[SoRtD] Adventures of the Ulysses, Pt. 1
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Can't be THAT bad."
Keep moving.
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Thu May 03, 2012 9:20 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"I'm thinking more incredibly hostile aliens, probably with sharp claws and teeth. Zombies? No. Vicious insectoids from hell? Maybe. Imminent death? Most likely." Turn on florhslihgt, walk w/ squad.
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Fri May 04, 2012 2:38 am |
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Traumahawk
Joined: Sun Oct 02, 2011 12:03 am Posts: 51
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Activate helmet spotlamps and weapon light, then move up as the squad does.
"Hic~ДЕРЬМО!"
"Sorry..."
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Fri May 04, 2012 2:43 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Alright. It could be one or the other. My money is on the zombies though."
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Fri May 04, 2012 3:06 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Spiders. Because why the ♥♥♥♥ not. We walk down here, straight into a cob web and a hour later a spider spits out my bones."
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Fri May 04, 2012 3:12 am |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Arcalane wrote: Izen wrote: Does that mean I'm completely silent and made of some kind of fiber-mesh? Androids are not shoddily assembled, and those that enlist for military service are usually kept in top form or even upgraded. An android that gives the location of his squad away to anyone nearby simply by moving poses a threat to all of his squadmates. Admittedly I probably should've chosen my words better, but for casual listeners it's hard to tell the difference between the footsteps of a military android and a normal soldier. Gotcha. Good to know. >Follow the others."I'm pretty sure we're just going to run into more robots. Or whatever was chasing us earlier." "But... It might be zombies."
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Fri May 04, 2012 4:16 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Oh yeah, those critters will probably be here too. They probably have built in night vision too. God damn it."
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Fri May 04, 2012 4:18 am |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"When you've seen a living man's skin torn off with crop-threshing hooks... the dead don't scare you."
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Fri May 04, 2012 4:21 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Saber Squad - Taris Rapid Transit System, Level A
Descending through the transit system entrance... the walls and floor are sparkling white tile with meandering coloured lines, abstract representations of the transit system routes. The ticket barriers are locked open... still no signs of any colonists.
It isn't hard to find a map of the main lines, but a tunnel map? Fortunately Intel is kind enough to provide one you can view on your helmet eyepieces, top-down super-imposed over your field of view in a manner reminiscent of Doom, with a big arrow giving you the general direction you should be going in, occasionally changing direction and marking off completed waypoints.
The tunnels are quiet, save for the sound of fans keeping the air fresh and the squad rambling at each other, voices echoing back from some of the longer tunnels. Tunnel lighting is actually pretty good. There are no signs of damage or significant disrepair to the various tunnel walls or stations you pass on the way...
Eerie, almost. But you're just jumping at shadows, surely.
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Sat May 05, 2012 10:06 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"...Spiders sounds like a pretty bad way to go, do you know how they kill stuff? They pump your body full of a dissolving agent, and when your insides are nice and squishy they slurp you up like a thick-shake..." Try to spark up a conversation. If no one replies, start talking to a coms-officer at HQ via the Tacti-net thing, preferably female.
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Sat May 05, 2012 11:44 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Keep on walkin' and talkin'.
"Yeah, but with zombies, if you're bit once, you know you're going to eventually die. And it might take a few minutes, a few hours, or even a day or two. It's the knowing that's the worst part. The knowing and the waiting."
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Sat May 05, 2012 1:24 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
*muffled snort*
Move along.
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Sat May 05, 2012 5:15 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
>Get along little doggy.
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Sat May 05, 2012 10:31 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
"Zombies ain't scary in the slightest. Yes, they might be the walking dead, but they still need to breath, otherwise, they die. Zombies can't break the laws of physics. Spiders are pretty nasty indeed. Especially the trap door ones. Your just walking along and then the spider grabs you and pulls you into its underground bunker."
"And you know what's worse? There's no way to see one coming!"
Go with the squad.
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Sat May 05, 2012 11:05 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: [SoRtD] Adventures of the Ulysses, Pt. 1
>Go go power rangers with the rest of the group "The worst thing ever would probably be creatures that emit an EMP pulse. That'd be really scary."
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Sun May 06, 2012 1:12 am |
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