Roll To Dodge 2 (RtD2) - Finished
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
FoiL wrote: Bonus points if you ride a god damned giant bear. He is Russian. Giant Bear.
Last edited by caekdaemon on Mon Oct 11, 2010 10:58 pm, edited 1 time in total.
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Mon Oct 11, 2010 10:50 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Fire 3 bursts at the grendane person, and 3 bursts at the other person.
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Mon Oct 11, 2010 10:53 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Looks like all the actions are in, but I can't roll for like 8 hours; I have TAFE. So there will be a roll waiting for you all tomorrow morning.
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Tue Oct 12, 2010 12:16 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Yoman987 wrote: It's funny, even I don't quite know how the story will end, exacrly. I kind of make stuff up as I go That's about how I do it too, except I've mostly gotten past the make stuff up portion. I'm into the realm of concrete story now.
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Tue Oct 12, 2010 1:01 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
If your story is way too scripted and narrow, then the players don't really get much choice in their actions, making the RTD boring. If your story is too improvised and broad, then the players don't ever really hit a climax or ending- it's just repetitive playing. The key is having a good balance between the two.
I typically plan out a story with a basic beginning, middle, and end (like we learned in elementary school, children), interspersed with various rising actions (such as major events, boss battles, etc), with multiple paths of gameplay that still end up in the same place. Eg, if I'm going to have a place in the story where there's a literal fork in the road, I need to know what I can have happen if the players go left or right, and I need to have a decent amount of planning ready for multiple rolls if they choose either path- say, at least two or three. From there on, it's a 33/33/33 relationship; 33% of what's going on is scripted, 33% is improvised by the players, 33% is bullshitted by me. The other 1% is donated to charity. If there's a major deviation from the main linear story, then I'll usually let the players enjoy their little tangent until A, too much time passes, or B, they decide to get back to the main story by themselves.
Yes, that is why I was hinting not-so-subtly for you guise to hurry up when you were stuck at the Compound for about 60 pages. Then again, fun stuff happened there (the mournful loss of a helicopter... oh, and I think a couple of soldiers, but who cares) so whatever.
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Tue Oct 12, 2010 1:16 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
I think mine is more of 50/25/25 50% Scripted 25% Players 25% Bullshitted Although, I've bullshitted and changed 50% of the scripted stuff, so...
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Tue Oct 12, 2010 1:21 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
So let's say, hypothetically, that for some strange reason you wanted me dead. There's not a thing in the world I could do to stop it? If it was part of the scripted?
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Tue Oct 12, 2010 1:36 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
^We don't predetermine the deaths of players- that defeats the whole purpose of rolling to avoid death.
Also, you could suicide in defiance.
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Tue Oct 12, 2010 1:45 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
I wouldn't put any specific player deaths as part of the scripted. But if it was, then yeah you'd be pretty ♥♥♥♥.
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Tue Oct 12, 2010 2:02 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Alternatively, you can be predestined to have a higher rate of survival, but this can be nullified through stupidity. (Eg "Oh cool I'm a central plot character, may as well blindly charge at this battalion of soldiers") We can do rewrites if we need to DMs CAN CHANGE HISTORY >:C
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Tue Oct 12, 2010 2:23 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Except history future isn't written yet. In this story, a faaar future has been written and we are just filling the blanks.
Roll up in 2.5 hours.
EDIT: ONOES CRAZY IZ AKSHUNLESS
I have sent a notification to the top three people in this list, and the timelimit is up without any of them responding. So I will now send a notification to the next person, Wilq, and he will have 24 hours to respond before I go to the next person after him. And so on until I get to caek, who will immediately rejoin.
bbbzzz234 will play Ruben MJAG will play Jake Rayte Element-zero will play Flar-b7734 Wilq will play Patrick Sakiskid will play Tyler Smith hax will play Johnny Maxfield JacenHanLovesLegos will play Joe Likonsmith caekdaemon will play a VN Warrior
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Tue Oct 12, 2010 10:01 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Yoman987 wrote: And so on until I get to caek, who will immediately rejoin. Will this be the Worlds Fastest rejoin into a RTD After dying?
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Tue Oct 12, 2010 7:13 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Wow you guys go fast... no time to think about our actions, ey?
> Shoot some soldiers. (Or anything attacking the Jeep) | "Dammit Andrews... you'd better not wreck my Jeep."
If I'm in immediate danger from the animals I'll pull out my knuckles and get to bashing.
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Tue Oct 12, 2010 7:43 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
Crap, which page was my char sheet on? D:
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Tue Oct 12, 2010 8:10 pm |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
4 days till I get in if noone else posts their sheet (Sakiskid probably will though). Get mine in a second.
EDIT : Here
JacenHanLovesLegos (-) Joe Likonsmith
Abilities: Smart (+1 to actions requiring hard thought) Weak (-1 to actions involving strength) Extensive First-aid (+1 to major medical) Weapons: WWII Luger (8 rounds) Double-sided Army Knife (Serrated & 'Clean' Edges) Fists Inventory: Baseball cap (Worn) Rucksack (20 slots used, 5 available) First aid kit (5 uses, refillable, 5 slots) Sandwich (+1 to energy actions next turn, 1 slot) Bag o' chips (+1 to energy actions next turn, 1 slot) Bottle of water (+1 to energy actions next turn, 1 slot) Grappling hook (Roll 3+ to use, 3 slots) Mishmash of metal and broken objects (5 slots) 4 blank blueprint papers (2 slots) 5 extra magazines for Luger (2 slots)
Yoman, is the medical part ok?
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Tue Oct 12, 2010 10:38 pm |
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