FoiL (4) Andrew Rodrigues
Andrew pulls off parts of the door that he just blasted and fashions together a crude splint from the parts he finds.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 4 of 6 uses)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsAA-12 (30 of 32 Rounds, Wielded)
Beretta 92FS (10 of 10 rounds)
Extendable baton (Holstered)
InventoryTop gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Ociamarru (3) Vladimir Ivanov
Vlad tries to break down the mental barrier in Barker's mind through brute force, but no luck. It's like trying to shift a wall that's part of a house with your shoulder. He does find a small crack in his defence though, but again, he can't get his 'fingers' into the crack to expand it.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, 1 of 5 uses)
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
WeaponsSaiga-12 Combat Shotgun (8 of 8 shells, dropped nearby)
Colt 1911A (5 of 7 rounds, wielded)
Khazar-replicated knife
InventoryContainment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Point.Blank (3) Asfer
Asfer looks around, scanning the surrounds for any more dangers. He's pretty sure there is none. The newcomer speaks up:
"So I'll be seeing you, Blond. Asfer. Toodles."She then walks off into the jungle on the left side of the road.
"Huh. Well, that was pointless." James complains, as he goes back to the
Jeep.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the
Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
WeaponsMk.III 40mm Revolver Cannon (2 of 6 rounds, 1 turn to reload)
READYMk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload)
READYBladed Shield (Left arm)
EXTENDEDInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Mechanized
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 40%
RIIIIIING (Ears ringing, -1 to next action)
HighEndNoob (3) Kyle Berguard
"Eh, whatev. Let's go."Kyle holsters his
Desert Eagles and gets back into the seat he recently vacated.
AbilitiesMarksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsFamas-G2 (30 of 30 Rounds, Slung)
Dual Golden Desert Eagles (5 - 5 of 9 Rounds, Wielded)
Katana (Sheathed)
InventoryHolographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (100% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 5 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 4 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- C-4 Detonator (1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 12 Spare Shotgun Shells (1 slot)
Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
CrazyMLC (3) James Blond
"Ah, good. I like a lady who can get her hands dirty." James strides to the newcomer. He extend his arm for a handshake.
"The name's Blond, -""James Blond, no trailing 'e'. Yes I know who you are.""Oh, you do? Well, that makes the introductions that much easier then, doesn't it?""And it makes goodbyes so much quicker as well. So I'll be seeing you, Blond. Asfer. Toodles."She then walks off into the jungle on the left side of the road.
"Huh. Well, that was pointless." James goes and gets back into the driver's seat.
AbilitiesAmbidextrous (+1 to rolls involving the use of both hands)
Sly (+1 to sneaking, deceiving, picking up ladies etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsSuper-Heated Plasma Rifle (96% Energy)
High-Powered Dual Laser Pistols (100% | 100% Energies)
Mono-filament Bladed Bronze Knuckles
InventoryBackpack (22 slots used, 3 available)
-Rations (15 meals, +1 to next action, 3 slots)
-Water Bottle (2 uses, +1 to next action, 1 slot)
-Two hand-lit flares (2 slots)
-Box of 12 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot)
-Box of 50 matches (3+ to use, 1 slot)
-2x C-4 Explosives (3+ to use, 2 slots)
-3x Flash bangs (3+ to use, 2 slots)
-Blasting caps (3+ to use, 1 slot)
-Box of 6 Cigar guns (Disposable, single use, 1 slot)
-
Fancy Expensive, manly cologne (1 slot)
-Plasma Rifle Ammo (5 mags, 5 slots)
-Utility machete (2 slots)
Game EventsThe time is 6:45 AM.
Blue Demon leaves. Everyone (who can) re-enters the
Jeep and James starts driving again. Down the road, they come to a T-Junction: straight ahead, or left. A small path goes off to the right to make a sort-of crossroads instead. There is a sign with an arrow pointing left. It says:
<< Mura <<