FoiL (2+1+1+1+1-1-2=3) Andrew Rodrigues
Andrew rolls over and lands on his back. The
Jeep is unbearably hot now, and his whole body feels like a thousand needles are stabbing him. He manages to crawl to a door and rotates himself around to kick it.
THUNKKER-THUNKCRUNCHTHUN-CRANGThe ruined door pops off its hinges and Andrew crawls out of the hole. He flops onto the grass, exhausted and burned from the fire. He falls into a semi-conscious state where he can't feel anything but can still hear things around him. He rests.
Appearance:Black hair, brown eyes, 6', well built.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsAA-12 (30 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
InventoryTop gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Concussion (Dizzy, bleeding from scalp, -1 to all actions)
Dislocated Shoulder (-2 to using preferred arm)
Crispy (Hot pain all over, -1 every second turn)
Ociamarru (1) Vladimir Ivanov
Vlad races after his
Monkey to get its attention again (1+2=3). It looks at him as he gets closer, and Vlad unholsters his handgun.
"Heer"Take this and follow me!He gives the handgun over, and the
Monkey immediately grabs the trigger.
BANGVlad blinks. Then looks down. Blood is leaking from his shoe.
"Argh! Ztupeed Munkee!"The
Monkey jumps up and down excitedly.
"OOH OOH AH AH!"Appearance:Russian. 6' 2", shaved blonde hair, green eyes, well built.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
WeaponsSaiga-12 Combat Shotgun (8 of 8 shells, slung)
Khazar-replicated knife
InventoryContainment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Spider-Monkey Control!
Shot in the foot (-1 to running every second turn)
Point.Blank (3) Asfer
Asfer follow Vlad, thumping along. Vlad stops and hands a pistol over to a
Monkey, which is a little weird, and the
Monkey prompty shoots Vlad in the foot and jumps up and down happily.
LOLAppearance:Mobile Armored Frame EXpirimental 103 Cannon Exosuit.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the
Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
WeaponsMk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload)
READYMk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload)
READYBladed Shield (Left arm)
RETRACTEDInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 40%
HighEndNoob (3+1=4) Kyle Berguard
"Merde!"Kyle crouches and unholsters his
Desert Eagles.
Appearance:French. 5'8", goatee, green eyes.
AbilitiesMarksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsFAMAS-G2 (24 of 30 Rounds, Burst-fire mode, Slung)
Dual Golden Desert Eagles (5 - 5 of 9 Rounds, Wielded)
Katana (Sheathed)
InventoryHolographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Re-invigorated (+1 for this and the next roll)
Ideal Ambush (+1 to ambush-esque actions)
CrazyMLC (3) James Blond
James sprints to the flaming
Jeep to try and save Andrew inside, but he can't find an entrance. A quick look around and he sees a body lying on the grass a few meters in front of the
Jeep. He races over to find an unconscious
Barker, cut and bruised from being thrown through the windscreen. A crash behind him, and Andrew miraculously crawls out of the
Jeep to flop on the grass. He looks in bad shape.
Appearance:British. Tall with an athletic build; blond hair, blue eyes, attractive.
AbilitiesAmbidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsSuper-Heated-Plasma-Rounds Rifle (92% Energy, Slung)
High-Powered Dual Laser Pistols (100% | 100% Energies, Holstered)
Mono-filament Bladed Bronze Knuckles (Worn)
InventoryBackpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-
Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)
Sakiskid (4) Tyler Smith
Tyler kicks his feet up and down constantly, ripping the bag open even further, and finally rolls out onto the grass. He turns his head sideways to see that he is practically surrounded by mean-looking soldiers; armed of course.
"Hurghlerghbarlrgh!!" He says.
Appearance:6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.
AbilitiesStealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
WeaponsSilenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (sheathed)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
InventorySkiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (2x each)
Condition(s)Hogtied (Cannot speak or use hands)
Sore (-1 to taking melee damage)
Game EventsIt is early morning.
The
Blurs,
Blue Demon and the
Redhead fight off the wild animals, slaughtering all of them in various gruesome ways. The four
(not three! derp) enemy soldiers fire at the animals a bit too. Andrew has escaped the burning jeep, Vlad is hopping on one foot with a laughing monkey, Asfer is laughing at Vlad, Kyle is ready for action, James is helping Barker and the last person has escaped his bodybag.
The four soldiers have surrounded this person but aren't firing. Rather,
Blue Demon keeps telling them off when they point a weapon at anyone of the party.
Then the next wave arrives. Two pairs of panthers, four total, emerge from the Jungle and flank the
Blurs; they seem to have missed or not noticed the party. The animals around the party, which there are not that many of left, decide to attack James, Andrew and Barker. You have one chance/turn to do something before you are surrounded.
Enemies:Half a dozen snakes, +1 Anaconda;
Half a dozen wild boar;
Several big cats (Panthers & jaguars);
Two dozen birds;
Half a dozen monkeys;
A couple of aligators.