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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 38)
"I'm the exterminator, what's the problem?"
Look proud and courageous.


Thu May 12, 2011 10:37 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 38)
Look around for where to join the militia


Thu May 12, 2011 11:41 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 38)
"Now we go. ONWARDS, MEN!"


Fri May 13, 2011 12:15 am
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Post Re: Roll to Dodge - Equilibrium (Roll 39)
Roll 39
____________________



Name : Siamnyan (Roast Veg)
[ 2 ] = 2
> "Now we go. ONWARDS, MEN!"

You and your men leave the Northern gate and head along the river until you stand at the forested base of a massive mountain. The surface is covered in pine trees, and snow and ice top the peak of the mountain.

The thief in your group stands next to you -
"There it is: Mount Bayir. Named after the mighty rift mage who's other names have been long forgotten. The dragon has been named after the mountain, where it nests."

The group looks at the mountain: It doesn't look too steep to climb, but it won't be easy.

"Also, I heard that other things live on the mountain, too. So stay sharp, I have plans to come back alive."

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 1 + 1 ] = 2
> You jump to the ground, your light body making little noise. As you creep towards the building the healer went in, you open the door to a crack and peak inside: The building's inside is a large space with beds lined up, and various injured people are lying down on them.



Race : Chirop
Inventory : (2/10)
- Bull Whip
- Tribal Shortsword

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 3 ] = 3
> You manage to locate a new board that says people looking to be soldiers should head east to a military camp.


Race : Human
Inventory : (1/10)
- Rock

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 6 ] = 6
> "FIGHT!

You sprint towards The Crusher as fast as your short legs would allow, which is surprisingly fast. When you get within his swinging range, The Crusher attempts to strike you on the side with a horizontal swing, but you punch the hammer away.

You're really close to him now.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 6 ] = 6
> "Beautiful. You must be very skilled, I would think it would take longer than that."

"Heh, s'not much. Anything else you need?"

Race : Lupus
Inventory : (2/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins

Equipped : (1/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Large Gauntlet (Qty. 1) (Right Arm)

Active Abilities :
- Art of 6 Limbs: Muay Thai

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Urist Gravelgold (caekdaemon)
[ 4 ] = 4
> "I'm the exterminator, what's the problem?"

You say proudly with courage.

"Hra! 'Bout time you got here! Anyways, we got an infestation of Antlions, hope you and your hammer could take care of 'em."

The man goes to the large building and turns the right wheel, raising the gate and revealing a large metal 'box' suspended by chains.

Race : Dwarf
Inventory : (1/10)
- Bronze War hammer

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Blacksmith (+1 to working metals)
Conditions :





Name : Dragon Slayer Team (NPC Group)
>



Members :
- Thief
- Archer (x 2)
- Swordsman (x 4)
- Battle Axe Fighter
- War Hammer Fighter
- Caelum Black Mage
- Caelum White Mage
- Fi Mage





World Events:
Time of day: Day
Weather: Clear


Last edited by CaveCricket48 on Sun May 15, 2011 9:33 pm, edited 2 times in total.



Sat May 14, 2011 1:07 am
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Post Re: Roll to Dodge - Equilibrium (Roll 39)
EAST I GO!


Sat May 14, 2011 1:31 am
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Post Re: Roll to Dodge - Equilibrium (Roll 39)
"Not at the moment, my fight is coming up. But I may later. How much do I owe?"


Sat May 14, 2011 2:06 am
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Post Re: Roll to Dodge - Equilibrium (Roll 39)
>Punch him in the guts and then in the throat.


Sat May 14, 2011 8:29 am
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Post Re: Roll to Dodge - Equilibrium (Roll 39)
"Alright, I'l tell you when it is safe to enter the mines."
Enter the box with chains. Be ready for a fight.


Sat May 14, 2011 10:26 am
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Post Re: Roll to Dodge - Equilibrium (Roll 39)
> Grab a stick, and put the dragon page of the newspaper up as a sign.
"Someone write 'WIP' on this, then we go."


Sat May 14, 2011 6:30 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 40)
Map updated! Also, there's a Q&A for this and related RtDs here.


Roll 40
____________________



Name : Siamnyan (Roast Veg)
[ 6 ] = 6
> You find a nice stick and put the newspaper page "Beserk Dragon Ravages Vranhal: Bounty on Dragon!" on it. Sticking the sign into the ground, you say -

"Someone write 'WIP' on this, then we go."

The white mage pulls out an ink pen and writes a large "W I P" on the paper.

You lead the group closer to the base of the mountain and into the pine forest at the bottom. The trees are still and the air cool as you tread through the undergrowth, but your sensitive ears pick up a rustling noise far off to the left.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 3 + 1 ] = 4
> You enter the building and dive under an unoccupied bed. This doesn't seem to be a complex at all, just a large room with beds, injured people, and the healer scribbling in a book.

That is, until you notice some metal hinges on the wooden floor under a bed at the back of the room.

Race : Chirop
Inventory : (2/10)
- Bull Whip
- Tribal Shortsword

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 2 ] = 2
> You leave the town and head east until you reach a large mass of tents with soldiers patrolling around it. A partially constructed stone structure is North of the camp, and workers moving about on the wooden scaffolding.

A pair of soldiers with halberds, chainmail and steel helmets come over to you.

"Hey you! Are you a recruit?"

Race : Human
Inventory : (1/10)
- Rock

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 6 ] = 6
> You throw a quick punch into The Crusher's gut, but the blow drives into his body and throws him back before you can follow up with another attack.

The Crusher lands several feet away with blood seeping from his wound, and he growls in pain but stays down.

You start to feel tired, which is strange because you only punched the guy once.

White mages drop down from the wall and rush to your opponet, and after a few seconds one of them wave a hand towards the announcer.

"ThE WINNER IS: GORF HARKELSAN!"

The mages create a strange light with their hands and the Crusher's wound closes. He looks like he's still in a bit of shock, so they help him up and carry him out. Looks like that was quite a punch you hit him with.

BRACKETS

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :
- Tired



Name : Dandelion Bryant (TorrentHKU)
[ 2 ] = 2
> "Not at the moment, my fight is coming up. But I may later. How much do I owe?"

"Hrm, I'd say 15 gold for my services."

You hand over the 15 gold -

"Thankee! You're fighting in the tournament, right? Good luck."

Race : Lupus
Inventory : (2/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins

Equipped : (1/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Large Gauntlet (Qty. 1) (Right Arm)

Active Abilities :
- Art of 6 Limbs: Muay Thai

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Urist Gravelgold (caekdaemon)
[ 3 ] = 3
> "Alright, I'l tell you when it is safe to enter the mines."

You enter the box and see that there's a raised lever on the inside.

"See that lever? It's connected to a counter-weight that'll raise the elevator if you need to get up quickly. Also, don't kill any hoppers or grubs down there, those guys shouldn't bother you and they help us with mining."

The gate closes, and the man starts lowering the elevator.

"If you find a crate down there, it has some supplies in it! Feel free to use them!"

After a long descent down the vertical shaft, the elevator shudders as it hits solid ground. Just outside of the elevator to the right, you see a squarish shape.

Race : Dwarf
Inventory : (1/10)
- Bronze War hammer

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Blacksmith (+1 to working metals)
Conditions :





Name : Dragon Slayer Team (NPC Group)
>



Members :
- Thief
- Archer (x 2)
- Swordsman (x 4)
- Battle Axe Fighter
- War Hammer Fighter
- Caelum Black Mage
- Caelum White Mage
- Fi Mage





World Events:
Time of day: Day
Weather: Clear


Sun May 15, 2011 12:19 am
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Post Re: Roll to Dodge - Equilibrium (Roll 40)
"No sir! I want to be one sir!


Sun May 15, 2011 12:21 am
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Post Re: Roll to Dodge - Equilibrium (Roll 40)
"This is where the fun begins..."
Search the crate. Keep on the look out for antlions.


Sun May 15, 2011 12:30 am
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Post Re: Roll to Dodge - Equilibrium (Roll 40)
> Head back to Arena, wait for my round.


Sun May 15, 2011 12:54 am
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Post Re: Roll to Dodge - Equilibrium (Roll 40)
>Head back to the place where I was earlier watching the battle.


Sun May 15, 2011 1:31 am
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Post Re: Roll to Dodge - Equilibrium (Roll 40)
"I don't know what I've been told,
this dragon is mighty old.
We are gonna kill it dead,
we will will bring back its old head!

Sound off!"


Sun May 15, 2011 5:43 pm
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