You continue learning Chain Lightning and move to the east(?).
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 4/4 SP : 1/1 MP : 5.9/6
Race : Human Description : Descendant of a great hero, her pedigree has led to high expectations throughout life, until she finally grew sick of it and ran away from home, off to make her own name where she is still unknown. Rather bratty and aggressive. Inventory (0.21/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Ring of Mana Recovery (Weight : 0.01) (Passive : +0.5 MP Regen)
- Stat Reset Potion (Weight : 0)
Skills : - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT. - Chain Lightning (Learning : 1/4) (Ranged Magic) (-X MP) - Cast instantly with Lightning Bolt to hit additional targets equal to MP spent on Chain Lightning. Cannot hit the same target more than once.
- Magnetic Control (Basic Magic) - Basic control and creation of magnetic fields.
Secondary Stats : Attack Range : 2 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1 (+0.5)
TheKebbit Name : (Lv 23) Jawson >>
You move up, continue learning Aim Assist, and equip your hammer and cuirass.
It's then that you realize that you never picked up your shirt from the smith's shop. This cuirass is really gonna chafe your skin.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 4/4 SP : 1/1 MP : 3/3
Race : Human Description : A towering figure with broad shoulders, rapidly balding skull matted with thick scarring. He scans his surroundings furtively with bloodshot grey eyes, fists clenched as he churns through contingency plans. Inventory (15.7/20) : * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Warhammer (Weight : 6.2) (Active : +24 STR , -6 AIM)
- Bronze Bastard Sword (Weight : 3) (Active : +10 STR , +2 AIM) - Pouch (Contents : 10 Gold) (Weight : 0.1) - Enchanted Compass (Weight : 0.1) - Sometimes will lead you to places of interest.
- Stat Reset Potion (Weight : 0) Skills : - Refine Iron Ore (Crafting) - Turns 5 Iron Ore into 1 Iron Ingot through heat and brute force. Can use 2 times per turn. - Craft Spear Blade (Learning 1/3) (Crafting) - Turns 1 Ingot into a 5 Spear Blades - Craft Spear (Learning 1/3) (Crafting) - Turns 1 pole-like item and 1 Spear Blade into a Spear. - Craft Helmet (Learning 1/3) (Crafting) - Turns 1 Ingot into 1 Helmet
- Kinetic Strike (Buff Magic) (+X STR) (-X MP) - Increase a target's STR by the amount of MP spent. Maximum STR boost is equal to your INT. Effect wears off by 1 every turn. - Aim Assist (Learning : 2/3) (Buff Magic) (+X AIM) (-X MP) - Increase a target's AIM by the amount of MP spent. Maximum AIM boost is equal to your INT. Effect wears off by 1 every turn. Basic Stats : Unspent Points : 0 STR : 10 INT : 6 AGI : 2 AIM : 2 LUK : 2 PDF : 2 MDF : 1 HP : 4 SP : 1 MP : 3
Secondary Stats : Attack Range : 1 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
BearsofInsanity Name : (Lv 23) Vesh >>
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 3/3 SP : 1.1/3 MP : 1/1
- AIM +1
Race : Human Description : Vesh is a short, unremarkable human being. Brown hair, eyes, white skin, no defining features. And he is an excellent marksman and an unreliable human being. Do not trust with anything you ever want to see again. Inventory (0.85/4) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Stat Reset Potion (Weight : 0) Skills : - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn.
Secondary Stats : Attack Range : 4 Movement : 4 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Urch Name : (Lv 22) Mark >>
You move to K17.
(Prerequisites for Hibernate : Iron Wall, Resilience, Blood Rush, Deflection, Ward, Blood Price)
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 5/5 SP : 5/5 MP : 1/1
Race : Human Description : A tall, lanky man with lightly tanned skin. Wears his dark brown hair in a very tight tail at the base of his neck. He generally attempts to remain aloof and mysterious, if only because his true self is hopelessly mundane. He has no real talents to speak of, relying only on his uncanny luck to coast dimly through life. Inventory (3.13/6) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Wooden Short Reflex Bow (Weight : 0.45) (Active : +3 STR , +1.5 AIM) - Bronze Arrow (Weight : 0.2) (Active : +2 STR) (Quantity : 11) Skills : - Overpower (Learning : 2/3) (Buff Physical) (+X STR) (-X SP) - Increase your STR by the amount of SP spent. Maximum STR boost is equal to your STR. Effect wears off by 1 every turn. - Gambler (Buff Physical) (+X LUK) (-X SP) - Increase your LUK by the amount of SP spent. Maximum LUK boost is equal to your LUK. Effect wears off by 1 every turn.
Secondary Stats : Attack Range : 1 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Foa Name : (Lv 20) Erale Deimas >>
You follow Jantus and equip the Golden Shears.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 3/3 SP : 3/3 MP : 3/3
Race : Human Description : Scrappy Lass, and by all means, light and light-footed. Her build is more focused on her lower body, giving her a slight pear appearance. Otherwise she has her dark hair braided back into itself to keep it short, and has a penchant of for adorning it. Inventory (0.6/2) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1)
- Golden Shears (Weight : 0.1)
- Hero's Bag (Weight : 0.3) - Stores unlimited items and negates their weight. Attempting to retrieve anything will give you a random item inside.
- Stat Reset Potion (Weight : 0) Skills : - Lightning Sparks (Magic) - Creates light using lightning sparks. Stops MP regen during use. - Lightning Bolt (Ranged Magic) (+X INT , +X AIM) (-X MP) - Fire off a bolt of lightning. INT and AIM are equal to MP spent. Maximum MP that can be spent is equal to your INT.
Secondary Stats : Attack Range : 1 Movement : 3 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
caekdaemon Name : (Lv 23) Jantus Deklius >>
You move to M13.
(Check Maps) (Check Enemies) (Check Combat Log)
<< Conditions : HP : 4/4 SP : 3/3 MP : 1/1
Race : Human Description : A large, pale man with jet black hair. He has a thick build and a goatee with stubble. He doesn't move very fast, nor is he very smart. He is, however, as strong as an ox and as lucky as a leprechaun. Inventory (15.581/18) : * White Cotton Button-Down Shirt (Weight 0.1) * Brown Cotton Slacks (Weight 0.1) * Steel Cuirass (Weight : 6.2) (Active : +12 PDF) * Steel Mail (Weight : 5) (Active : +9 PDF)
- Bounty Poster - Great Boar - 50 gold - Proof of Kill: Head - Bounty Poster - River Troll - 70 gold - Proof of Kill: Head or Hide - Bounty Poster - Bigass Catfish - 30 gold - Proof of Kill: Body - Map
- Stat Reset Potion (Weight : 0) Skills : - Spinal Tap (Learning : 2/4) (Physical) (-1 SP) - Aim for the target's spine, completely disabling use of their lower body. Requires AIM +50% to be equal to or greater than target's AGI, and HP damage dealt must be equal to or greater than 10% of the target's total HP.
Race : Description : A powerful, hulking demon. It normally moves about on all fours, but can easily stand on its legs. A pair of twisting horns sprout from its head and ferocious talons on every finger and toe. Inventory (???/22) :
Skills : - Overpower (Buff Physical) (+X STR) (-X SP) - Increase your STR by the amount of SP spent. Maximum STR boost is equal to your STR. Effect wears off by 1 every turn. - Accelerate (Buff Physical) (+X AGI) (-X SP) - Increase your AGI by the amount of SP spent. Maximum AGI boost is equal to your AGI. Effect wears off by 1 every turn. - Steady Aim (Buff Physical) (+X AIM) (-X SP) - Increase your AIM by the amount of SP spent. Maximum AIM boost is equal to your AIM. Effect wears off by 1 every turn. - Hibernate (Buff Physical) (+X HP , +X SP , +X MP) - Rest for the entire turn to restore your HP, SP, and MP by 20%.
- Bruising Hit (Debuff Physical) (Debuff : -X STR) (-X SP) - Inflict debilitating bruises on the target, lowering their STR equal to the SP spent. Maximum SP spent is equal to your STR. Debuff wears off by 1 every turn. Effect lowered by enemy PDF. - Armor Break (Debuff Physical) (Debuff : -X PDF) (-X SP) - Damage the target's armor, lowering their PDF equal to the SP spent. Maximum SP spent is equal to your STR. Debuff wears off by 1 every turn. Effect lowered by enemy PDF.
- Streamline (Passive) - Reduce SP useage by 50%. SP limit in skills is applied before 50% reduction. - Health Bolster (Passive) (+X HP) - Increases maximum HP by your level. Basic Stats : STR : 11 INT : 1 AGI : 3 AIM : 4 LUK : 6 PDF : 9 MDF : 5 HP : 11 SP : 9 MP : 1
Secondary Stats : Attack Range : 2 Movement : 1 HP Regen : 0.1 SP Regen : 0.1 MP Regen : 0.1
Combat Log
Tyrant Demon uses Accelerate for 3 SP -> 1.5 SP, increasing its AGI by 3
Last edited by CaveCricket48 on Wed Aug 28, 2013 2:38 am, edited 1 time in total.
Tue Aug 27, 2013 10:01 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Into Unknown Lands - (6/6) - Roll 27
How does agility factor into damage reduction? Not technically, but logically. If I dodge the attack, fine. But if it hits, my speed does not affect the amount it hurts.
Tue Aug 27, 2013 10:42 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 27
It's the enemy's AGI that lowers ranged damage, in the sense that an attempt to evade the attack reduces injury, compared to no attempt at all and the projectile strikes right where the attacker aimed.
Tue Aug 27, 2013 10:54 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Into Unknown Lands - (6/6) - Roll 27
>Finish training my skill and progress to I15, ignoring the mighty armor chafing.
Tue Aug 27, 2013 11:55 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Into Unknown Lands - (6/6) - Roll 27
M13. Cease firing, as it seems not to be of any use anymore.
Wed Aug 28, 2013 12:49 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Into Unknown Lands - (6/6) - Roll 27
What's that prerequisite for hibernate mean? I don't mentioning an ability like that I am curious about a few stuns and interrupts, though.
Move left one tile, engage in melee combat with a focus on a defensive stance.
Is it possible to learn a set of stances, like defensive, offensive and regenerative?
Wed Aug 28, 2013 1:33 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Into Unknown Lands - (6/6) - Roll 27
Whoops, that was supposed to go under Urch's action.
Wed Aug 28, 2013 2:38 am
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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