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 Roll to Dodge - Mecha ON HOLD 
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DRLGrump
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Post Re: Roll to Dodge - Mecha
We're hella dedicated. And it's nice when Hyper keeps up with us.


Sat Feb 26, 2011 10:32 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
AIGHT ROLLING.

HighEndNoob
Pierre Berguard [10]: Dissapointed, you walk over to the control room and open up the door. The room is absolutely packed with people. There are no open consoles whatsoever. Damn. This is gonna be the most boring battle you've ever been in.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:


Tomaster
Vladimír Shurla [6]: Ah, lucky you! There seems to be one and only one console left open! You hop into the seat and don the headset, then place your hands on the controls, remembering how this thing worked. It all comes back to you in a few seconds while the console establishes a link with one of the turrets. Suddenly, the headset comes on, and you can see the outside from a camera mounted on the turret. There are 3 enemy mecha on the deck, with 4 of our own up shooting at them. Looking around, the enemies seem to be taking cover behind whatever they can; the control tower, the destroyed body of one of our own mecha, and a few metal blast doors that raise up from the deck in situations like this to provide cover. They look like high quality mechs for sure. Most of the turrets around yours are destroyed already - Looks like they didn't want anyone getting a shot off on them from behind. You guess they missed this one.
"All right, what am I in..."
Your turret is on a 360 degree pivot and equipped with dual Autocannons! Nice.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:


Roast Veg
Aark-han [7]: You see Jame's mechanic friend help him up, and before he can escape you run over.
"Hey! You, with the cart! I need it for a sec, bring it over here!"
He says something about having a schedule, but follows you back to your mech anyway. Now with the cart, you easily get up and into your mech's cockpit. You strap yourself in, give the mechanic a thumbs-up of thanks before sealing the hatch, and hit the main power to your mecha. System begin to power up throughout your mecha, and the screens in front of your come online, showing a quick diagnostic check running. Everything checks out OK, and control is granted to the pilot.
"Aight, let's make some noise!"
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Belt
Conditions:

Mecha
Name: The Han Van
Weaponry:
- Innnardsplatter
- "Le Big Tweezers"
- Some Kinda Acid Sprayer [SW]
Inventory:
- 20 AP Grenades
Abilities:
- Scream Siren
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Se7en
"Amazigh" [5]: You leg it down to the Mecha Bay, your impromptu belt working well. You get more than a few stares at your shirtlessness, but they can go suck it for all you care. You just wrasseled your pants into subservience using nothing but the shirt off your back.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Makeshift Belt (No shirt)


JJA79
James Argus [5]: You sit around for a bit while the slower secondary systems run through diagnostics and bootup, this time without problems. Finally, they finish, and the controls are unlocked.
"Jegus, finally. Goddamn boring just sitting around waiting."
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Panic (-1 to actions when in close combat)

Mecha
Name: Stinger
Weaponry:
- Machine Gun
- Light Rail Sniper
Inventory:
- 8 LRS Slugs
- 750 .50 rounds
Abilities:
- Energy Blast [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: PROBLEM
-- Error in Primary Computer, Secondary Computer functioning


Tokochiro
John Kosloswa [8-1=7]: "Noone saw that, right? Good."
You open the door and walk in, pretending that you totally DIDN'T just slam face-first into a door. Noone really notices. Oh look, it's Erroni yelling at someone trying to pick up a spilled trolley of missiles. Let's go talk to her!
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Concussion (-1 to next 2 rolls)


Game Events: The mecha on deck continue fighting, popping out from behind cover occaisionally to deliver potshots at the opposition. One of the enemy mecha fires a large cannon mounted to its arm at one of the thick metal walls providing cover for the friendlies. It punches straight through the left side of the wall, but whether it hit a mecha behind it, Tomaster can't tell.


Sat Feb 26, 2011 11:39 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
> Wait for an opening in the chaos, then move my way to the exit, prepping my innardsplatter on the longer-range setting.


Sun Feb 27, 2011 12:18 am
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Post Re: Roll to Dodge - Mecha
>Run to Erroni to sweet talk her into saying the mech locations.


Sun Feb 27, 2011 12:30 am
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
>Head up the spiral staircase thing onto the main deck while making sure my machine gun is ready.


Sun Feb 27, 2011 1:27 am
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Data Realms Elite
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Posts: 1531
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Post Re: Roll to Dodge - Mecha
>Get mech's Satus/Location from Erroni.


Sun Feb 27, 2011 2:20 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
Hyper, can you put me on the waiting list? My mech and character are on the previous page.


Sun Feb 27, 2011 2:48 am
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Post Re: Roll to Dodge - Mecha
>Watch the battle from another person's screen.


Sun Feb 27, 2011 3:18 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha
Heh. I love me some autocannons.
Wait for the arm-cannon mecha to pop out again, then concentrate fire on him. Also, if this headset has a radio to the mechas on deck, let them know what's happening if they don't already.


Sun Feb 27, 2011 3:28 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
3.5 hours again. You've really gotta be on the ball for this one, hk.


Sun Feb 27, 2011 3:30 am
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Post Re: Roll to Dodge - Mecha
And the faster you all roll, the faster you die. The faster you die, the sooner Crazy, Dragon, Ragdoll, Shadow, then finally me (for some reason behind Shadow) get to play. So I suggest you guys go fight a mech with your bare fists. Trust me on this one.


Sun Feb 27, 2011 3:32 am
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Post Re: Roll to Dodge - Mecha
Ociamarru wrote:
And the faster you all roll, the faster you die. The faster you die, the sooner Crazy, Dragon, Ragdoll, Shadow, then finally me (for some reason behind Shadow) get to play. So I suggest you guys go fight a mech with your bare fists. Trust me on this one.

Dieing is an unevitable fate...
I JUST WANT THE FIRST ONES NAME TO BE ENGRAVED ON THE NEW MECHS D:


Sun Feb 27, 2011 3:38 am
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Post Re: Roll to Dodge - Mecha
I will use my laser to remove any etchings forced unto my mecha if such a thing happens.


Sun Feb 27, 2011 3:42 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
Ociamarru wrote:
I will use my laser to remove any etchings forced unto my mecha if such a thing happens.

Laser tattoo's on a mech?

That could prove interesting.


Sun Feb 27, 2011 4:12 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Oh fien ya bastards, I'll roll.

HighEndNoob
Pierre Berguard [7]: You would go over to someone and watch the battle from their screen, but the screens in front of them don't show any feeds from the cameras. That comes in on the headsets that everyone wears in here. The screens on the consoles just show diagnostic info and turret status, and display the system for linking up with a turret. Booooring.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:


Tomaster
Vladimír Shurla [1]: You turn your turret towards the mecha on deck, but as soon as you do, the big one you intended to shoot spots you. It brings its other arm around, and fires the chaingun mounted on that arm at your turret before you can even fully bring the thing around. The turret takes a few rounds, then one hits the camera and the feed cuts out. You tear the headset off in frustration.
"♥♥♥♥! Talk about shitty luck!"
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:


Roast Veg
Aark-han [6]: When you're in a giant robot, you don't wait for an opening, you make one. The act of you booting up your mech has caused everyone to wisely clear out from in front of you, and as soon as you make your intent to move towards the ramp clear, everyone makes sure to keep plenty clear of you. As you walk, you use your free hand to adjust the detonation range on your Innardsplatter's grenades to 100m and/or Proximity. You reach the spiral ramp and begin the climb up it without crushing anyone.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Belt
Conditions:

Mecha
Name: The Han Van
Weaponry:
- Innnardsplatter
-- Set to Long Range
- "Le Big Tweezers"
- Some Kinda Acid Sprayer [SW]
Inventory:
- 20 AP Grenades
Abilities:
- Scream Siren
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: OK


Amazigh
"Amazigh" [1]: You see the familiar head mechanic, and run up to her.
"Erroni! Where's my mech!"
"Yeah, you're not the first to...to...Wh-where is your shirt?"

Her voices stutters a bit as she asks, and you notice her go pale, contrasting heavily with her red hair.
"Around my waist, I lost my belt."
You didn't think it was possible for a person to go even paler, or to throw a wrench quite that fast. You're lucky you have Cyborg Enhancements and saw it in time to dodge, since it would've literally taken your ear off had you not.
"KYAAAAAAAAAH! AWAY AWAY AWAY AWAY AWAAAAAAY!"
Erroni begins flailing and throwing whatever she can grab at you, and you understandably run for cover behind a nearby tank of liquid oxygen. You can hear the sounds of several men struggling to restrain her.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Makeshift Belt (No shirt)


JJA79
James Argus [5]: Now that you're online, your mecha responds to your commands to move forward, and moves into the isle. You then turn towards the ramp and start walking to it, in line behind the Van Han.
"Oh come on! I was just waiting for my mech to boot, now I have to wait behind someone? Dammit."
Just in case, you run a heavy diagnostic on your weapons systems, which after a few seconds of waiting, comes back as positive. You're hot to trot and ready to roll.
Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Panic (-1 to actions when in close combat)

Mecha
Name: Stinger
Weaponry:
- Machine Gun
- Light Rail Sniper
Inventory:
- 8 LRS Slugs
- 750 .50 rounds
Abilities:
- Energy Blast [SW]
Conditions:
Status:
Arms: OK
Legs: OK
Torso: OK
Etc: PROBLEM
-- Error in Primary Computer, Secondary Computer functioning


Tokochiro
John Kosloswa [4-1=3]: Suddenly, Erroni starts screaming and throwing things at someone, then a few nearby crewmembers rush forward to restrain her. She bashes one in the face, knocking him out cold, before the others manage to pin her down. It takes her another minute to finally calm down enough for the crewmembers to let go of her, and even then she's still sitting on the floor leaning against the crate she was just standing on, breathing heavily and trying to calm down. You decide not to bother her for the moment.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Concussion (-1 to next roll)


Game Events:


Sun Feb 27, 2011 4:33 am
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