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 Pioneers of space. (Always open) 
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Post Re: Pioneers of space. (Always open)
THIMAI / IZEN damit.


Mon Apr 23, 2012 1:49 pm
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Post Re: Pioneers of space. (Always open)
Psygnosis wrote:
THIMAI / IZEN damit.

OH GOD I'M A TERRIBLE PERSON WHY THE HELL DO I KEEP FORGETTING TO POST
One day, I'll post on time, dammit.

Build more mining drones

Begin making a second colony station

Invest in the police department


Mon Apr 23, 2012 2:42 pm
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Izen wrote:
Psygnosis wrote:
THIMAI / IZEN damit.

OH GOD I'M A TERRIBLE PERSON WHY THE HELL DO I KEEP FORGETTING TO POST

I recommend putting a reminder in your signature space, a list of all the forum games you are in. Then, even if you post somewhere else on the forum, you can see your reminder to post a action.


Mon Apr 23, 2012 3:47 pm
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Post Re: Pioneers of space. (Always open)
Canis Minor

Order the orbital construction ships to attach a vast number of orbital refineries onto the main station.
VAST REFINERIES! Canis industiral teams move to construction desiging the celular refinery module. growing off the side of the station like some vast growth the first 3 refineries are planned and constructed, while refineries 4 and 5 are near complete.

And on a side note for internal security.
Break these terrorists until they talk. Then execute them. Send all the confiscated materials directly to SciCorp for analysis. The Terrorists begin to undergo questioning and the methods are kept psycological at first. a man in physical torture will admit to anything. The confiscated materials are sent to SciCorp and are analysed, the Harddrives contain schematics for a Haywire ECM carrier and a number of inert viruses. The Bio-weapons are some sort of bug that reacts to UV light.

The first batch of Varg Seige ships are complete and the Alpha Wolfpack leaves the station fully geared.
If so, Mobilize ALL military personnel. Have level 3 crew board ships only, the level 1s and 2s have not finished training yet. Board large squads of soldiers too, level 3 these as well.
All the level 3 soldiers are billited 10 to a ship while few are left to train.
The Varg's are staffed 50 to a ship with navy personnel.


Gungnir Industries




Gehenna

Begin research on molecular-level breakdown and refinement of raw metals (probably through some kind of extremely-finely tuned chemical process).
Progress is made on refining the refined refining process, Experiemnts into the purification of molecular level purification and combining original methods begins though nothing is concrete yet.

Continue development of the famously instransigient Haywire ECM cruiser.
The Haywire continuing its problematic development causes more problems after tests with a directional EMP array are alot stronger than expected. Saftey protocols prevent any lasting damage aside from recording devices in the room at the time and the coils of the weapon itself. A trio of cruiser designes are forwarded to your office.
A pure ECM Cruiser. Equipped with several forms of Electronic warfare from viruses and directional EMP weapons, to Radar jammers and ECM Missiles (Provide Flash, Chaff and smoke to an area, disorientating missiles and strike craft while causing a blind spot to most sensors.)
A Carrier ECM cruiser, Equipped with radar jammes, ECM Drones (longer and directional versions of the missile) and Viruses. The carrier varient also provides hangar space for strike craft.
A Command ECM Cruiser. Battlefield domination. Equipped with Radar jammers and Viruses this varient also comes with an advanced radar array for providing remote targeting and a massive tactical controll suite for mid combat adjustments.

Begin training a disciplined, efficient, and above all loyal division of corporate enforcement specialists, dedicated to the security of company property and contracted workers (everybody in Gehenna). Name them AMEC Risk Control Services.
Basically, a force of Level 1 (albeit disciplined) standard corporate security led by Level 2 minor officers with near-paramilitary level training and equipment.

Thimai

Build more mining drones
manufactuing begins on additional drones. the first 1/5th complete.

Begin making a second colony station
With little to no metal in the stores the citizens further raid the colony ship for supplies, expanding their housing in shanty houses around the vessel, a number of thsese have caused minor breeches in the stations air systems.

Invest in the police department
initial boosts to security are insuffecient to patroll the whole of the crafts 450thousand inhabitants.

A recent incident after an unknown object collides with the vessel causes a massive airlock breech in the nose section of the hive ship, thousands are dead from the intial impact and surrounding loss of oxygen, however the impact is contained, initial recovery teams have gone missing inside.

Stationem XXVI

>Continue building of houses, refinery, etc.
Housing construction continues, progress is slow as many attempt to opt out of construction on the planets surface.

>Amass 30 tons of food material and send to Gehenna in exchange for chem refineries and drones.
30tons of food is sent to gehenna, the ships arrive in C system and trade their cargo, witnessing the "twin sons" of the Gehenna colony.
Thimians previous harships have struck with the gehennans and the pilots mix well during their short stay.

>Research military technologies and build more can interceptors.
Research is put into the interceptor technology, a heavier armed Can is designed, though other than a Medium interceptor most other projects have slow progress.

Klik'Tar

Drive the khan interceptor into thamai, don't land it, crash it into a large population.
The last humans are herded onto one of the Khan interceptors and flown straight towards the thimian orbital station. The colony ships light defenses are no match of the khan's speed or armour and the ship collides deep into the ship. A number of bodies are pulped on impact, those remaining blow the emergency bolts and emerge into the ship proper. currently blast doors are closing in responce to the gaping hole in the colony ships outer skin.

Have them infect as many people as possible.
Crisis teams are enroute and the first to the scene are captured and infected.

If that succeeds, continue to infect people, hopefully moving towards a place with a leader/commander.
unfortuantly the assault stops when you reach one of the closed blast doors. atmosphere is slowly leaking out of the sealed area. (2 tuns till y'all suffocating.)

Verigon

Gather scrap metal from the ship.
Excess metal no longer required is collected and stored. adding another 3 tons to the ships supply.

Research new lab equipment.
Advanced laborotory equipment are researched. A new supercomputer is installed along with a number of more delicate versions of existing tools, Spectrometers, electron analysers, sealed units withe more agile manipulators. (+1 science!)

Make a communications dish to be put on top of the ship.
An enhanced communications array is constructed on the colonies nose, able to contact any star in the system and then some. the advanced array also sports high gain recievers for recieving long distance communications.


TITAN Automated Industries Hiveship Sigma

> Sigma: Begin constructing 'Locator' prospector drones, 'Mole' mining drones, and 'Dozer' construction drones whilst in-flight.
Construction begins of the new units. However progress is slow with most of the cargohold given over to NCM.
The first locator drone is complete.

> Sigma: Assume medium orbit over the atmospherically-stripped planet, evaluate resource deposits and surface conditions; temperature, escape velocity, etc.
Maintaining suitable orbit is a difficult task in itself. Sensors pick up the molten metal core, most surface deposits are burried under ash however there appears to be remains of cities dotted across the planet most are high in metals.
surface temperature is in excess of 800*c. due to the steadilly thinning atmosphere being ripped apart by solar flares.
The escape velocity is well below your drives output, intheory the planet was 0.8g before the sunstorm started.

> Sigma: Pulse scan for other signs of life/factions in the area, start analyzing any stray broadcasts to determine primary languages/means of communication.
Primarly language appears to be Westen English, while chatter is detected of an unknown language.

UPDATE[\b]
In light of recent posts, i will pm you when you dont post however if you dont post for 3 turns on the 4th we will continue.

[b]Nono Entromiybo

Colour: Purple
Has left the game.

Xexelith
Colour: Green Circle with a Black and White stripe.
Has left the game.


Mon Apr 23, 2012 4:05 pm
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Post Re: Pioneers of space. (Always open)
> Sigma: Begin optimizing internal resource pipelines whilst continuing initial production orders. Ensure the Locators are capable of handling the surface temperatures. Queue: 1 Locator, 2 Moles, 1 Dozer, 2 Moles, 1 Dozer, 1 Mole, 1 Dozer. (Total 1 Locator, 5 Moles, 3 Dozers; assuming 500each will leave 5k NCM.)

> Sigma: Take shelter from the strong solar winds by relocating orbit to be in the slipstream of the planet, thereby using it as a shield. The nightside surface of the planet will also be cooler, in theory.

> Locator 1: Once Sigma is in darkside orbit, deploy planetside via drop pod, and begin pinpointing the largest deposits directly. Secondary objectives are to map any caves or cave networks, natural or otherwise. Stream all data to the Hiveship.


Last edited by Arcalane on Mon Apr 23, 2012 8:40 pm, edited 1 time in total.



Mon Apr 23, 2012 5:24 pm
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Post Re: Pioneers of space. (Always open)
Finish the flottila of frigates

Send out the fleet to trawl the system for any potential threats. Start with the asteroid belt.
If I was a terrorist organization, I'd hide in the asteroid belt.

Get SciCorp to work on a cure for the viral agents in the canisters.

And some smaller things.

Continue the Interrogation.

Complete construction of the arcology.

Special Projects.

Gotta hate smaller actions like these. But they have to be done, unfortunately. On a side note, are the colonies of those two people that left still in existence?


Mon Apr 23, 2012 7:17 pm
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Post Re: Pioneers of space. (Always open)
Farmers. Farm.

Turn ship into Capitol building, make the bridge a command center.

Research: Memory implanting.

Minor actions:

Have one of the citizens start writing a book, entitle it The Magnus.

Find out what my miners found.


Last edited by nicolasx on Tue Apr 24, 2012 12:51 am, edited 1 time in total.



Mon Apr 23, 2012 7:36 pm
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Post Re: Pioneers of space. (Always open)
Focus defense research on the Command Haywire variant. Improve its battlefield tactical imaging and communications equipment (allowing for better coordination of attack teams) and its long-range telescopic monitoring units.

Relax population-control laws enough so that around 40,000 people are on station. On a related note, cycle roughly 2,500 people at any given time through Level 1 basic military training. This will ensure that in the event of an invasion, the populace will be able to defend themselves and/or serve directly on warships.

Augment station education (advanced scientific, early childhood, and otherwise) with memetic patterns that reinforce knowledge-retention and the formation of links between brain cells.
I require MORE SMARTER SCIENCE PEOPLE.

Also, the food that I received from Stationem XXVI didn't register in my empire sheet.


Mon Apr 23, 2012 9:41 pm
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Post Re: Pioneers of space. (Always open)
Psygnosis wrote:
Start construction of a Arcology.
The first Arc's are designed, large deplorable living spaces, initial construction of Canis Alpha begins.

Just reread this roll, and this bit does not seem right.

Arcologies are not deployed. They are built. They would be far too enormous to be carried on ships, and would require quite a while to build.

Suffice to say, it would be a bigger construction project then my dam. Arcologies are absolutely titanic in scale, and like I said, could house hundreds of thousands of people AND employ them inside it through factories or offices.

TheKebbit wrote:
On a related note, cycle roughly 2,500 people at any given time through Level 1 basic military training.

I imagine that'll take a very long time.

But it did give me a idea. How about if I sent a few of my Level 3 soldiers over as drill sergeants?

Then your militia would be trained faster.


Tue Apr 24, 2012 12:12 am
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Post Re: Pioneers of space. (Always open)
>Bring back caravan with newly acquired items.

>Send a ship to a very far away asteroid to use as nuclear testing grounds.

>Build chem facilities based off the plans attained by Gehenna.


Tue Apr 24, 2012 12:23 am
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Post Re: Pioneers of space. (Always open)
Miggles, I didn't give you chemical fabrication tech. Only refineries using a chemical-separation process.
plz dun confuse the two

Caek, that would be very nice of you.


Tue Apr 24, 2012 1:28 am
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Post Re: Pioneers of space. (Always open)
facilities isn't as descriptive as needed to imply that i thought they were chem production plants.
in other words, i know.


Tue Apr 24, 2012 1:36 am
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Post Re: Pioneers of space. (Always open)
Minin' drones REFINERIES

Invest in riot police and a Big Brother security system

Secure perimeter around nose section, initiate emergency protocols, have military on standby


Last edited by Izen on Tue Apr 24, 2012 3:36 am, edited 1 time in total.



Tue Apr 24, 2012 2:53 am
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Post Re: Pioneers of space. (Always open)
Izen, why the hell are you wasting your time with extra mining drones? A quick look at your colony sheet reveals that you already have 1.4 net tons of raw metal per turn, and 6.5 tons stored up.

Your actual problem is that fact that you have zero refining capacity. Get some refineries up, stat.


Tue Apr 24, 2012 3:17 am
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Post Re: Pioneers of space. (Always open)
TheKebbit wrote:
Izen, why the hell are you wasting your time with extra mining drones? A quick look at your colony sheet reveals that you already have 1.4 net tons of raw metal per turn, and 6.5 tons stored up.

Your actual problem is that fact that you have zero refining capacity. Get some refineries up, stat.

...
Thank you for telling me how to properly run an economy.

My action has been changed accordingly.


Tue Apr 24, 2012 3:36 am
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