Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 283) - Elder Pact
"Yeah, whole thin' sounds like a big ugly mess."
"...Wait, full military control? what's that mean?"
Fri Feb 12, 2016 12:28 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 283) - Elder Pact
to Tabi: "Welcome back!"
"If you would have it that way. You could see the world while being almost perfectly insulated from harm! Though I do hope you brought a few books, if you are going to make it home for a long time. Tabi? Your thoughts?"
>Let her weigh in on all this - and then say whatever she needs to tell Kleigg in private, if anything.
Fri Feb 12, 2016 6:18 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 283) - Elder Pact
I STAYED UP TOO LATE
ROLL WITHIN THE NEXT 24 HOURS ISH
Sat Feb 13, 2016 11:45 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 284) - Elder Pact
Roll 284
The world as the players know it:
1. Kyeltziv 2. Vandolf, Kleigg 3. P’orihc, Ki’stha, Raze, John
Combat Map:
NEEDS UPDATING
~~~
Notes:
1. Get Construct expertise from a Construct Master in a Chirop jail 1a. Investigate Heartstone, north of Luttiim (P’orihc, Ki’stha, Raze) 1b. Help investigate Heartstone and/or burn it down (John and Lucida) 2. Investigate the upside-down tower between Teleiat and Magusalto (Vandolf, Kleigg) 2a. Escort coffin to tower 3. What did I say about talking to strangers. (Kleigg)
Time: Morning
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
TorrentHKU wrote:
"Yeah. You might be able to manage with numbers, but if it comes to that I've failed anyway. ...I'm surprised they haven't come in already. And worried." > Think back to my entrance. Can I get to the other wing without giving them sight of me going by the hole?
You busted into the infirmary or medical ward or whatever, so you can move about the building's halls without being seen from outside the hole.
Girl 5: "They probably don't want to be powerless in here. Though, we can't really get out if they're waiting around out there. Are you sure you can take them on? All ten of them?"
TorrentHKU wrote:
"...Ten? There's 3 out there right now, so you mean there's 7 more in reserve. Do they all have one of those seahorse swords?"
Girl 1: "... Seahorse swords? Their swords are some strong artificial matter but nothing else special about them. The armor is formed by a thing they're wearing under the armor, like an amulet or something.
I don't think they all have the armor, though. When Emiel was still working here he only built three of those in the first place. He might've built other armors, I don't know.
The long building close to the south dorm, that's where they're keeping the Mother and fusers - the girls they're going to fuse into the Mother. That's where the products normally stay, too. If you could threaten or bluff to destroy the Mother, they'll probably be on the defensive."
TorrentHKU wrote:
"Not the sword, but an amulet... Good thing I didn't target the swords. Well let's assume they all have something at least similar. What about the Mother and fusers, tell me about those."
Girl 1: "The Mother is what creates the products. Alku, she was one of us, and was apparently a good 'base'. They used a machine to force her spirit to create a child spirit and then extracted that, incubating it in another machine. Alku's child-spirit was the first part of Mother. She's materialized now, I think.
The fusers are girls like some of us - girls with abilities that the directors see as valuable. Fusers are forced to produce new spirits which are extracted and fused into Mother, giving her that ability. There was a Mother before Alku's child-spirit. The directors experimented fusing male spirits into her, but it damaged her ability to produce offspring spirits. Alku's is the second Mother.
Mother isn't complete right now, there are still fusers that haven't been used yet. The process to force a girl to produce a new spirit is slow, mostly because they only develop that ability past a certain age.
Maybe you could convince Mother to rebel. She's probably the single-strongest person here right now, not counting whatever tricks you have up your sleeve."
TorrentHKU wrote:
"Tried that with the products... didn't go terribly well. Though, they aren't the Mother. Maybe. Where's Alku now?"
Girl 1: "I dunno. Probably keeping her somewhere separate from us. She's valuable to the project. If something happens to the current Mother, they can use her to make a new one, though it'll take a while to pile on new spirits. I'd bet she's in the same building as Mother."
TorrentHKU wrote:
"So that building is pretty much the lion's den. Does it have full cancelling like the dorms? And of you girls, can any of you move mana? Or do any of you have powers that, well, need to be suppressed for whatever reason?"
Girl 1: "Some of us can move mana, some of us don't even know how to use our magic. None of us need our magic suppressed for our own safety, though.
I don't know if the building has antimagic systems like the dorms, I imagine it'd have at at least a partial or emergency system."
TorrentHKU wrote:
"Do you know if there are any that do need to be suppressed? We have Null to handle that on the run, but if the building's field goes down and she's not there to take over for it..."
Girl 1: "Uuuh. I'd say 'no' but I think 'I don't know' would be the safer answer."
"A solid maybe. I'm gonna cut the other wing loose, then... well, since the products haven't marched in yet, they're probably out there waiting with projectiles or something. Everyone here, wait for a signal. It'll probably be someone smashing the wall down and yelling to go."
You run over to the other wing and hack open the first five doors.
"Did you girls hear any of my talking with the other wing?"
???: ”Something about a signal and smashing walls and running?” ____________________
Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.
-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 557.3/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
Artifact (0/1):
Inventory: -Mana Stone (Mana: 0/15.3) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/31) -Mage Stone (Mana: 0/50) -Release Stone (Output: 15) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Focus Stone --Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) --Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana)
-Power Flow Bracelet (Output: 0.1) (Mana: 0/1) --Memory Stone: Use Power Flow on the wearer as long as there is mana
Equipped: Lucida (Longsword) (+50 Edge | +8 Impact | +40 Arcane) (Mana: 300/3000) (Mana Regen: 100) (Magic) -Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy) -Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana) -Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana) -Megaflare (Unleash a white torrent of flame that incinerates) (Inflicts Burn + On Fire = Arcane + Mana, Blind = [Arcane + Mana] * 0.5) -Haste (Single Turn Condition) (Cast at beginning of turn) (Speed up a target, increasing its Speed) (+Speed = Arcane + Mana) -Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana) -Fast Forward (Speed up a target, granting it additional AP) (Cannot use AP gained from FF to cast FF) (0.1 AP = Mana) -Divine Mirror (Passive) (+100% Light magic effectiveness, Immune to Blind from light)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 6 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 8 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 8 Mana , Ability Strength (per ability): 100% = 8 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
TheKebbit wrote:
"My god. It certainly was her. I trust that Stahlnacht will obtain the farming equipment safely.
...as you can see, Tabi and I have been through interesting times and picked up interesting allies. I hope you do not object to our traveling arrangement? I do confess that I am bound to her - of course, this means that I am at the Konais' service as well. Having no family of my own, I am gratified to lend my hand to yours."
Ommel: "Tabi you're MARRIED!?"
Tabi: "W-wha no that's not what he meant we're"
Ommel: "Engaged!? And you didn't even tell me!? Don't tell me you've done it already! Oh my god how far along are you?"
She runs blushed-face into the trees opposite to Stahlnacht, vanishing from view.
Ommel: "She knows I was kidding, right."
Iikua: "You've only seen her like three times and you're already back to that again."
Ommel: "I started the first time I saw her since she 'died', thankyouverymuch."
Tuva: "So, what's your relationship with her, Kleigg?"
TheKebbit wrote:
"Truthfully? I have not been so forward as to even ask for her hand. We are in a time of struggle, not courtship, and there are higher responsibilities at hand.
But I value her life level with mine, because of the brave and beautiful ideas she holds: about industry, governance, the rights of chirop and humans. She has direction, a vision which I long to experience - together. As a man anathema to magic, I was for the longest time alone and unable to understand my place in the world. Tabi helped me reach powerful truths.
I don't know if that's what you wanted to hear. She is more than just a fellow agent to me. If she asked, I would stand at her side until my end.
...okay, is she going to come back or should we get looking?"
Iikua: "I'll go get her."
The eldest daughter leaves.
Ommel smiles sweetly at you, her hands clasped in front of her chest.
Ommel: "Awww, you really do like her. Well, I honestly think the two of you would be a wonderful match."
Kiire: "Aren't you a human?"
Kuva: "Well Kleigg, you've helped her and all of us out a great deal, even bringing her back to see us. I don't know how Tabi feels about the whole thing, but I'd be happy to have you as a part of our family. Even if it's a bit, unconventional."
Diitali: "But Ku, he's a human."
Kuva: "Hey, don't you know men?"
He gives you a wink and a thumbs up.
Kuva: "Anything that moves."
TheKebbit wrote:
"It warms my heart to hear that you would accept me. I will not let you down."
Iikua soon returns with Tabi, the latter looking down at the ground as she walks. On the end of the forest where Stahlnacht went, there's a large barren valley where there used to be trees. the metal witch still visible and extracting earth and plants from the land.
It looks like Ommel is going to say something, but she simply smiles at Tabi.
Iikua: "Is the witch still eating land? Does it have any seeds?"
Kuva: "If it doesn't, maybe it'll get 'em later.
So, what's the big plan? We're far away from the leviathan and the construct or whatever. Guess we're setting up a long-term home in the witch core?"
(To Tabi) "Welcome back!"
"If you would have it that way. You could see the world while being almost perfectly insulated from harm! Though I do hope you brought a few books, if you are going to make it home for a long time. Tabi? Your thoughts?"
Tabi: ”Um. It seems pretty safe. I think we need a supply of food while the farms are growing.”
There’s a rumble in the ground, and Stahlnacht returns. Looking to the south, there’s a large valley in the forest, the earth bare.
Stahlnacht: ”I have collected sufficient materials. Are you ready for armor, Kleigg?” ____________________
-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 238/500 Durability) (Degrades 1 per turn)
Artifact (1/1): -Caelum Earth Token (+5 Will)
Inventory: -Silver Coin (Qty. 1)
-Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
-Running Pants (+1 Evasion) -Burlap Cloak (2 Armor Resilience , 30/30 Durability) (+1/1 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
"But should we? Wouldn't it be dangerous for this girls?"
Black Mage: "Dangerous how? We gotta get 'em out somehow. Besides, once we take out the antimagic systems they'll be able to use whatever abilities they have to protect themselves."
Asklar wrote:
"Alright then, let's look for the basement, if any."
The three of you locate a stairwell a few steps away from your location, leading up and upper and lower level. Taking the stairs down one level, they end with a locked metal door.
Black Mage: "Guess it'd be too convenient to leave everything unlocked."
The blue mage crouches down to view the keyhole, pulling some thin metal rods out and fiddling with the lock.
Blue Mage: "Well, at least it seems standard."
A few minutes pass before the barrel of the lock turns, the blue mage successfully opening the mechanism.
Blue Mage: "There we go."
The door is opened, revealing dimly lit arcane machinery.
Black Mage: "Alright, let's find an off switch instead of randomly smashing stuff. Unless if you want to do that, I'm cool with smashing."
"A switch would be more useful, we never know if this could be useful for us."
The three of you look around for switches, staying in a loose group.
There are… A lot of switches. The room seems to take up a larger area than the building itself, extending to under the courtyard of the dorm. Each individual machine has its own switch, many of them with multiple. Conveniently, there’s a very large switch on the far west side of the room.
Black Mage: ”Label says ‘Main Power Line’. Looks like this is our best switch. Seems to be able to be flipped on without a key, but flipping off requires a key. Makes sense, I guess.”
The blue mage is already picking away at the key panel, take a bit longer than last time until the key barrel rotates with a click.
Blue Mage: ”They don’t seem to make these locks very secure.”
Black Mage: ”I’m not complaining. P’orihc, wanna do the honors?” ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
Vandolf: "Woah, yeah, I kind of missed all that. Had trouble meeting back up with the group for a while now, so I'm kind of in the dark here. I can keep the guards off you, not so sure about the products."
Vandolf slaps you around lightly. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) ---Ball Lightning (Create an electric artifact that releases all of its energy upon contact) (Electrocution = Arcane + Mana) ---Discharge (Does not consume AP) (Release any number of electric artifacts)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude. If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
>The outer spirit is like a parasite then? the inner spirit isn't quite a full spirit and all.
>Head for the armoury to return my damaged gear.
Parasitism doesn't seem implausible here, but there's no saying for sure right now.
You and Tuhota head back to the armory, where you drop off your damaged gear and put on your robe.
Guard: "Hey, did you hear? There's going to be a public announcement soon, in front of the courthouse."
Amazigh wrote:
"That could be interestin', better go see." >Grab some brigandine from the armoury, then head for the courthouse. >If I don't know the way then ask first, getting lost isn't smart.
You grab a brigandine from the armory and then ask a guard where the courthouse is before heading off.
It's close to the center of the city, but a bit more to the west with a large open grassy lawn in front of it, plenty of space for the crowd that's already there, waiting.
Joining the crowd at its edge, you wait with everyone else until a small group of people walk up the steps of the courthouse, one of them moving up to the podium there. Lord Elizabeth.
She looks over to someone to the side who flashes a thumbs up, and then turns to face the audience, speaking with a magic-amplified voice.
Elizabeth: "Hey everyone, thanks for coming out. Things have been a bit rough lately, and I'm not happy to say that it's about to get a lot worse.
A leviathan has appeared to the west, between Magusalto, Venari, and Teleiat. Along with a witch queen, a large dragon, and a giant humanoid construct, and they're all fighting.
There is some good news - Vranhal, Esthen, and the Second have agreed on a ceasefire and a temporary alliance to handle the situation. Most sniper teams have already been positioned on the west side of the wall. Both Vranhal and the Second are organizing scouting teams to get a better idea on what's going on.
To ensure an adequate production of food and supplies, Vranhal is being placed under full military control, effective at noon.
We've been through some tough times, but we've been successful so far. Let's keep up that track record."
She walks away from the podium while someone else steps up to ask everyone to calmly disperse, walking not running.
Tuhota: "Leviathan sounds bad."
The audience begins to disperse in a rush, with guards trying to get them to slow down and leave in an orderly fashion.
"Yeah, whole thin' sounds like a big ugly mess."
"...Wait, full military control? what's that mean?"
A man walking by hears you and stops to talk -
Man: ”The lord sends officers or agents to a bunch of shops or farmland and they have direct control over what goes on. Controlling what goods are produced, how much crops are grown, regulating prices. Makes sure the population is fed and food prices don’t go crazy, make enough armor and weapons, that sort of thing.” ____________________
-Leather Carrying Bag --Wooden Protection Totem (Mana: 157/205) ---Mana Stones (8/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/24) ----Mana Stone (Mana: ?/23) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22)
-Steel Plated Brown Cloak (14 Armor Resilience , 40/40 Durability) (+16 Physical Defense) -Leather Brigandine (5 Armor Resilience , 30/30 Durability) (+10/10 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Spirit Lance (Attack another spirit, weakening it) (Cannot miss) (-Arcane, -Aim, -Will = Will + Mana) ---Bind Spirit (Affix a spirit to a physical object with a Haunt) ---Possession Break (Forcefully detach a spirit’s bind) (Cannot miss) (Possession is broken if your Will is greater than Spirit’s will x2) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit magic effectiveness, +5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
The girl responds instead - a young blonde who looks like she's lacking in sleep.
Blonde: "Who are you?"
CrazyMLC wrote:
"Huh? Oh, I'm Vandolf, I'm with John and the others. Are you helping out, too? I saw from people in armor on the other side who seemed to have things under control."
Blonde: "Those are the heartstone products, they're what we're trying to stop. John and Lucida are inside the northern dorm, all the dorms have antimagic systems. Andrew's near the west dorm being in trouble, P'orihc and some other guys are inside this building. I'm Noel, nice to meet you. Can you fight?"
CrazyMLC wrote:
"Oh... Did you just say Lucida? Huh. I, uh, yeah. Nice to meet you, Noel. I'm not as capable as I'd like quite yet, but I can pull my weight."
Noel: "Cool."
She peers the corner of the building.
Noel: "Chrys! I mean, Aucupe! Tell Andrew to give this lupus a view of the area!"
The blonde points towards the white feathered beast on the short watchtower.
Noel: "That's Chrys, she likes being called Aucupe. She's with us."
Suddenly, an image pops into your mind - an overhead view of the facility grounds.
You can see the combat map!
CrazyMLC wrote:
"Hello Aucupe, and I guess Andrew. I suppose I've missed a lot. Hm, that's a lot of girls to save... What are they doing with them, anyway? And are those all of the guards?"
Noel: "You don't know what this whole thing is about?"
Nope.
Noel: "In a nutshell, this facility is experimenting on girls to make weapons. Those armored ones are the weapons.
I hope you can fight well, because I can't and Ki'stha here just went brain-dead."
"Woah, yeah, I kind of missed all that. Had trouble meeting back up with the group for a while now, so I'm kind of in the dark here. I can keep the guards off you, not so sure about the products."
You walk over to Ki’stha and slap him lightly, trying to get him back to his senses.
-Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T. -Paper (Obscuring Light) upon activation locks onto the nearest spirit and treats it as its master. It then looks for the most complex spirit that isn't its master within 20 meters and creates a 6 meter cube around that spirit with points of light, meant to obscure that spirit's vision
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
(Heroic) (Each ability uses 10 Heroic AP) -Skin of My Teeth (When you fail to evade an attack, redo the evade while disregarding any negative conditions and increasing your Evasion by your Will) (Automatically triggers if the attack would be lethal)
-Sixth Sense (Passive) (+3 Magic Evasion) -Edge Alignment (+20% Damage and Aim to attacks with edged weapons) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
-Fleet Footed (Travel in the Overworld is doubled, +4 Combat Movement)
Sun Feb 14, 2016 9:29 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Inventory: -Mana Stone (Mana: 22/22) -Mana Stone (Mana: 20/20) -Mana Stone (Mana: 19/19) -Mana Stone (Mana: 3/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19)
-Vranhal Guest House Key
-Coin Purse --Gold Coin (Qty. 1)
Equipped: -Black Dress -Girl’s Dress Shoes
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Name: Aucupe Race: Human Spirit in a Doll ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Form Swift Feather (Persistent Condition) (Create an AM feather that improves movement) (+1 Evasion, +1 Speed, +0.2 Movement) (A Swift Feather is lost every time you are struck) ---Form Armor Feather (Persistent Condition) (Create an AM feather that offers protection) (10 Armor Resilience, 10/10 Durability) (+10/10 Physical Defense) (Durability and Physical Defense stacks with more Armor Feathers) -(Kinetic) --(Impulse) ---Kinetic Blade (Single Turn Condition) (Does not consume AP if used with a Melee Attack) (Strike with a blade of cutting kinetic force) (+Edge = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid) -Feather Shot (Range = 5) (Does not consume AP) (Launch feathers out like arrows, damaging enemies) (Swift Feather: Cut = Arcane) (Armor Feather: Trauma = Arcane)
(Other)
(Heroic) (Each ability uses 10 Heroic AP) -Grand Feather Duster (Create a total 20 feathers, any type) -Feather Dragon (Let loose the inner beast, becoming stronger and faster) (+Strength = Feathers) (Bonuses from Swift Feathers are doubled) (Feather Dragon lasts for 3 turns [this one and the two after])
-Bird Catcher (Grants a separate AP pool for Feather creation)
-Berserker (Grants a separate pool of AP for melee attacks) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP)
-Acrobat (Grants a separate pool of AP for evasion) -Efficient Evasion (Passive) (Evasions will only consume AP if successful) -Glancing Blow (Passive) (On a failed Evasion skill that uses the Evasion stat, reduce the damage of the attack by some of your Evasion) (-%Damage = Evasion/AttackAim)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Optimal Position (Increase damage by the difference between your and the enemy’s Evasion if your Evasion is higher) -Setup Time (Increase damage by the difference between your and the enemy’s Speed roll if your Speed roll is higher)
-Mana Regeneration (Mana regenerates 2 per turn)
Sun Feb 14, 2016 9:31 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 284) - Elder Pact
"As long as this doesn't explode on me..."
> Flip the switch.
Sun Feb 14, 2016 10:00 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 284) - Elder Pact
"Well... Alright, then. What's the plan, Noel?"
Sun Feb 14, 2016 11:22 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 284) - Elder Pact
"Huh, well that's... 'bout what i'd 'spect from the lord I 'spose."
>Head back to the house, time to spread the news.
Mon Feb 15, 2016 3:36 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 284) - Elder Pact
"I am, Stahlnacht."
to Tabi and family: "You could certainly stock up on groceries in Nullam, no? Past that - preserved foods in bulk, fresh food when we regularly stop in one city or another."
Mon Feb 15, 2016 4:29 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 284) - Elder Pact
"Pretty much. When someone busts through a wall and yells to run, run. Until then, don't run, or the product girls will probably try to cut you down."
Mon Feb 15, 2016 5:38 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 284) - Elder Pact
Asklar wrote:
"As long as this doesn't explode on me..."
> Flip the switch.
You flip the switch, and all the machinery becomes dead quiet - along with all the lights turning off. Almost immediately after there are several loud banging sounds on the upper floor.
Black Mage: "Guess some of 'em are breaking out already."
____________________
CrazyMLC wrote:
"Well... Alright, then. What's the plan, Noel?"
Noel: "I dunno. You and Chrys fight and I stop magic."
Aucupe: "More badguys appeared!"
A cacophony of banging sounds out from inside the dorm, followed by a telepathic message.
Andrew: Eight guards just exited what looks like the barracks, and three more weapons appeared a bit to the east of them. Oh, and the anti-magic systems in the dorm near you just got shut down.
"Huh, well that's... 'bout what i'd 'spect from the lord I 'spose."
>Head back to the house, time to spread the news.
You head back to the house. On the way, you notice numerous shops are flooded with customers, places like dessert bakeries, high-end clothes outlets, butcheries, toy stores, and other shops that sell non-essential goods.
Reaching the house, you unlock the door and head in, finding Miimas and Horoma sitting on the couch waiting.
Miimas: "Did you hear about it already?"
____________________
TheKebbit wrote:
"I am, Stahlnacht."
to Tabi and family: "You could certainly stock up on groceries in Nullam, no? Past that - preserved foods in bulk, fresh food when we regularly stop in one city or another."
Kuva: "Yeah, that sounds reasonable. Good thing we brought money, though I'm not sure it's enough to buy enough food to last until the the crops finish growing."
A shadow falls over you, and you turn to see Stahlnacht. A thin, red vertical line appears in the center of the armored witch, quickly becoming a split that widens. Blood gushes out of the beast as it lurches forward and closes with you inside, encasing you in a dark, warm, wet chamber of flesh as the old armor you were wearing disintegrates.
You can feel the inside of Stahlnacht moving, and there's soon an opening where your face is. Trying to look around, you find that you're wearing a suit again, except this one's a bit bulkier than the previous.
Oh, and Tabi and her family are looking at you horrified.
____________________
TorrentHKU wrote:
"Pretty much. When someone busts through a wall and yells to run, run. Until then, don't run, or the product girls will probably try to cut you down."
???: "Okay. I guess we wait around until then?"
Last edited by CaveCricket48 on Tue Feb 16, 2016 6:00 am, edited 1 time in total.
Tue Feb 16, 2016 5:11 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 284) - Elder Pact
"Yeah..."
"...Jus' hope we can stay out of it."
Tue Feb 16, 2016 5:26 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 284) - Elder Pact
"Alright, let's go get them out."
Tue Feb 16, 2016 6:22 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 284) - Elder Pact
"Badguys, huh? Guess that means we should try to get these girls out of here before the fighting starts. Let's cover their escape until they're a safe distance away."
>Knock hard on the wall as a warning, then slice through wherever there isn't someone on the other side, using the map Andrew sent me. Use as many AP on flurries as I need.
"Who wants out of this dump?"
Tue Feb 16, 2016 6:46 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 284) - Elder Pact
"That's the plan...But. The products still haven't come in. Which means they're either still waiting outside for me, or... ♥♥♥♥. If any of you can transfer mana, I need everything you can give in my sword!" > Move 2 S, cut open the doors and put another big X on the southern wall. Don't break through yet.
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