then it dashes forward with astounding speed and dives right under the shuriken, far too quickly for John to anticipate the movement and detonate the attack in mid-air. The Rasenshuriken goes flying towards the gap between the Brute and the Support bots, which move forward while also moving away from the Rasenshuriken, so that they a create a triangular formation with the Assassin. John's attack explodes with a deafening blast of wind that the combat bots utterly ignore, doing no more than leaving a few scratches on the floor. "Well, ♥♥♥♥." ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [7|19] Secondary Weapon: Quasi BF-14 [12|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (6 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions
Amazigh | Aicaya (Roll: 5)
"I got the Brute." Aicaya watches as John's ether attack fails to do much damage, although it does get the Brute on the move. She raises her cannon and follows its movements until it slows. "You're mine, ♥♥♥♥!" The PUSHKA barks as it sends a high-explosive shell screaming through the air, directly into the chest of the Brute. The damage is not entirely visible at first, but after some smoke clears, shards of white metal are visible on the ground in front of the Brute- yet the bot seems relatively unharmed, and another layer of white armor is still on his chest. "Wat." ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|22] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -11 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 6)
D targets (Roll + 1 = 7) the Marksman and sprays a good burst of autocannon rounds towards it. The Guardian moves to intercept the stream, but a few rounds punch through and slam into the armor of the Marksman. The shield of the Guardian repels the stream of bullets like they're droplets of water, but the Guardian shudders with the high velocity impact of so many rounds, unable to move its shield until the stream stops. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [200|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [0|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Case of ZIGER Autocannon Ammo [225] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 2)
Mike moves a little to the left and fires a few shots towards the first group, but the rounds go wide and don't even attract the attention of the bots. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [2|13] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Bandaged Wound (Center of torso; weak spot)
NPC | Jackson (Roll: 5)
Jackson carefully sights the Striker with his Shredder and pops off a few bursts, making contact, but not doing very much damage. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [21|30] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|23] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events "Fyuck. Now it's their turn." After the initial volley of the group, the bots seem ready to retaliate. The Marksman is still a little stunned by D's earlier barrage; the Striker starts an extraordinarily rapid sprint towards the group, PDWs raised; the Guardian starts to advance forward, the Marksman trudging behind it; the Brute raises his minigun; the Assassin seems to flicker for a few seconds, then its adaptive camouflage flicks on and it nearly vanishes from sight, becoming little more than mist advancing on the group in a serpentine; and finally, the Support starts a long flank, grenade launcher raised and ready to go.
"Here they come!" MAP
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson A = Assassin (dark circle shows possible location) B = Brute G = Guardian M = Marksman SP = Support ST = Striker
Mon May 14, 2012 6:29 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 31)
Hey, I'm gonna wreck the ♥♥♥♥ out of the group on the right whether the others like it or not.
Mon May 14, 2012 6:36 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 32)
>Treat the Brute to another Shell.
Tue May 15, 2012 2:05 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 32)
'Nade to a point in front of the Striker to slow it down, put the last two on the ground in front of the Guardian. Then switch to Ripper and start plugging Marksmen.
Tue May 15, 2012 2:21 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 32)
> Swap targets to the guardian and continue to apply a steady stream of autocannon rounds, attempt to get some rounds to the edges of the guardian's shield in attempt to break it up. Keep tabs on the sniper's movements. "That... sniper is going to be a... problem. MIKE!"
Tue May 15, 2012 3:47 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 32)
Try and pop that sniper between the enemies, then use SURGE and gtfo back towards the group.
Tue May 15, 2012 7:04 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 32)
If I may make a suggestion, do a coordinated attack on the Guardian so its shield cant change modes fast enough to block all the attacks. Its the tank of the group, taking it out leaves the weaker bots without decent protection.
But do note that all the enemies are fulfilling a separate tactical role. Below is what I think (Guesstimate) the roles are.
Marksman - Long range fire, it will attempt to stay behind the tank or near the back and make precise shots to keep you off balance - The archer of the group. Possibly one of the weakest members of the group. Striker - Close range/melee, keeps you occupied and in position for the brute's suppressing fire. Mostly armoured on the front to stop weapons fire from damaging it heavily when it charges. Think of it like a man on horseback - fast moving, lightly armoured but effective in melee. Guardian - Tank, the damage sink of the team, keeps the lighter members of the team alive. Think of it like a Knight, it moves slowly, but certainly, absorbing damage with the shield and lashing out with swipes of the sword. Brute - Heavy weaponry, deals the most damage, slow? Lays down suppression to break up the squad in to easy to eliminate groups. A glacier. Tough, slow and deadly. The slow movement is its weakness. Try and outflank. Assassin - A blade and gun makes this one more adaptable to varying tactical situations and the cloak lets it hit the exposed flanks of the team without any chance of being detected. Very deadly if you are not keeping a eye out. The rogue. Fast and adaptable with stealth. Support - Now I have not seen enough to make a precise guess, but I assume that its either artillery, which seems redundant considering there is a sniper in the team. But the support is explosive artillery, good to scatter the players away from one another, meaning they can't help one another. It could also be a robotic healer, but I doubt that. I can't think of a class that this goes with.
Make your own choice on which to kill first.
Tue May 15, 2012 4:21 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 32)
> Kamataichi the Support.
Wed May 16, 2012 2:53 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Jet swings out the MGL once again and lobs a grenade at the incoming Striker, trying to slow its rapid approach. The shell soars through the air and detonates about a foot in front of the Striker, throwing up smoke and causing the bot to disappear from sight for a second or two. The Striker rushes out of the cloud in a frenzy, moving towards the group in a serpentine pattern, but quick as ever. Jet then quickly turns and fires the remaining two grenades towards the trudging Guardian, trying to hit the ground in front of the bot. The bot doesn't use the lasers on its shield to incinerate the grenades, but simply having the giant bulwark raised prevents the shockwave from damaging either the Guardian or the Marksman behind it. The explosions do, however, slow it somewhat. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [30|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [0|3] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 1)
John charges up a blade of wind in each hand (Roll + Wind at my Back = 2) and flings them towards the flanking Support bot. "Kamaitachi!" Two razor sharp scythes of wind scream towards the bot, but it makes a sharp turn and dodges both effortlessly. "TARGET PRIORITY: HIGH." "What?" ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [7|19] Secondary Weapon: Quasi BF-14 [12|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (6 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions
Amazigh | Aicaya (Roll: 6)
Aicaya shoots another PUSHKA shell at the Brute, once again hitting it squarely in the chest. This time, as the shell impacts, she notices something that she failed to earlier- two explosions. "Reactive armor? That explains the metal shards from the first shot." As the smoke clears, the Brute becomes visible again- and yet another layer of armor, similar in appearance to the slender armor of the Marksman, is revealed. "A heavily plated ballistic armor, with reactive armor underneath, and then that mobile armor? Seriously?" The armor is of secondary concern at that instant, however- the Brute's minigun is spinning freely, preparing to fire. "Oh, shite." ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|21] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -10 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 2)
D begins to fire a hail of bullets at the Guardian (Roll + Targeting = 3), trying to disable the shield somehow, while simultaneously tracking the Marksman. His downpour slows the Guardian, yet it's still trudging forward. "That... sniper is going to be a... problem. MIKE!" Before Mike can react to D's call, however, D sees a pair of red eyes flash- just past one of the lower corners of the shield- and then the barrel of a sniper cannon. Even as D's autocannon moves to aim at the Marksman, a high-powered shot from the sniper cannon barrels into D's shoulder, just under where the ZIGER is mounted. The force of the impact knocks D back and throws his aim off majorly, and by the time he's reoriented, the Marksman is once again hidden. There doesn't seem to be any major damage from the sniper cannon round, but multiple hits would not be good. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [180|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [5|∞] Tertiary Weapon: Bladed Shield ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Nano Blade Claw Fingers as a last resort weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Case of ZIGER Autocannon Ammo [180] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 5)
Mike continues moving left to get past the Striker and the Guardian's shield, finally seeing a glimpse of the Marksman as it hops first to the left to shoot D, and then back to the right into cover. He raises his rifle, quickly sights his targets, and fires a shot. The Marksman is caught off-guard and is hit by the shot, which hits him in the right shoulder and causes the Guardian to stop so that the Marksman can get back into cover. Seeing the Striker moving ever closer, Mike decides to hightail it back to the group, activating his Surge and closing the gap between himself and the party within three seconds. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [5|8] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Bandaged Wound (Center of torso; weak spot)
NPC | Jackson (Roll: 2)
Jackson fires more bursts towards the Support, but is unable to connect with any. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [12|30] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|23] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events The Brute's minigun starts to spit out copious amounts of lead toward Aicaya, who poses the biggest threat to the Brute. "Oh, tits." She starts running as tracer rounds flare past her head and bounce off of her armor- one at a time, they're not too bad, but if she gets caught in that stream, she's finished.
The Support fires three grenades towards John from its launcher. The first bursts in mid-air, creating a flash that stuns both John and Jackson; the second slams into the ground in front of them with a vicious explosion that knocks John off of his feet and sends Jackson stumbling back; and the third explodes right above John, causing a cloud of billowing smoke to erupt from the grenade, quickly enveloping John and Jackson.
The Striker raises its personal defense weapons and begins to fire as it closes on the group, sending shots skidding past Jet, D, and Mike.
MAP
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson A = Assassin (dark circle shows possible location) B = Brute G = Guardian M = Marksman SP = Support
Thu May 17, 2012 1:52 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 33)
"ASSBURGERS" > Big wave of wind to clear the smoke, let Jackson handle this bastard.
Thu May 17, 2012 3:00 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 33)
> Shield up, shield charge the Striker. Hard. "Jet! Arc explosives over the guardian! I'll deal with the striker!"
Thu May 17, 2012 3:15 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 33)
All out bro, and now is not the time to reload. Take one of my 'nade rounds, toss it over the Guardian, and attempt to detonate it near the Marksmen by using the Ripper.
Thu May 17, 2012 4:21 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 33)
DO THE SHOOTY THING AT THE GURDIAN
Last edited by alphagamer774 on Fri May 18, 2012 1:24 am, edited 1 time in total.
Thu May 17, 2012 1:45 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 33)
>Continue evading fire, Launch a Terra Spike at the Brute.
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