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 Roll To Die - ENDED 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Continue firing at the nearest bots in a desperate bid for survival.


Last edited by Ociamarru on Sun May 22, 2011 5:51 pm, edited 1 time in total.



Sun May 22, 2011 1:12 am
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Post Re: Roll To Die
>Strengthen barrier, and attempt to make a similar one up by #6 and #8.


Sun May 22, 2011 1:42 am
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Post Re: Roll To Die
> Use cover to stay safe, fire at the closest robot.


Sun May 22, 2011 1:44 am
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Data Realms Elite
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Post Re: Roll To Die
>Keep behind the barrier and start spraying rounds at the robots.


Sun May 22, 2011 9:51 am
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Post Re: Roll To Die
>Get covered by the barrier THEN fire electrobolts.


Sun May 22, 2011 5:34 pm
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Post Re: Roll To Die
I'd move to the barrier, but I don't feel like getting a -1 to my action for it.


Sun May 22, 2011 5:51 pm
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Data Realms Elite
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Post Re: Roll To Die
ROLLAN
7 4 8 7 [Robots]

CaveCricket48
Clone #25942 [4] > Use cover to stay safe, fire at the closest robot.
You keep behind the Cover and Fire at the Robots, the Fire they are Putting out prevents you from getting much accuracy and your shots miss or bounce off of armour plates.
Abilities:
-Weak Telekinesis
Inventory:
-Assault Rifle [12/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [8] >Strengthen barrier, and attempt to make a similar one up by #6 and #8.
You strengthen the Barrier just as the Robots land several more hits on it, the Barrier would be awfully close to failing without that strengthening, seeing #25946 rushing back you put up another Barrier at the limits of you abilities range, thankfully he manages to dive behind it just as the Robots open up with their weapons.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||||-] [Large] [4 turns]
--Barrier [|||---] [Small] [4 turns]
Inventory:
-Assault Rifle [18/30]
-Grenade Launcher [#25942's] [0/1] [||||||--] [RELOAD SLOWED]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [3] >Get covered by the barrier THEN fire electrobolts.
You move up behind the Barrier and Fling out a few Bolts, not that aiming is too easy with the Bullets flying overhead. Put simply you fail to hit anything.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]


Natti
Clone #25945 [4] >Keep behind the barrier and start spraying rounds at the robots.
You Fire a spray of lead at the Robots with several rounds pinging off of Plating but with little real damage happening, it'd seem your Projector can't stop things through a Barrier, that's useful to know.
Abilities:
Inventory:
-Machinegun [6/50]
-Basic Targeting System
-Medium Static Field Projector [69%]
Conditions:
-Extensive Bullet Wounds [-1 to most actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [7] Get to the back of the room and lay down.
You make a mad dash for the back of the room and seeing the Barrier form in front of you dive behind it just as a round whizzes past your good ear, damn that was awfully close.
Abilities:
Inventory:
-Pulse Laser [53%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]


Ociamarru
Clone #25958 [8-1=7] Continue firing at the nearest bots in a desperate bid for survival.
You twist your body to Fire on the other Robots and feel a stab of pain but manage to keep up enough concentration to Blow two away that had just started firing on you before they can score any meaningful hits.
Abilities:
Inventory:
-Rifle [5/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to most actions]
-Bleeding [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots are now concentrating Fire on the Barrier, with several Rounds flying over the top making exposing yourselves rather risky.

Map:
Image


Sun May 22, 2011 10:53 pm
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Post Re: Roll To Die
>Strengthen barriers. TK spent projectiles back at the Robots.


Sun May 22, 2011 11:57 pm
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Post Re: Roll To Die
Can I fire through the barrier due to it being 'physical'? if so : >Fire three bolts through barrier at the three robots in the middle.


Mon May 23, 2011 12:31 am
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Post Re: Roll To Die
You're ♥♥♥♥ kidding me!

Shoot some more, I guess - not much else I can do, considering if I move I get -3 and die. Shame the barrier's a good eight meters away...


Mon May 23, 2011 12:38 am
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Post Re: Roll To Die
> Grab the grenade launcher and fire it in the middle of the group of robots.


Mon May 23, 2011 12:47 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
"#4, why not toss your Static Projector to the prone guy? I got us all covered."


Mon May 23, 2011 12:59 am
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll To Die
GlowstickNinja wrote:
Can I fire through the barrier due to it being 'physical'?

Yup, that you can do

Ociamarru wrote:
if I move I get -3 and die. Shame the barrier's a good eight meters away...

Two things, One: I'd only kill you if you're getting attacked by something, and nothing is attacking you, For Now and you're bleeding isn't at a directly lethal level Yet.
And Two: The closest point on the closer Barrier is ~10.5M away, the map is at scale of roughly 5px~1M. [Players have a speed or about 12M per turn]


Mon May 23, 2011 2:38 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
Amazigh, if it's not too much, could you pop a line on each map saying the distance a player can run in one turn?


Mon May 23, 2011 10:01 am
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Data Realms Elite
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Post Re: Roll To Die
>Just keep spraying lead at the ♥♥♥♥.


Mon May 23, 2011 1:51 pm
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