Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 30)
"OHGODLOUDNOISEWHAT Ohwait Air scrubbers. Gotit. SHOODY NOT GUARD DUTY." SHODDY NOT GUARDING THE DOOR THE GUARD ALWAYS GETS EATEN FIRST. Make my way towards the large central tank and take a closer peek at it.
Sat May 05, 2012 1:18 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 30)
> Blurt out a guess at what we may be expecting in the near future. "I think we're being put through stages of battles and situations to whittle us down. In the future if we survive, I feel that we must find a way to bypass these large rooms." Examine the door leading into the chamber, don't go through it.
Sat May 05, 2012 8:31 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 30)
>Enter the chamber, look for any damage to the floor, eg: Claw marks, bullet marks etc.
Sun May 06, 2012 12:03 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 30)
> Wait.
Sun May 06, 2012 10:48 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 30)
If someone else is going in the chamber, stay at the door and cover them. Otherwise, be that guy who walks in.
Tue May 08, 2012 3:00 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 30)
I'm gonna be pretty busy today, so no roll yet Tomorrow I'm getting out of school early, so that'll be the most opportune time to do it.
Tue May 08, 2012 9:03 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Most of the group, including Jet, peer through the glass, cautious of advancing too quickly. Aicaya strides to the door and taps the control panel, opening up the entrance to the main chamber. Jet moves over behind her with his gun raised, prepared to cover her if necessary. "I've got your back," he says, as she seems a little apprehensive. "Right... thanks." Aicaya enters into the room, looking around at the floor and walls. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [30|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [6|3] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 6)
John waits, and he does it in such an epic fashion that he feels a confidence and mastery of his senses come over him. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [7|19] Secondary Weapon: Quasi BF-14 [12|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (6 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Badass Wait (+1 to next roll)
Amazigh | Aicaya (Roll: 5)
Aicaya steps over the door and taps the control panel, causing the entrance of the chamber to silently slide open. Remembering what had happened in the previous room, Aicaya is understandably apprehensive about entering. She hears someone come up behind her, then Jet says, "I've got your back," obviously sensing her nervousness. "Right... thanks," she replies, and steps into the room. Aicaya looks around- at the floor, at the walls, even at the ceiling- for signs of damage or indications of combat. There's nothing to suggest that any major activity has gone on in the room: there are no burns, no holes, no stains, nothing but a few ordinary scuff marks on the tiled floor. It's hard to discern what the chamber could possibly be for. "I think it's safe," she calls to the rest of the group. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions Sore Chest (Upper right chest, dull pain; "weakspot" [takes additional damage there])
DSMK2 | DEYE-5 (Roll: 1)
D blurts out, "I think we're being put through stages of battles and situations to whittle us down. In the future if we survive, I feel that we must find a way to bypass these large rooms." "Mm. These big, open areas- cayn't see what their use is... I mean, the atrium, sure, if ya got a lot of people movin' about, but I cayn't imagine this place had many visitors in its prime. This getup looks like some kinda testin' area, but what for?" D walks over to the door leading into the chamber and examines it. It's an ordinary sliding metal door opened by a control panel on the side. Aicaya walks up to it and steps through before D can do any sort of spectacular inspection, though. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [0|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Case of ZIGER Autocannon Ammo [225] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 3)
"OHGODLOUDNOISEWHAT Ohwait Air scrubbers. Gotit. SHOODY NOT GUARD DUTY." Resolutely deciding not to guard the door, Mike moves over to the window and takes a closer look at the chamber that lies within. It's an ordinary block of a room, with a tiled floor, concrete walls, two side doors, and a large blast door on the other side. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [5|13] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Bandaged Wound (Center of torso; weak spot)
NPC | Jackson (Roll: 4)
"Mm. These big, open areas- cayn't see what their use is... I mean, the atrium, sure, if ya got a lot of people movin' about, but I cayn't imagine this place had many visitors in its prime. This getup looks like some kinda testin' area, but what for?" Jackson walks over to the entrance of the chamber, looking puzzled. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|30] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|23] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events As Aicaya steps into the room, she turns and calls out the rest of the group, "I think it's safe!" Jet takes a tentative step into the room, and the rest of the group follows. As Mike, bringing up the rear, moves over the threshold, the door between the chamber and the entrance room slides shut and locks. "ALL PARTICIPANTS IN TESTING CHAMBER. BEGINNING COMBAT ASSESSMENT TEST 1: SQUAD VERSUS SQUAD COMBAT." "Goddammit, I called it!" "Ugh..." "Calm down! Get in formation!" The group moves into a tight cluster in the center of their side of the room. A rush of air enters into the chamber as the two side doors open. Out of either one comes a team of three robots- but they are clearly different from the security bots that guarded the entrance. In fact, each one is unique.
From left to right, the first is outfitted with sensors and has a limber shape, and wields a sniper rifle; the second is compact but wiry, with a lot of frontal armor, and wields two small personal defense weapons; the third is tall yet sleek, and wields a large shield of some kind in one hand and a sword in the other. On the other side of the room, the fourth is nearly as tall as the third, but much heavier and bulkier, with tons of armor, and wields a minigun; the fifth is the smallest of them all, barely five and a half feet tall, with very humanoid proportions, and seems to have integrated weapons- some sort of extendable blade on one arm, and a gun on the other; finally, the sixth robot is hardly taller than the fifth, yet much bulkier and carrying a grenade launcher.
"INITIATING STAGE ONE: SQUAD VERSUS SQUAD COMBAT" MAP
Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson
Thu May 10, 2012 1:21 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 31)
"I got the Brute." >Fire a shell at Robot #4.
Thu May 10, 2012 2:40 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 31)
> Target the sniper and spray autocannon rounds towards it's direction.
Last edited by DSMK2 on Sat May 12, 2012 2:07 am, edited 2 times in total.
Thu May 10, 2012 2:52 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 31)
Shift left, and pop a few shots off to keep them guessing.
Thu May 10, 2012 2:11 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 31)
> Rasenshuriken the group on the right, aim for #5.
Thu May 10, 2012 9:30 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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