View unanswered posts | View active topics It is currently Fri Jul 04, 2025 8:55 pm



This topic is locked, you cannot edit posts or make further replies.  [ 4437 posts ]  Go to page Previous  1 ... 167, 168, 169, 170, 171, 172, 173 ... 296  Next
 Roll To Dodge 2 (RtD2) - Finished 
Author Message
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
It was a promise written in blurs blood >:


Sun Oct 10, 2010 2:37 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
Sorry, but I was trying to co-ordinate my roll with parts that were already written.

FoiL (1) Andrew Rodrigues
He scavenges through his ruined door, looking for parts to enhance his splint from a injury-helping object to a performance-boosting object, but all the bits in the door are screwed, bolted or otherwise attached to other bits; and without tools, Andrew ends up spraining his wrists from contorting it inside the confined spaces.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
AA-12 (30 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sprained Wrist (-1 to using your preferred hand next turn)

Ociamarru (1) Vladimir Ivanov
He just can't get his 'fingers' into this crack in Barker's defense, and ends up 'bruising' his subconscious from the hard work.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Bruised Subconscious (-1 to Mental actions next turn)

Point.Blank (3) Asfer
Asfer follows the Jeep as it turns right and winds down a dirt path barely wide enough to contain the Jeep within its borders. Eventually they close on the ending of the path, a rather wide clearing, and the sound of gunfire peppers his eardrums.
SIXTH SENSE: There are three ordinary-seeming soldiers firing at a Redhead clad in White Armour, who seems to easily dodge or deflect the rounds. AND :shock: there are two Blurs attacking this Redhead; one Dark and one Light.
GENERATOR POWER LOW
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload) READY
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 35%

HighEndNoob (5) Kyle Berguard
Kyle closes his eyes to try and catch some sleep and immediately falls into a dreamless sleep. After however long, he wakes up to the sound of gunfire, completely refreshed and re-invigorated.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Famas-G2 (30 of 30 Rounds, Burst Fire Mode, Slung)
Dual Golden Desert Eagles (5 - 5 of 9 Rounds, Wielded)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Re-invigorated (+1 for the next 3 rolls)

CrazyMLC (5) James Blond
James makes a perfect 90-degree right turn onto the path, smoothly avoiding hanging vines, branches, potholes and bumps that come his way. He notices the end of the path coming up, and the sound of gunfire, and turns off into a small break in the trees. He stops the Jeep behind a screen of smaller trees and plants, good for staying unnoticed, and turns off the vehicle. The gunfire is coming from the clearing; just past the small trees here.
Abilities
Ambidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
Super-Heated Plasma Rifle (96% Energy)
High-Powered Dual Laser Pistols (100% | 100% Energies)
Mono-filament Bladed Bronze Knuckles
Inventory
Backpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)
Condition/s
Ideal Ambush (+1 to ambush-esque actions)

Game Events
It is early morning.
Just past the small screen of trees James parked behind, a battle takes place. The sound of Rifle-rounds pierces their air, occasionally accompanied by a thwump of a grenade or explosion. A distance away from said soldiers a more close-quarters attack is held; between a Dark Blur, a Light Blur and a Redhead. Their actions are so fierce and fast, nobody can keep track with what they do.

Remember, you are all in the car, except Asfer.


Last edited by Yoman987 on Sun Oct 10, 2010 3:57 am, edited 1 time in total.



Sun Oct 10, 2010 2:43 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - MEET BLUE DEMON
RAM THOSE ♥♥♥♥


Sun Oct 10, 2010 2:46 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Ram 3 metaphysical entities and most likely get incinerated by their respondent attacks?

Excellent idea. People on the waiting list will finally be able to play.


Sun Oct 10, 2010 2:50 am
Profile
User avatar

Joined: Tue Oct 05, 2010 5:30 am
Posts: 1
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
"Ready your weapons, men. This battle looks frantic. Our first priority is to take out those soldiers, especially the one with the explosives. Who has a long-range weapon?"


Sun Oct 10, 2010 2:52 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
No no, just you. While we all jump out of the car.


Sun Oct 10, 2010 2:52 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Sometimes the best defense is a good offense.

But maybe not in this situation :P


Sun Oct 10, 2010 2:53 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Hey, you stole my evil roll title!

Also guys, clearly Yoman will have to wait for my next roll before he rolls. And I have to wait for TechnoGeek's action. So uh, if you get impatient, yell at him, not us, please.


Sun Oct 10, 2010 2:54 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Oh, wait you have plot protection... RAM THE OTHER ♥♥♥♥


Sun Oct 10, 2010 2:56 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Ragdollmaster wrote:
Hey, you stole my evil roll title!

Also guys, clearly Yoman will have to wait for my next roll before he rolls. And I have to wait for TechnoGeek's action. So uh, if you get impatient, yell at him, not us, please.

Exactly. Thought I'd be nice and give the Evil Rollers a chance to wound, maim or kill off some of the Good Rollers, or maybe even the Blurs.

:wink: :wink:


Sun Oct 10, 2010 2:58 am
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Oh you sneaky devil. You know I can't resist a chance to go leroy jenkins.


Sun Oct 10, 2010 3:03 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
So lemme get this straight.

Yoman = Good DM
Ragdoll = Evil DM


>_>


> Snipe those solders with my Super-Heated Plasma Rifle. (USING BOTH OF MY HANDS) |


Sun Oct 10, 2010 3:14 am
Profile WWW
User avatar

Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Captain Barker wrote:
"Ready your weapons, men. This battle looks frantic. Our first priority is to take out those soldiers, especially the one with the explosives. Who has a long-range weapon?"
"I do, Cpt." Take out the Famas, and fire 3 bursts at the guy with the Grenade launcher.Its still set to burst-fire, right?


Last edited by HighEndNoob on Sun Oct 10, 2010 4:18 am, edited 1 time in total.



Sun Oct 10, 2010 3:54 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
CrazyMLC wrote:
So lemme get this straight.
Yoman = Good DM
Ragdoll = Evil DM

Yes.
CRAZY YOU USE BOTH HANDS TOO MUCH !!!!!!! :x

(pun intended)

@HEN: Yes. Roll edited to include that.
@FoiL: Er, action now?


Sun Oct 10, 2010 3:56 am
Profile
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - HEAVENLY COMBAT
Hmmmm, not much of a use in this fight - I'm all-out close-quarters. Christ, we need a medic, I want to get some more cybernetic enhancements.
Scan the area for some cover to find a place to hunker down at.


Sun Oct 10, 2010 5:38 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 4437 posts ]  Go to page Previous  1 ... 167, 168, 169, 170, 171, 172, 173 ... 296  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.166s | 13 Queries | GZIP : Off ]