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 Roll To Dodge - Blue 
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Data Realms Elite
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Rj, you know how horribly that could turn out.

Rj [1] The rabbits rip open your skull, and force themselves into your grey mater. And you don't have much to sense with that lobotomy you just had.


Wed Jun 23, 2010 7:22 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
You can't just do that. Vision would be worth a slot, but sensing stuff would be two. Also, the Rabbats are too scared to go back down into the cave.


Wed Jun 23, 2010 1:07 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
vision is worth a slot?? almost 70% of the brains input is vision alone!! it should be worth at least 3.
and you said that reallocating powers takes a turn, and so is developing them, so you shouldn't allow him to do both in 1 action.

RJ make a sensible action so we can roll please.

edit: action changed


Wed Jun 23, 2010 1:15 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
No, no i think you misunderstood. I didnt want my RABBATS to go into my mind. I ment Myself. If that cannot be done, then i would like to ready my DM sythesis.


Fri Jun 25, 2010 6:09 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
you don't have enough slots, first disable one of your powers (solar kinesis is pretty much useless)


Fri Jun 25, 2010 8:20 am
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Hyper wake up and smell the day late roll


Sat Jun 26, 2010 6:56 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Smells like nutmeg. Rolling.

CrazyMLC[3-1=2]: [b]"*Breathe in* ... *Breathe out* ... That feels much better. Now we need some mood lighting."
With a snap of your fingers, you try to light a few floating fires in the air around you to shed some light around here. Instead of fire, you summon small gusts of wind that quickly disperse up and down the tunnel.
"Whoops. Wrong Kinesis."
Abilities:
- Elemental Kinesises [###]
- #-Point Star
- Kinetic Trance
- Olympian Power
- Metabolic Regeneration [#]
- Photosynthesis [*]
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Attracting Sharks (Lasts 3 turns)
- Left leg broken
- Complete Darkness (-1 to rolls)

rjhw1 [6-1=5]: "Let's try that again..."
You close your eyes, blocking out the shaft of light from your vision. You take a deep breath, hold it for a moment, then exhale calmly. When you open your eyes again, the shaft of light is gone. Everything is gone.
"So far, so good..."
Next, you listen. You smell. You feel. You sense. Honing your mind, you identify the world around you with a sort of sixth sense, formed by combining subtle inputs from the other four senses. You now have a form of radar, and can feel anything within a direct line of sight of you within 50 feet. This new sense lacks color, and detail drops off the farther away an object is.
"This is... Different. Interesting."
Finally, you disable your now useless SolarKinesis, and use the newly freed mental space to reenable your DM Synthesis.

Abilities:
- Greater Zombie Control [##]
- Dark Matter Synthesis [##]
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
- Solarkinesis [**] (Out of energy)
- Sixth Sense [#]
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
- Rabbat Swarm (45 Rabbats)
- Zombie Shark Controller
Injuries:
- Complete Darkness (-1 to rolls Negated by "Sixth Sense")
- Disabled Vision [-#]

Tomaster [6]: Annoyed and confused by Frederic, Blue and Fiona, you go off to do your own business elsewhere. First, you summon a shade for whatever your needs may be, and call forth a Greater Earth Elemental. Lucky! Then you decide to take a look at some of the syringes you got ages ago.
Sitting down, you take the first circular case of syringes, the one with that's already about 1/3 depleted, and take out the first syringe.
Before you can do anything else though, a quake shakes the ground, and you fumble the syringe. It falls down, and stabs you in the thigh. In what must be extraordinary bad luck, you flinch and your hand hits the syringe, injecting whatever was in it into you. You immediately pluck the syringe out, and jump to your feet. Your leg isn't melting... So it probably isn't anything TOO bad... but it will probably take some time for whatever it was you were injected with to take effect.
Inventory:
- 66 Syringes, filled with random drugs
- Force Amplifiers (+1 to any rolls involving strength)
Abilities:
- Wing (+1 to dodge if flying)
- Summon Shade [##]
- Invisibility
- Super Strength [#] (+1 to any rolls involving strength, provides moderate protection against impacts)
Injuries:
- Mystery Effect (Activates in 2 turns)

Foa [4]: Oh screw this. You Teleprot yourself over to Frederic, and end up behind Fiona and Frederic. They don't seem to have noticed you, so you just sit and listen for the moment.
"-ow they can. You've fought them yourself, and there were less of them then. They're fine."
"Hrmm. Well, what about Toto and Alphonse?"
"Alphonse, they're on their own for that, but as long as they stay inside or are fast enough, they'll be fine. And if they live long enough to meet Toto, I'll take care of him myself as a little present to them."

There's a lull in the conversation as both of them stand there silently.
"Milady?"
"Mmm?"
"Do you think they've realized anything yet?"
"Maybe something, but not enough to be detrimental to the plan."

Fiona seems to sense Frederic's worry, because she crouches down and puts her hand on his head, and adopts a softer tone of voice.
"Don't worry Fred, we'll find him. He's definitely one of these six. And after that, all we'll need is the host. I refuse to let you not exist."
Inventory:
- HIGH-SPEED HANDCANNON
- DM Legs (Cheetah, VERY Broken)
- Fedora of the Gods
Abilities:
- Ranged Teleprotation

JJA79 [2]: The white wind lessens, and it appears that the two of you have been deposited back in the arena, only this time it's much bigger, about 300 feet across. There seems to be someone or something at the other side of the arena, but the wind is still blurring things to much to make anything out.
Abilities:
- Life Energy Stealing [#]
- Always Thinking [-#]
- Gyrokinesis (Gravity Control, 2 turns left until next use) [***]
- Ergokinesis (Energy Control, +1 to melee and reflexes)[##]
- Bird Communication [#]

ShadoWKilleR255 [5]: Thinking back upon your idea for the rifle, you realize that you can make a similar effect by combining your M/E Control and Telekinesis. Cheered by this, you equip your two knuckle blades, and get ready for whatever wants to try and take you on NOW. The white wind clears more, and you see a massive shape at the other end of the arena.

Abilities:
- Precision Mass/Energy Control [###]
- Telekinesis [###]
- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
- Nanotube Skeleton
- Cheating the System [-##]
Inventory:
- Archipelago Map
- Knuckle Blades

Game Event: The white wind finally dies down fully, and several bright lights turn on, illuminating the arena. The opponents on the other end finally are revealed to be the sharks from before, and a giant... something.
Neither of the two Rollers know this, but the other creature is actually a twin to Matilda. The creature before them could be best described as a Matilda Version 2, with kinetic shielding and the fire breath enhanced into a thermal beam. The BSR device was removed by the Man in Red, so they at least need not worry about their powers being canceled.

In the cavern, the ground rumbles again, and a now frenzied and blinded Twiggy erupts out from the ground, and starts charging around the floor of the cavern, blindly steamrolling anything that dares get in its way. Twiggy is making its way across the cavern, towards the scent of zombie.


Sat Jun 26, 2010 7:18 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
It feels as though I forgot something, but I can't think of anything. Also, a rare glimpse into what I have planned for the plot!


Sat Jun 26, 2010 8:07 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Hyperkultra wrote:
Foa [4]: Oh screw this. You Teleprot yourself over to Frederic, and end up behind Fiona and Frederic. They don't seem to have noticed you, so you just sit and listen for the moment.

Lol Teleprot

Also god damn an advanced version of the dragon that burnt all 6 of the beginning (not counting the kicked out person) players to a crisp...
>Check new post


Last edited by JJA79 on Mon Jun 28, 2010 6:43 pm, edited 1 time in total.



Sat Jun 26, 2010 8:25 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
I've been calling the ability Teleprot on purpose this whole time.
Oh, and one thing about the story. Only the "winner" of this RtD will know the WHOLE story.


Sat Jun 26, 2010 8:41 pm
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Data Realms Elite
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Scary Fionna is scary. :l
Well I hope I am not detected. :l


Sat Jun 26, 2010 10:16 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Hyperkultra wrote:
I've been calling the ability Teleprot on purpose this whole time.
Oh, and one thing about the story. Only the "winner" of this RtD will know the WHOLE story.

That by far is the most evil thing i have ever heard.


Sat Jun 26, 2010 10:34 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
> Image
Except without the glass ball, I think it shattered.


Sat Jun 26, 2010 10:35 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
Oshit, I've got unknown chemicals in my blood stream. And I didn't even finish my diagnostics.
Shrug off the fear of the uknown, and keep determining drugs types.


Sat Jun 26, 2010 10:51 pm
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Post Re: Roll To Dodge! BOSS 5: TWIGGY
I lol at the new ability XD
Hyperkultra wrote:
- COMBO TECHNIQUE: Mass ively Effect ive Accelerator Rifle


>>Make some minced shark meat with my Mass ively Effect ive Accelerator Rifle take priority on the one closer to me, and just to make sure JJ is to my left correct?

and JJ It'll be better if you try to do a long range attack on matilda mkII to prevent her from IMMAHFIRINGMAHLAZOR when she rolls, more specifically >>Relentlessly barrage matilda with ???????" ok?

btw foa, your legs are quite.. broken


Last edited by ShadoWKilleR255 on Sun Jun 27, 2010 3:48 pm, edited 2 times in total.



Sun Jun 27, 2010 1:48 pm
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