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 Into Unknown Lands - (7/7) - Roll 37 
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Data Realms Elite
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Post Re: Into Unknown Lands - (6/6) - Roll 26
Move to M13.


Mon Aug 26, 2013 2:49 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 26
> Move towards J16. Keep regening mana. Keep learning Chain Lightning. Hope ONE OF THE PHYSICAL CHARACTERS tanks the demon.


Mon Aug 26, 2013 3:13 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 26
TorrentHKU wrote:
> Hope ONE OF THE PHYSICAL CHARACTERS tanks the demon.

Tank here. But we could do with, y'know, a healer :p


Mon Aug 26, 2013 5:34 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 26
>I16. Aim assist. Equip hammer, shirt, cuirass.

Why didn't I have any gear equipped? It is a mystery for the ages.


Last edited by TheKebbit on Mon Aug 26, 2013 9:00 pm, edited 1 time in total.



Mon Aug 26, 2013 7:33 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 26
Hey Kebbit, you don't have any gear equipped except for pants.


Mon Aug 26, 2013 8:02 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 26
>Mark to K17.

>Check prerequisites 'Hibernate'.


Tue Aug 27, 2013 3:06 am
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Post Re: Into Unknown Lands - (6/6) - Roll 26
> Are the shears equipped? I don't know, continue charging; follow caek, ♥♥♥♥ if i know


Tue Aug 27, 2013 8:47 am
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Post Re: Into Unknown Lands - (6/6) - Roll 27
Herp forgot to apply AGI for damage reduction. Ohwell.

Also I really need to make a program to automate combat.





__________________________________________________

Roll 27
_________________________





Time: ???





TorrentHKU
Name : (Lv 21) Mikoto Freeman
>>

You continue learning Chain Lightning and move to the east(?).

(Check Maps)
(Check Enemies)
(Check Combat Log)

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 5.9/6






TheKebbit
Name : (Lv 23) Jawson
>>

You move up, continue learning Aim Assist, and equip your hammer and cuirass.

It's then that you realize that you never picked up your shirt from the smith's shop. This cuirass is really gonna chafe your skin.

(Check Maps)
(Check Enemies)
(Check Combat Log)

<<
Conditions :
HP : 4/4
SP : 1/1
MP : 3/3






BearsofInsanity
Name : (Lv 23) Vesh
>>



(Check Maps)
(Check Enemies)
(Check Combat Log)

<<
Conditions :
HP : 3/3
SP : 1.1/3
MP : 1/1

- AIM +1







Urch
Name : (Lv 22) Mark
>>

You move to K17.

(Prerequisites for Hibernate : Iron Wall, Resilience, Blood Rush, Deflection, Ward, Blood Price)

(Check Maps)
(Check Enemies)
(Check Combat Log)

<<
Conditions :
HP : 5/5
SP : 5/5
MP : 1/1







Foa
Name : (Lv 20) Erale Deimas
>>

You follow Jantus and equip the Golden Shears.

(Check Maps)
(Check Enemies)
(Check Combat Log)

<<
Conditions :
HP : 3/3
SP : 3/3
MP : 3/3






caekdaemon
Name : (Lv 23) Jantus Deklius
>>

You move to M13.

(Check Maps)
(Check Enemies)
(Check Combat Log)

<<
Conditions :
HP : 4/4
SP : 3/3
MP : 1/1






Maps






Enemies






Combat Log





________________________________________


Last edited by CaveCricket48 on Wed Aug 28, 2013 2:38 am, edited 1 time in total.



Tue Aug 27, 2013 10:01 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 27
How does agility factor into damage reduction? Not technically, but logically. If I dodge the attack, fine. But if it hits, my speed does not affect the amount it hurts.


Tue Aug 27, 2013 10:42 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 27
It's the enemy's AGI that lowers ranged damage, in the sense that an attempt to evade the attack reduces injury, compared to no attempt at all and the projectile strikes right where the attacker aimed.


Tue Aug 27, 2013 10:54 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 27
>Finish training my skill and progress to I15, ignoring the mighty armor chafing.


Tue Aug 27, 2013 11:55 pm
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Post Re: Into Unknown Lands - (6/6) - Roll 27
M13. Cease firing, as it seems not to be of any use anymore.


Wed Aug 28, 2013 12:49 am
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Post Re: Into Unknown Lands - (6/6) - Roll 27
What's that prerequisite for hibernate mean? I don't mentioning an ability like that :???: I am curious about a few stuns and interrupts, though.

Move left one tile, engage in melee combat with a focus on a defensive stance.

Is it possible to learn a set of stances, like defensive, offensive and regenerative?


Wed Aug 28, 2013 1:33 am
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Post Re: Into Unknown Lands - (6/6) - Roll 27
Whoops, that was supposed to go under Urch's action.


Wed Aug 28, 2013 2:38 am
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Post Re: Into Unknown Lands - (6/6) - Roll 27
>Mark to K16
>Fire an arrow at the big demon guy.


Wed Aug 28, 2013 4:26 am
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