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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
On a scale of 1 to 10, 11, for spoiling a major part of the game. It's not like we knew Blue's abilities in the original RTD, as an example. What's the point of having evil bosses when you know what their strengths and weaknesses are?


Sun Oct 10, 2010 10:33 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Ochimarru, there is a line between teasing someone and outright being an annoying bastard.

You just crossed to the latter side, would you care to take a few steps back?


Sun Oct 10, 2010 10:45 pm
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
New action: Get out of the jeep and get my Famas out, ready to fire at anyone.


Sun Oct 10, 2010 10:49 pm
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
It wasn't a threat, I was honestly curious - oh, and don't worry, when I fight you I act as if I don't know what I'm up against.


Sun Oct 10, 2010 10:57 pm
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Ragdollmaster wrote:
The evil human players will probably notice you all due to the whole jeep etc but the blurs are kind of occupied at the moment.

NO U CANT DO TAHT
I deliberatly put a 'screen of trees' there for the goodies so they get a small ambush modifier. Don't go undoing it.


Mon Oct 11, 2010 12:14 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
"Son, if you go charging in there, don't expect me to follow blindly. I say take out those other three;, a much easier fight."


Mon Oct 11, 2010 12:18 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
>@FoiL: Quit your whining. We're not invincible

Yet every single time I suggest "mm, how about we fight them instead of running away like pussies" I get pounded with the usual "we are the blurs, we can destroy helicopters with our mind, ♥♥♥♥ you up and not suffer a scratch".

Moving on. We're tied on the ignoring the battle vs watching/joining, so I guess we stay put an watch the fireworks, right?


Mon Oct 11, 2010 12:30 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
>NO U CANT DO TAHT
I deliberatly put a 'screen of trees' there for the goodies so they get a small ambush modifier. Don't go undoing it.

>:C

Also, evil roll probably showing up soon. And Yoman, this is where the youknowwhat is supposed to come in anyways :v Will the ambush modifier even matter?



>Yet every single time I suggest "mm, how about we fight them instead of running away like pussies" I get pounded with the usual "we are the blurs, we can destroy helicopters with our mind, ♥♥♥♥ you up and not suffer a scratch".

It's called trash talk. It demoralizes people and makes them run away like pussies. It's not like I can prevent you from actually fighting, or unfairly instakill you if you do. I'm just... recommending against it, ever so subtly.


Mon Oct 11, 2010 12:34 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
FoiL. If you want to charge, go right ahead. Find a spot where you are hidden and go for it, guns blazing.

@RDM: probably not :(


Mon Oct 11, 2010 1:04 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Right-o. Nearly done with my roll, by the way, just need to insert the Game Events.


Mon Oct 11, 2010 1:12 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Yoman987 wrote:
FoiL. If you want to charge, go right ahead. Find a spot where you are hidden and go for it, guns blazing.



Not today. Now I'll watch them get pounded by a ginger.


Mon Oct 11, 2010 1:58 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Done with my roll. Good roll probably to come in 1-2 hours (there is a LOT of stuff for Yoman to process, soz)


Mon Oct 11, 2010 2:07 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
-.-
Ragdoll has just turned on a massive fan and said "Here, throw this ♥♥♥♥."
Actions may or may not affect anything. Be prepared for something HUGE.


Mon Oct 11, 2010 2:41 am
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Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Kekekekekeke! Your ill-preparedness shall be your demise!

Image

Man, if we had some Boy Scouts as our rollers, they would be prepared. Are you guys prepared? You better be prepared. Because this isn't a ♥♥♥♥ storm so much as a ♥♥♥♥ hurricane.

>Not today. Now I'll watch them get pounded by a ginger.

We damaged her ovaries with a critical hit.


Mon Oct 11, 2010 2:48 am
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Post Re: (srs) Roll To Dodge 2 - MULTIPLE HOSTILES
FoiL (5-1+1=5) Andrew Rodrigues
"Jesus, you bunch of pansies."
Andrew climbs forward and lifts the butt of his AutoShotgun up.
"Move over."
James twists to meet Andrew, and Andrew pushes him sideways and into the door with his shotgun butt. James brings his first up for a jab to the stomach, but Andrew's armour stops the blow. James' other arm hits the door release and it pops open, and he falls out backwards, landing in a heap. Andrew lands in the driver's seat and reaches out for the door handle.
"Catch ya later, Blondie." He grins.
The door closes, the engine revs, and the Jeep drifts left, kicking up loose dirt, and powers straight through the thin trees.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
AA-12 (30 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sprained Wrist (-1 to using your preferred hand this turn)

Ociamarru (4-1+2=5) Vladimir Ivanov
Vlad exits the car just as Andrew climbs over the front, and the Jeep goes crashing through the trees.
"Ah, eetz heez lozz."
Vlad then looks around the trees, and sees a spindly-limb monkey hanging from a branch, eating a brightly-coloured fruit. He concentrates on mentally calling the Spider Monkey to him, and the monkey swings across a few branches and lightly drops down to a vine, swinging next to Vlad's head and looks at him curiously, making a sound like a muffled 'wer ekk kekee'.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 5 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Animal Control? (Doesn't know how it works)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Bruised Subconscious (-1 to Mental actions this turn)

Point.Blank (3) Asfer
Asfer moves into a patch of sunlight and lets the generator charge.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 40%

HighEndNoob (2+1=3) Kyle Berguard
Kyle jumps out of the Jeep just as Andrew takes off, accidently leaving his door ajar.
"Whoops. Eh."
He unslings his FAMAS and switches the safety off, ready to fire.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (30 of 30 Rounds, Burst-fire mode, Slung)
Dual Golden Desert Eagles (5 - 5 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Re-invigorated (+1 for this and the next 2 rolls)

CrazyMLC (3) James Blond
He hears Andrew climb foreward from the back seat.
"Move over."
James twists to meet Andrew, and Andrew pushes him sideways and into the door with his shotgun butt. James brings his first up for a jab to the stomach, but Andrew's armour stops the blow. James' other arm hits the door release and it pops open, and he falls out backwards, landing in a heap. Andrew lands in the driver's seat and reaches out for the door handle.
"Catch ya later, Blondie." He grins.
The door closes, the engine revs, and the Jeep drifts left, kicking up loose dirt, and powers straight through the thin trees.
James stands up, rubbing his knuckles.
Abilities
Ambidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Super-Heated Plasma Rifle (96% Energy, Slung)
High-Powered Dual Laser Pistols (100% | 100% Energies, Holstered)
Mono-filament Bladed Bronze Knuckles (Worn)
Inventory
Backpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)
Condition(s)
Sore Hand (-1 to using prefered hand next turn, cannot use Ambidexterous)

Game Events
It is early morning.
Andrew crashes through the trees and enters the large clearing in the Jeep. The clearing is about 80 metres across, non-circular, and the three soldiers are just ahead, about 20 metres away. The Blurs are fighting another 20 from them.
"What the HELL do you think you're doing!" Barker yells as he hangs onto the Jesus Bar and his rifle in the Jeep.
"Just hang on!" Andrew yells back.
Andrew spins the wheel and the Jeep turns straight towards the three soldiers.
"Shoot! Shoot!" He orders.
"NOT the best plan!"
Barker fires through the windscreen from point-blank, and it shatters after the few shots. The soldiers duck and run from the Jeep hurtling towards them, and someone fires shots back. Andrew ducks his head as the rounds wizz through past.
Back with the rest of the party, some red smoke wafts through some of the trees.
"Who dropped smoke?" Asks Kyle.
"Nort me, aie dunt haaf eeny."
They walks forward and look through the hole Andrew made and out into the clearing.
Red smoke drifts past the closest half of the plain, and larger-than-normal animals starts to exit from the trees. There are the large cats, alligators, snakes, birds and monkeys all screaming their respective noises and heading towards, well, anything that moves. There has to be at least two hundred of them all up.
Grunting noises are heard from behind the group, and everyone spins around. A gathering of abnormally big wild pigs stampede through the undergrowth, giving the group a wide berth and entering the larger clearing. One pig races up to Vlad and suddenly stumbles and stops in front of him, ducks its head and makes a sad, hurt kind of sound, then circles around them like the rest.
Along with all of these animals, a low rumble resonates from further east. What it could be, the group have no idea.
"I don't care WHAT is happening, let's just get it over with." Says James, who looks thoroughly confused.
"Roger that." responds Kyle.


Last edited by Yoman987 on Mon Oct 11, 2010 1:16 pm, edited 8 times in total.



Mon Oct 11, 2010 6:25 am
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