Ragdollmaster wrote:
So yeah. Then again, I don't really care
It's what he wanted, I just balanced it. It is a little OP still, just a tad, but he's starting with nothing where the rest of you have awesome abilities (looking at you Vlad).
Anyway, roll. I added a little something to the sheets as well.
Sorry Andrew
FoiL (1) Andrew Rodrigues
"Hey Barker, look alive!" Andrew grins, and aims the
Jeep at the four soldiers that are firing at them.
Barker then stops firing.
"Is that... ? OH ♥♥♥♥!"Barker then grabs the wheel and the
Jeep veers sharply right, just as they hear a
THUMP from their targets.
Half a second later, the world turns on its head.
Andrew is scrunched against the roof, upside down, with blood flowing from his his scalp. The inside of the vehicle is unbearably hot, and he cannot feel his preferred arm at all. His entire body is sore. There is a crackling noise around him and a foul smell.
Barker is nowhere to be seen.
Appearance:Black hair, brown eyes, 6', well built.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsAA-12 (30 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
InventoryTop gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Concussion (Bleeding from scalp, -1 to all actions)
CANT FEEL MAH ARM (-2 to using preferred arm)
Dead Man's Instincts (MUST SURVIVE!)
Ociamarru (6-1=5) Vladimir Ivanov
Vlad looks at the
Monkey and imagines that it runs out into the clearing and attacks one of the soldiers closest to him. It lets go of the vine and its fruity breakfast, scambles over Vlad's head (OW!) and races out through the hole in the trees, chattering and howling like, well, a crazy monkey, heading for the soldiers.
Appearance:Russian. 6' 2", shaved blonde hair, green eyes, well built.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, 5 of 5 uses)
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
WeaponsSaiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
InventoryContainment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Spider-Monkey Control!
Point.Blank (6) Asfer
Asfer moves forward to the end of the trees and the start of the clearing, intending to lock on to the soldiers and fire the cannon, but with a swerving
Jeep he can't get a definite signature.
Appearance:Mobile Armored Frame EXpirimental 103 Cannon Exosuit.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the
Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
WeaponsMk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload)
READYMk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload)
READYBladed Shield (Left arm)
RETRACTEDInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 40%
HighEndNoob (2+1=3) Kyle Berguard
Kyle moves forward with Asfer and James, crouches and fires the
FAMAS at the enemies. He can't tell if he hit them, but the two bursts definitely went close.
Appearance:French. 5'8", goatee, green eyes.
AbilitiesMarksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsFAMAS-G2 (24 of 30 Rounds, Burst-fire mode, Wielded)
Dual Golden Desert Eagles (5 - 5 of 9 Rounds, Holstered)
Katana (Sheathed)
InventoryHolographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Re-invigorated (+1 for this and the next roll)
CrazyMLC (4) James Blond
In response to RDM's remark about the Plasma Rifle, I imagined it as just a normal rifle but it fires special super-heated-when-fired plasma-filled hollow-point rounds."Dammit Andrew... you'd better not wreck my Jeep."James moves up with Asfer and Kyle and fires his
Plasma Rifle at the soldiers. The rounds fly true, maybe even hitting a few of the soldiers, but he can't tell from this distance.
Appearance:British. Tall with an athletic build; blond hair, blue eyes, attractive.
AbilitiesAmbidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsSuper-Heated-Plasma-Rounds Rifle (92% Energy, Slung)
High-Powered Dual Laser Pistols (100% | 100% Energies, Holstered)
Mono-filament Bladed Bronze Knuckles (Worn)
InventoryBackpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-
Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)
Condition(s)Ideal Ambush (+1 to ambush-esque actions)
Sore Hand (-1 to using prefered hand this turn, cannot use
Ambidexterous)
Sakiskid (-) Tyler Smith
Now he's bouncing around again. Being a hostage sucks. Being hog-tied in a bodybag in the boot of a car sucks even more.THUMP BOOOMCRASHThere is an explosion, sending him into and through something, probably glass. Specks of light peer through the bodybag, and them Tyler hits the ground. Hard. He rolls along the ground in the bodybag, which is rapidly being torn away from around him, and finally stops.
Appearance:6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.
AbilitiesStealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
WeaponsSilenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (sheathed)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
InventorySkiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (2x each)
Condition(s)Hogtied (Cannot speak or use hands)
Bagged (Inside a vinyl bodybag - damaged and torn in places)
Sore (-1 to taking melee damage)
Game EventsIt is early morning.
From James/Asfer/Kyle/Vlad's point of view:As the
Jeep thunders towards the group of soldiers, bullets flying every which way, one of the soldiers fires a grenade. The round impacts just next to the front right wheel, under the bumper, and the
Jeep flips onto its roof with the explosion. Something large crashes out the back window, a large bundle of something. Looks like a body.
"Oh ♥♥♥♥, there he goes. Great." remarks James.
Vlad takes a step forward and stares at the
Jeep.
"Arh, fark! Eendrew!!"The
Jeep skids along the grass on its roof, on fire, and another explosion from the bottom of the vehicle signals that the fuel tank isn't real happy. Now the
Jeep is on fire, just 20 metres away.
Vlad's
Monkey stops, confused by the explosion. Then some more smoke wavers through the trees, this time yellow. The animals go absolutely nuts, now stampeding towards anything that moves. The animals flowing past the group aren't avoiding them anymore - now they're pushing past them. Not attacking though. Maybe Vlad has something to do with that.
And then, surprisingly,
Blurs stop fighting and start discussing, gesturing at the soldiers, the
Jeep and the party (James-Asfer-Kyle-Vlad). Even more wierd, is that water starts to trickle out from the trees behind them and pool into the clearing. The rumbling is actually shaking the earth now.
RUMBLING: DANGER IMMINANT - NEXT TURN