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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 42)
Roll 42



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

"Stay on your toes. Even if there's only 1 of them, they were good enough to take out 6 mages."

You, Wolf, and Kleigg head east on foot, while Ki’stha stays high above. The party heads east for some time, a fairly uneventful journey, until far on the horizon you see a sort of shimmer. Water?
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 3/3




Name: Kleigg (TheKebbit)
Race: Human
____________________

John: "Stay on your toes. Even if there's only 1 of them, they were good enough to take out 6 mages."

You, Wolf, and John head east on foot, while Ki’stha stays high above. The party heads east for some time, with you on guard and checking for magic, but so far it’s an uneventful journey, until far on the horizon you see a sort of shimmer. Water?
____________________

Conditions:
Stamina: 4/4
Mana: 3/4
AP: 3/3

Null Body: 7 (-7 Non-Negation Magic, +7 Magic Resistance)



Name: Wolf (Areku)
Race: Lupus
____________________

John: "Stay on your toes. Even if there's only 1 of them, they were good enough to take out 6 mages."

You, John, and Kleigg head east on foot, while Ki’stha stays high above. The party heads east for some time, a fairly uneventful journey, until far on the horizon you see a sort of shimmer. Water?
____________________

Conditions:
Stamina: 8/8
Mana: 2/2
AP: 2/2

Trauma: 10/40
Strength -10 => -4
Evasion -10 => -4

Burn: 10/40
All actions -10 => -4



Name: P’orihc (Asklar)
Race: Chirop
____________________

"Sounds like a very skilled mage infiltrated your group. I understand that you guys were "witch hunting" or something of the like and there's probably people trying to retaliate, but should we fear something bigger? A resistance? A war all over again? The rest of the guys went looking for what happened over there and I need to know how big the danger they might face will be."

White Mage: ”I don’t know the details, I’m just a grunt they send out to do the dirty work. All I know is that the remnants of Caelum are holed up in the city to the East, Esthen. A chance of an uprising of some sort? Depends on how many Caelum are left, I guess. That’s what the magisters want to know, too.
As for your guys, if one person did all this then I can’t imagine your friends would be able to do much.”

____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

John: "Stay on your toes. Even if there's only 1 of them, they were good enough to take out 6 mages."

John, Wolf, and Kleigg head east on foot, while you stay high above and survey the land. The journey is fairly uneventful, until you spot something like a lake far off in the distance.

There’s also a strange shifting of the grass far below on the ground, a bit to the south of your allies. Patches of grass seemingly moving North.
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2



Sun Mar 08, 2015 2:20 am
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Post Re: Ad Infidium (Roll 42)
"Guess there isn't much more for me to do here. I'll join the rest of my group."

> Begin a flight towards the north-east and join the group.


Sun Mar 08, 2015 2:35 am
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Post Re: Ad Infidium (Roll 42)
"Watch out from the south! Something is getting closer!"


Sun Mar 08, 2015 3:03 am
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Post Re: Ad Infidium (Roll 42)
"South?"
> Continue towards the water, but be ready to Blast Wave towards whatever's coming from the South.


Sun Mar 08, 2015 3:15 am
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Post Re: Ad Infidium (Roll 42)
>Assume a defensive stance (AP to block or avoid as needed).


Sun Mar 08, 2015 5:21 pm
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Post Re: Ad Infidium (Roll 42)
>Try to discern what it is that is moving.


Sun Mar 08, 2015 11:55 pm
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Post Re: Ad Infidium (Roll 42)
>A fish jumps out of the surface of the water and lands back in


Mon Mar 09, 2015 1:57 am
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Post Re: Ad Infidium (Roll 43)
Roll 43



The world as the players know it:

Image


Events:




Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Ki’stha: "Watch out from the south! Something is getting closer!"

"South?"

You’re about to continue moving south, but then you see it yourself: Large patches of the grass, about the area of a bed, not too far south. They move towards your party at a startling rate, and stop when they’re about 50 meters away. The grass patches are flung to the ground, revealing six men with their weapons ready.

Three spearmen, two swordsmen, one archer.

Bandit Spearman 1: ”Drop your weapons an’ valuables an’ put your hands up unless ya wanna be paintin’ the field red!”

You have doubled speed next turn!
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 3/3




Name: Kleigg (TheKebbit)
Race: Human
____________________

Ki’stha: "Watch out from the south! Something is getting closer!"

John: "South?"

Facing south, you ready yourself to defend, and then you see it: Large patches of the grass, about the area of a bed, not too far south. They move towards your party at a startling rate, and stop when they’re about 50 meters away. The grass patches are flung to the ground, revealing six men with their weapons ready.

Three spearmen, two swordsmen, one archer.

Bandit Spearman 1: ”Drop your weapons an’ valuables an’ put your hands up unless ya wanna be paintin’ the field red!”

You have doubled speed next turn!
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 3/3

Null Body: 6 (-6 Non-Negation Magic, +6 Magic Resistance)



Name: Wolf (Areku)
Race: Lupus
____________________

Ki’stha: "Watch out from the south! Something is getting closer!"

John: "South?"

Facing south, you try to see what’s going on: Large patches of the grass, about the area of a bed, not too far south. They move towards your party at a startling rate, and stop when they’re about 50 meters away. The grass patches are flung to the ground, revealing six men with their weapons ready.

Three spearmen, two swordsmen, one archer.

Bandit Spearman 1: ”Drop your weapons an’ valuables an’ put your hands up unless ya wanna be paintin’ the field red!”
____________________

Conditions:
Stamina: 8/8
Mana: 2/2
AP: 2/2

Trauma: 9/40
Strength -9 => -3
Evasion -9 => -3

Burn: 9/40
All actions -9 => -3



Name: P’orihc (Asklar)
Race: Chirop
____________________

"Guess there isn't much more for me to do here. I'll join the rest of my group."

White Mage: ”Take care, there’re bound to be bandits.”

You take to the skies and head North-East, aiming to regroup with your party. After a lengthy flight, you think you see them in the distance on the grassy plains. John, Kleigg, and Wolf standing ready with Ki’stha in the air. A measly 50 meters south is a group of humans facing them with weapons drawn.
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2

-In Air (Cannot be struck by ground attacks)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

"Watch out from the south! Something is getting closer!"

John: "South?"

The things move towards your party at a startling rate, and stop when they’re about 50 meters away. The grass patches are flung to the ground, revealing six men with their weapons ready.

Three spearmen, two swordsmen, one archer.

Bandit Spearman 1: ”Drop your weapons an’ valuables an’ put your hands up unless ya wanna be paintin’ the field red!”
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2

-In Air (Cannot be struck by ground attacks)


Mon Mar 09, 2015 2:25 am
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Post Re: Ad Infidium (Roll 43)
"Hey Wolf. Can you get me over to them fast?"
> Blast Wave for the archer, 1 Mana fireball for one of the spearmen. Preferably one not being attacked.


Mon Mar 09, 2015 2:49 am
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Post Re: Ad Infidium (Roll 43)
> Swoop in on a spearman and cast 4 mana on shocking touch


Mon Mar 09, 2015 3:07 am
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Post Re: Ad Infidium (Roll 43)
>Move quickly and grapple with the spearman shocked by Ki'stha, attempting to wrest control of the weapon from him. If I can, retreat a few steps and fend off any follow-up from him or his friends.

I assume this would cost 3 AP?


Mon Mar 09, 2015 4:08 am
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Post Re: Ad Infidium (Roll 43)
>Nod.
>Spring to action!
>Lift John off the ground. Run towards bandits. Toss, then jump afterwards. If possible, land on one or more of them.


Mon Mar 09, 2015 4:26 am
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Post Re: Ad Infidium (Roll 43)
TheKebbit wrote:
>Move quickly and grapple with the spearman shocked by Ki'stha, attempting to wrest control of the weapon from him. If I can, retreat a few steps and fend off any follow-up from him or his friends.

I assume this would cost 3 AP?


One to grapple/tackle, one to take weapon, remaining to defend/evade.

Minimum of two, maximum of a lot.


Mon Mar 09, 2015 5:13 am
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Post Re: Ad Infidium (Roll 43)
> Fly close to the archer and cast heat with 1 mana on his bow in an attempt to burn it.

"...I should have learnt how to launch fireballs while I could."


Mon Mar 09, 2015 6:00 am
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Post Re: Ad Infidium (Roll 44)
Roll 44



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

John: "Hey Wolf. Can you get me over to them fast?"

Wolf gives a nod and picks you up before springing towards the enemies with blinding speed and depositing you on the ground nearby.

Ki’stha dives out from the sky and reaches a hand towards Bandit Spearman 1, giving him a jolt of electricity before fleeing back to the safety of the sky.

You take your chance to hit the Bandit Archer with a Blast Wave, stumbling him, and then launch a fireball at Bandit Spearman 3.

While Bandit Spearman 1 is under the effects of electrocution, Kleigg rushes forward and grapples with him and attempts to wrench the bandit’s weapon away, but the bandit proves strong enough to shove Kleigg off and maintain the weapon.

Soon after, P’orihc appears over the Bandit Archer, and the archer’s bow soon bursts into flames and cracks, falling to the ground as the startled owner drops it.

P’orihc: "...I should have learnt how to launch fireballs while I could."

Bandit Spearman 1: ”They’re fighters, have at them!”
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 2/3




Name: Kleigg (TheKebbit)
Race: Human
____________________

John: "Hey Wolf. Can you get me over to them fast?"

Wolf gives a nod and picks him up before springing towards the enemies with blinding speed and depositing John on the ground nearby.

Ki’stha dives out from the sky and reaches a hand towards Bandit Spearman 1, giving him a jolt of electricity before fleeing back to the safety of the sky.

John hits the Bandit Archer with a Blast Wave, stumbling him, and then launches a fireball at Bandit Spearman 3.

While Bandit Spearman 1 is under the effects of electrocution, you rush forward and attempt to grapple him and take his weapon, but he seems just a tad strong enough to resist and shoves you off.

Soon after, P’orihc appears over the Bandit Archer, and the archer’s bow soon bursts into flames and cracks, falling to the ground as the startled owner drops it.

P’orihc: "...I should have learnt how to launch fireballs while I could."

Bandit Spearman 1: ”They’re fighters, have at them!”
____________________

Conditions:
Stamina: 4/4
Mana: 4/4
AP: 2/3

Null Body: 5 (-5 Non-Negation Magic, +5 Magic Resistance)



Name: Wolf (Areku)
Race: Lupus
____________________

John: "Hey Wolf. Can you get me over to them fast?"

You give a nod and pick him up before springing towards the enemies with blinding speed and depositing John on the ground nearby. Unfortunately, you just don’t have enough in you to attempt to ground pound an enemy.

Ki’stha dives out from the sky and reaches a hand towards Bandit Spearman 1, giving him a jolt of electricity before fleeing back to the safety of the sky.

John hits the Bandit Archer with a Blast Wave, stumbling him, and then launches a fireball at Bandit Spearman 3.

While Bandit Spearman 1 is under the effects of electrocution, Kleigg rushes forward and grapples with him and attempts to wrench the bandit’s weapon away, but the bandit proves strong enough to shove Kleigg off and maintain the weapon.

Soon after, P’orihc appears over the Bandit Archer, and the archer’s bow soon bursts into flames and cracks, falling to the ground as the startled owner drops it.

P’orihc: "...I should have learnt how to launch fireballs while I could."

Bandit Spearman 1: ”They’re fighters, have at them!”
____________________

Conditions:
Stamina: 8/8
Mana: 2/2
AP: 1/2

Trauma: 8/40
Strength -8 => -2
Evasion -8 => -2

Burn: 8/40
All actions -8 => -2

Spring to Action (Speed is doubled this turn and halved next)



Name: P’orihc (Asklar)
Race: Chirop
____________________

John: "Hey Wolf. Can you get me over to them fast?"

Wolf gives a nod and picks him up before springing towards the enemies with blinding speed and depositing John on the ground nearby.

Ki’stha dives out from the sky and reaches a hand towards Bandit Spearman 1, giving him a jolt of electricity before fleeing back to the safety of the sky.

John hits the Bandit Archer with a Blast Wave, stumbling him, and then launches a fireball at Bandit Spearman 3.

While Bandit Spearman 1 is under the effects of electrocution, Kleigg rushes forward and grapples with him and attempts to wrench the bandit’s weapon away, but the bandit proves strong enough to shove Kleigg off and maintain the weapon.

With your turn to act, you fly over the Bandit Archer and cast Heat on his bow. The bow bursts into flames and cracks and soon hits the ground after being dropped by its surprised owner.

"...I should have learnt how to launch fireballs while I could."

Bandit Spearman 1: ”They’re fighters, have at them!”
____________________

Conditions:
Stamina: 2/2
Mana: 8/8
AP: 2/2

-In Air (Cannot be struck by ground attacks)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

John: "Hey Wolf. Can you get me over to them fast?"

Wolf gives a nod and picks him up before springing towards the enemies with blinding speed and depositing John on the ground nearby.

You dive out from the sky and reach a hand towards Bandit Spearman 1, giving him a jolt of electricity before fleeing back to the safety of the sky.

John hits the Bandit Archer with a Blast Wave, stumbling him, and then launches a fireball at Bandit Spearman 3.

While Bandit Spearman 1 is under the effects of electrocution, Kleigg rushes forward and grapples with him and attempts to wrench the bandit’s weapon away, but the bandit proves strong enough to shove Kleigg off and maintain the weapon.

Soon after, P’orihc appears over the Bandit Archer, and the archer’s bow soon bursts into flames and cracks, falling to the ground as the startled owner drops it.

P’orihc: "...I should have learnt how to launch fireballs while I could."

Bandit Spearman 1: ”They’re fighters, have at them!”
____________________

Conditions:
Stamina: 2/2
Mana: 5/8
AP: 2/2

-In Air (Cannot be struck by ground attacks)


Last edited by CaveCricket48 on Tue Mar 10, 2015 9:09 pm, edited 1 time in total.



Tue Mar 10, 2015 6:05 am
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